Basak Sakçak

dblp:185/4700 · DBLP profile ↗
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11ranked-venue papers
5as first author
9since 2021 · last 2025
0000-0002-0388-6172ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 7 since 2021Systems, architecture and hardware · 6 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
YearPublicationVenuePosition
2025 Limits of Specifiability for Sensor-Based Robotic Planning Tasks
abstract
There is now a large body of techniques, many based on formal methods, for describing and realizing complex robotics tasks, including those involving a variety of rich goals and time-extended behavior. This paper explores the limits of what sorts of tasks are specifiable, examining how the precise grounding of specifications -that is, whether the specification is given in terms of the robot's states, its actions and observations, its knowledge, or some other information-is crucial to whether a given task can be specified. While prior work included some description of particular choices for this grounding, our contribution treats this aspect as a first-class citizen: we introduce notation to deal with a large class of problems, and examine how the grounding affects what tasks can be posed. The results demonstrate that certain classes of tasks are specifiable under different combinations of groundings.
Basak Sakçak, Dylan A. Shell, Jason M. O'Kane
ICRA1
2025 Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence
abstract
Immersive telepresence, when a user views the video stream of a 360° camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of immersive robotic telepresence, the camera is mounted on a mobile robot which increases the portion of the environment that the remote user can explore. However, robot motions can induce unpleasant symptoms associated with Virtual Reality (VR) sickness, degrading the overall user experience. Previous research has shown that unwinding the rotations of the robot, that is, decoupling the rotations that the camera undergoes due to robot motions from what is seen by the user, can increase user comfort and reduce VR sickness. However, that work considered a virtual environment and a simulated robot. In this work, to test whether the same hypotheses hold when the video stream from a real camera is used, we carried out a user study ($n=36$) in which the unwinding rotations method was compared against coupled rotations in a task completed through a panoramic camera mounted on a robotic arm. Furthermore, within an inspection task which involved translations and rotations in three dimensions, we tested whether unwinding the robot rotations impacted the performance of users. The results show that the users found the unwinding rotations method to be more comfortable and preferable, and that a reduced level of VR sickness can be achieved without a significant impact on task performance.
Filip Kulisiewicz, Basak Sakçak, Evan G. Center, Juho Kalliokoski, Katherine J. Mimnaugh, Steven M. LaValle, Timo Ojala
ISMAR2
2023 Bang-Bang Boosting of RRTs
abstract
This paper presents methods for dramatically improving the performance of sampling-based kinodynamic planners. The key component is a complete, exact steering method that produces a time-optimal trajectory between any states for a vector of synchronized double integrators. This method is applied in three ways: 1) to generate RRT edges that quickly solve the two-point boundary-value problems, 2) to produce a (quasi)metric for more accurate Voronoi bias in RRTs, and 3) to iteratively time-optimize a given collision-free trajectory. Experiments are performed for state spaces with up to 2000 dimensions, resulting in improved computed trajectories and orders of magnitude computation time improvements over using ordinary metrics and constant controls.
Alexander J. LaValle, Basak Sakçak, Steven M. LaValle
IROS2
2022 Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots
abstract
We propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we refer to a situation where a 360° camera on top of a mobile robot is streaming video and audio into a head-mounted display worn by a remote user possibly far away. Thus, it enables the user to be present at the robot's location, look around by turning the head and communicate with people near the robot. By unwinding the rotations of the camera frame, the user's viewpoint is not changed when the robot rotates. The user can change her viewpoint only by physically rotating in her local setting; as visual rotation without the corresponding vestibular stimulation is a major source of VR sickness, physical rotation by the user is expected to reduce VR sickness. We implemented unwinding the rotations for a simulated robot traversing a virtual environment and ran a user study (N=34) comparing unwinding rotations to user's viewpoint turning when the robot turns. Our results show that the users found unwound rotations more preferable and comfortable and that it reduced their level of VR sickness. We also present further results about the users' path integration capabilities, viewing directions, and subjective observations of the robot's speed and distances to simulated people and objects.
Markku Suomalainen, Basak Sakçak, Adhi Widagdo, Juho Kalliokoski, Katherine J. Mimnaugh, Alexis Chambers, Timo Ojala, Steven M. LaValle
HRI2
2022 HI-DWA: Human-Influenced Dynamic Window Approach for Shared Control of a Telepresence Robot
abstract
This paper considers the problem of enabling the user to modify the path of a telepresence robot. The robot is capable of autonomously navigating to a goal predefined by the user, but the user might still want to modify the path, for example, to go further away from other people, or to go closer to landmarks she wants to see on the way. We propose Human-Influenced Dynamic Window Approach (HI-DWA), a shared control method aimed for telepresence robots based on Dynamic Window Approach (DWA) that allows the user to influence the control input given to the robot. To verify the proposed method, we performed a user study (N=32) in Virtual Reality (VR) to compare HI-DWA with switching between autonomous navigation and manual control for controlling a simulated telepresence robot moving in a virtual environment. Results showed that users reached their goal faster using HI-DWA controller and found it easier to use. Preference between the two methods was split equally. Qualitative analysis revealed that a major reason for the participants that preferred switching between two modes was the feeling of control. We also analyzed the effect of different input methods, joystick and gesture, on the preference and perceived workload.
