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Dapeng Du

dblp:184/9448 · DBLP profile ↗
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6ranked-venue papers
4as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorArtificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Image recognition and object detection · 48% Transfer learning and domain adaptation · 42% Generative modeling · 6%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection
scene recognition
0.922021
Cross-Modal Pyramid Translation for RGB-D Scene Recognition · Int. J. Comput. Vis. 2021
Translate-to-Recognize Networks for RGB-D Scene Recognition · CVPR 2019
Machine learning › Transfer learning and domain adaptation
domain generalization
0.612022
Cross-Domain Gated Learning for Domain Generalization · Int. J. Comput. Vis. 2022
Machine learning › Transfer learning and domain adaptation
cross-modal transfer
0.412019
Translate-to-Recognize Networks for RGB-D Scene Recognition · CVPR 2019
Computer vision › Image recognition and object detection › scene recognition
RGB-D scene recognition
0.412019
Translate-to-Recognize Networks for RGB-D Scene Recognition · CVPR 2019
Machine learning › Transfer learning and domain adaptation
cross-domain learning
0.212022
Cross-Domain Gated Learning for Domain Generalization · Int. J. Comput. Vis. 2022
Machine learning › Generative modeling › cross-modal generation
cross-modal translation
0.112021
Cross-Modal Pyramid Translation for RGB-D Scene Recognition · Int. J. Comput. Vis. 2021
Machine learning › Learning paradigms › semi-supervised learning
semi-supervised representation learning
0.112019
Translate-to-Recognize Networks for RGB-D Scene Recognition · CVPR 2019

Methods — techniques the papers use, named apart from their topics

gated learning · 0.6cross-modal pyramid translation · 0.5layer-wise semantic loss · 0.4encoder-decoder translation · 0.4cross-entropy loss · 0.4
YearPublicationVenuePosition
2022 Cross-Domain Gated Learning for Domain Generalization
Dapeng Du, Jiawei Chen 0009, Yuexiang Li, Kai Ma 0002, Gangshan Wu, Yefeng Zheng 0001, Limin Wang 0002
Int. J. Comput. Vis.1
2021 Cross-Modal Pyramid Translation for RGB-D Scene Recognition
Dapeng Du, Limin Wang 0002, Gangshan Wu
Int. J. Comput. Vis.1
2019 Translate-to-Recognize Networks for RGB-D Scene Recognition
abstract
Cross-modal transfer is helpful to enhance modality-specific discriminative power for scene recognition. To this end, this paper presents a unified framework to integrate the tasks of cross-modal translation and modality-specific recognition, termed as Translate-to-Recognize Network TRecgNet. Specifically, both translation and recognition tasks share the same encoder network, which allows to explicitly regularize the training of recognition task with the help of translation, and thus improve its final generalization ability. For translation task, we place a decoder module on top of the encoder network and it is optimized with a new layer-wise semantic loss, while for recognition task, we use a linear classifier based on the feature embedding from encoder and its training is guided by the standard cross-entropy loss. In addition, our TRecgNet allows to exploit large numbers of unlabeled RGB-D data to train the translation task and thus improve the representation power of encoder network. Empirically, we verify that this new semi-supervised setting is able to further enhance the performance of recognition network. We perform experiments on two RGB-D scene recognition benchmarks: NYU Depth v2 and SUN RGB-D, demonstrating that TRecgNet achieves superior performance to the existing state-of-the-art methods, especially for recognition solely based on a single modality.
Dapeng Du, Limin Wang 0002, Gangshan Wu
CVPR1
2018 Depth Images Could Tell us More: Enhancing Depth Discriminability for RGB-D Scene Recognition
abstract
Recently depth-modal information has been witnessed effectively in computer vision community, especially for scene analysis related tasks. However, it still suffers severely from depth data scarcity as well as improperly transferring pre-trained RGB models to fit depth-modal data. In this study, we propose a novel two-step training strategy to address these problems and focus on enhancing the recognition power for depth-modal images in RGB-D scene recognition task. Specifically, we build an effective “Res-U” architecture on a GAN (generative adversarial networks) based RGB-to-depth modality translation model, which is endowed with both short and long skips for residual learning. On one hand, this could first well pre-train a depth-modal-specific discriminator network from scratch in an unsupervised manner, which is effectively transformed for the subsequent recognition task instead of directly fitting pre-trained RGB model to depth-specific one. On the other hand, new depth images with helpful perturbations, generated from the modality translation model, help argument the original training set and regularize the learning process in some sense. This two-step training strategy makes it more effective for training a modal-specific network to discriminate depth scenes. Besides, we extensively explore the modality translation network to investigate the effects in recognizing depth-modal scenes, which encourages a reasonable way to take full advantage of multi-modalities. The proposed method achieves state-of-the-art accuracy on NYU Depth v2 and SUN RGB-D benchmark datasets, especially on depth data only evaluation.
Dapeng Du, Tongwei Ren, Gangshan Wu
ICME1
2018 Robust and Real-Time Visual Tracking Based on Complementary Learners
Xingzhou Luo, Dapeng Du, Gangshan Wu
MMM (2)2
2016 User-oriented stereo video refocusing by computational cinematographic model
abstract
Refocusing, as a most popular photographic technique, is widely welcomed in both photography and cinematography. Currently, most refocusing effects in movies are implemented manually using professional devices or computer graphics methods. Few solutions are designed for the videos captured by common users. In this paper, we propose a user-oriented method to facilitate the video refocusing for daily life, with an extra requirement for only stereo cameras which are quite popular today. Given a stereo video, one can select the desired focusing part in a single frame, and the user selected intention will be tracked along with the timeline. Then the depth-of-field (DoF) based blurring effect can be generated by scene depth estimation based on the stereo techniques and the proposed cinematographic models in computational photography. The performance of the refocused videos compares favourably with the ones generated by digital single lens reflex (DSLR). To evaluate the proposed method, we conduct the experiments on several challenging stereo video datasets. The quantitative and subjective evaluations both show that the proposed method can achieve attractive and highly aesthetic performance with few user interactions.
Wenjing Geng, Dapeng Du, Tongwei Ren, Gangshan Wu
ICME2