Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Fangqi Liu 0002

dblp:184/4247-2 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-5983-7257ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Content delivery and video streaming · 75% Network optimization and economics · 15% Edge and fog computing · 10%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
federated learning
0.812024
CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated Learning · IEEE Trans. Mob. Comput. 2024
Machine learning › Efficient and distributed learning › federated learning
personalized federated learning
0.812024
CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated Learning · IEEE Trans. Mob. Comput. 2024
Content delivery and video streaming
adaptive video streaming
0.612022
Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022
Content delivery and video streaming
immersive video streaming
0.612022
Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022
Content delivery and video streaming › 360-degree video streaming
viewport-adaptive streaming
0.612022
Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022
Edge and fog computing › edge server
edge server architecture
0.212024
CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated Learning · IEEE Trans. Mob. Comput. 2024
Network optimization and economics › resource allocation › market-based resource allocation
auction-based resource allocation
0.212022
Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022
Network optimization and economics
resource allocation
0.212022
Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022
Privacy and data protection
privacy-preserving machine learning
0.212022
Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction · IEEE J. Sel. Areas Commun. 2022

Methods — techniques the papers use, named apart from their topics

parallel training · 1.5clustering · 1.5stochastic game · 1.1federated learning · 1.1deep reinforcement learning · 1.1POMDP · 1.1
YearPublicationVenuePosition
2024 CPPer-FL: Clustered Parallel Training for Efficient Personalized Federated Learning
abstract
In this paper, a clustered parallel training algorithm is designed for personalized federated learning (Per-FL), called CPPer-FL. CPPer-FL improves the communication and training efficiency of Per-FL from two perspectives, namely, less burden for the central server and lower interaction idling delay. CPPer-FL adopts a client-edge-center learning architecture, which offloads the central server's model aggregation and communication burden to distributed edge servers. Also, CPPer-FL redesigns the cascading model synchronization and updating procedure in conventional Per-FL and changes it to a parallel manner, thus improving the interaction efficiency in the training process. Further, for the proposed hierarchical architecture, two approaches are proposed to cater to Per-FL: similarity-based clustering for client-edge association and personalized model aggregation for parallel model updating, such that clients' personal features can be preserved in the training process. The convergence of CPPer-FL has been formally analyzed and proved. Evaluation results validate the communication efficiency, model convergence, and model accuracy improvement.
Ran Zhang 0004, Fangqi Liu 0002, Jiang Liu 0010, Mingzhe Chen, Qinqin Tang, Tao Huang 0005, F. Richard Yu
IEEE Trans. Mob. Comput.2
2022 Buffer-Aware Virtual Reality Video Streaming With Personalized and Private Viewport Prediction
abstract
Viewport prediction and prefetch have an important influence on VR video streaming performance. This work proposes a novel federated learning-based viewport prediction model training algorithm, ComPer-FedAvg. The proposed algorithm leverages a VR video’s common viewing pattern and users’ personal viewing patterns to train the prediction model in a distributed and privacy-preserving manner. Further, considering the VR video viewport prediction accuracy, a stochastic game is formulated to solve the VR streaming network’s communication resource allocation problem, where limited communication resource blocks are auctioned to users to achieve the optimal overall VR viewing experience. For each user, the auction is decomposed into two disjoint subproblems, namely, the optimal number of data rate requesting and true value claiming (bidding). The optimal true value claiming has been analytically proved to be equal to the VR viewing reward with given data rate. Due to the lack of global information when users request data rate, we reformulate users’ data rate requesting problem as a POMDP problem. A novel deep reinforcement learning algorithm is adopted to solve the problem. Evaluation and simulation results show the proposed viewport prediction and VR streaming schemes outperform conventional solutions in terms of prediction accuracy and VR viewing experience.
Ran Zhang 0004, Jiang Liu 0010, Fangqi Liu 0002, Tao Huang 0005, Qinqin Tang, Shangguang Wang, F. Richard Yu
IEEE J. Sel. Areas Commun.3