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Zili Lin

dblp:184/6158 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0003-3938-5705ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 43% Generative modeling · 19% Motion planning and robot control · 19%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
ground reaction force estimation
0.912025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.912025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Machine learning › Generative modeling › motion generation
human motion imitation
0.912025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions · ICCV 2025
Robotics › Motion planning and robot control › robot dynamics
inverse dynamics
0.912025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Interaction techniques and input › spatial interaction
egocentric interaction
0.912025
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions · ICCV 2025
Computer vision › 3D vision
physical simulation
0.312025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025

Methods — techniques the papers use, named apart from their topics

dataset · 1.7benchmark · 1.7supervised learning · 0.9physics simulation · 0.9motion imitation · 0.9
YearPublicationVenuePosition
2025 Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions
Liang Xu 0012, Chengqun Yang, Zili Lin, Fei Xu 0008, Congsheng Xu, Yiyi Zhang 0002, Jie Qin 0004, Xingdong Sheng, Yunhui Liu 0006, Xin Jin 0014, Yichao Yan, Wenjun Zeng 0001, Xiaokang Yang 0001
ICCV3
2025 ImDy: Human Inverse Dynamics from Imitated Observations
abstract
Inverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy.
Xinpeng Liu 0002, Junxuan Liang, Zili Lin, Haowen Hou, Yong-Lu Li 0001, Cewu Lu
ICLR3
2016 Parallelizing FPGA Technology Mapping through Partitioning
abstract
The traditional FPGA technology mapping flow is very time-consuming as modern FPGA designs become larger. To speed up this procedure, this paper proposes a new approach based on circuit partition to parallelize it. The idea is to split the original circuit into several sub-circuits and assign each one to a core of a multi-core processor for simultaneous technology mapping. Compared to other existing parallelization methods, our method has the benefit of being independent of the detailed mapping algorithm. Our proposed partition method is able to minimize the quality loss caused by the partitioning. We have successfully integrated the proposed approach into an industrial FPGA mapping platform. The proposed flow gains a speed-up of 1.6X on average on a quad-core processor with negligible influence on the LUT count and the critical path length.
Chuyu Shen, Zili Lin, Weikang Qian
FCCM2