Guido Budziak

dblp:185/1345 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
movement data analysis
0.512021
Constructing Spaces and Times for Tactical Analysis in Football · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics › visual analytics
sports analytics
0.112021
Constructing Spaces and Times for Tactical Analysis in Football · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

spatial reference systems · 0.5aggregation operators · 0.5
YearPublicationVenuePosition
2021 Constructing Spaces and Times for Tactical Analysis in Football
abstract
A possible objective in analyzing trajectories of multiple simultaneously moving objects, such as football players during a game, is to extract and understand the general patterns of coordinated movement in different classes of situations as they develop. For achieving this objective, we propose an approach that includes a combination of query techniques for flexible selection of episodes of situation development, a method for dynamic aggregation of data from selected groups of episodes, and a data structure for representing the aggregates that enables their exploration and use in further analysis. The aggregation, which is meant to abstract general movement patterns, involves construction of new time-homomorphic reference systems owing to iterative application of aggregation operators to a sequence of data selections. As similar patterns may occur at different spatial locations, we also propose constructing new spatial reference systems for aligning and matching movements irrespective of their absolute locations. The approach was tested in application to tracking data from two Bundesliga games of the 2018/2019 season. It enabled detection of interesting and meaningful general patterns of team behaviors in three classes of situations defined by football experts. The experts found the approach and the underlying concepts worth implementing in tools for football analysts.
Gennady L. Andrienko, Natalia V. Andrienko, Gabriel Anzer, Pascal Bauer, Guido Budziak, Georg Fuchs, Dirk Hecker, Hendrik Weber, Stefan Wrobel
IEEE Trans. Vis. Comput. Graph.5
2018 Exploring pressure in football
abstract
From1 a set of trajectories of the players and the ball in a football (soccer) game, we computationally estimate, for each time frame, the pressure of the defending players upon the ball and the opponents. The extracted pressure relationships are visualized in detailed and summarized forms. Interactive filtering enables exploration of the pressure relationships in selected game episodes or in game situations satisfying specific query conditions..
Gennady L. Andrienko, Natalia V. Andrienko, Guido Budziak, Tatiana von Landesberger, Hendrik Weber
AVI3
2017 Visual analysis of pressure in football
Gennady L. Andrienko, Natalia V. Andrienko, Guido Budziak, Jason Dykes, Georg Fuchs, Tatiana von Landesberger, Hendrik Weber
Data Min. Knowl. Discov.3
2016 Coordinate Transformations for Characterization and Cluster Analysis of Spatial Configurations in Football
Gennady L. Andrienko, Natalia V. Andrienko, Guido Budziak, Tatiana von Landesberger, Hendrik Weber
ECML/PKDD (3)3