Juho Kalliokoski, Basak Sakçak, Markku Suomalainen, Katherine J. Mimnaugh, Alexis Chambers, Timo Ojala, Steven M. LaValle
IROS2
2022 Visibility-Inspired Models of Touch Sensors for Navigation
abstract
This paper introduces mathematical models of touch sensors for mobile robots based on visibility. Serving a purpose similar to the pinhole camera model for computer vision, the introduced models are expected to provide a useful, idealized characterization of task-relevant information that can be inferred from their outputs or observations. Possible tasks include navigation, localization and mapping when a mobile robot is deployed in an unknown environment. These models allow direct comparisons to be made between traditional depth sensors, highlighting cases in which touch sensing may be interchangeable with time of flight or vision sensors, and char-acterizing unique advantages provided by touch sensing. The models include contact detection, compression, load bearing, and deflection. The results could serve as a basic building block for innovative touch sensor designs for mobile robot sensor fusion systems.
Kshitij Tiwari, Basak Sakçak, Prasanna Kumar Routray, Manivannan Muniyandi, Steven M. LaValle
IROS2
2022 Leaning-Based Control of an Immersive-Telepresence Robot
abstract
In this paper, we present an implementation of a leaning-based control of a differential drive telepresence robot and a user study in simulation, with the goal of bringing the same functionality to a real telepresence robot. The participants used a balance board to control the robot and viewed the virtual environment through a head-mounted display. The main motivation for using a balance board as the control device stems from Virtual Reality (VR) sickness; even small movements of your own body matching the motions seen on the screen decrease the sensory conflict between vision and vestibular organs, which lies at the heart of most theories regarding the onset of VR sickness. To test the hypothesis that the balance board as a control method would be less sickening than using joysticks, we designed a user study (N=32, 15 women) in which the participants drove a simulated differential drive robot in a virtual environment with either a Nintendo Wii Balance Board or joysticks. However, our pre-registered main hypotheses were not supported; the joystick did not cause any more VR sickness on the participants than the balance board, and the board proved to be statistically significantly more difficult to use, both subjectively and objectively. Analyzing the open-ended questions revealed these results to be likely connected, meaning that the difficulty of use seemed to affect sickness; even unlimited training time before the test did not make the use as easy as the familiar joystick. Thus, making the board easier to use is a key to enable its potential; we present a few possibilities towards this goal.
Joona Halkola, Markku Suomalainen, Basak Sakçak, Katherine J. Mimnaugh, Juho Kalliokoski, Alexis Chambers, Timo Ojala, Steven M. LaValle
ISMAR3
2022 The Limits of Learning and Planning: Minimal Sufficient Information Transition Systems
Basak Sakçak, Vadim Weinstein, Steven M. LaValle
WAFR1
2021 Complete Path Planning That Simultaneously Optimizes Length and Clearance
abstract
This paper considers a fundamental, optimal path planning problem that requires simultaneously minimizing path length and maximizing obstacle clearance. We show that in even simple planar settings with point and disc obstacles, the set of alternative solutions such that no one is clearly better than another (the set of Pareto-optimal solutions) is uncountably infinite. In spite of this difficulty, we introduce a complete, efficient algorithm that computes the Pareto front and a data structure that finitely represents the complete set of all Pareto- optimal paths. Particular optimal paths can then be selected from the computed data structure during execution, based on any additional conditions or considerations.
Basak Sakçak, Steven M. LaValle
ICRA1
2018 Using motion primitives to enforce vehicle motion constraints in sampling-based optimal planners
abstract
This paper presents a newly conceived planning algorithm that is based on the introduction of motion primitives in RRT*. Online computational complexity of RRT* is greatly reduced by pre-computing the optimal constrained trajectories joining pairs of starting and destination configurations in a grid space, while taking into account vehicle motion constraints in the planning task. A numerical example shows the effectiveness of the algorithm.
Basak Sakçak, Luca Bascetta, Gianni Ferretti, Maria Prandini
ISCAS1
2016 Model based Detection and 3D Localization of Planar Objects for Industrial Setups
abstract
In this work we present a method to detect and estimate the three-dimensional pose of planar and textureless objects placed randomly on a conveyor belt or inside a bin. The method is based on analysis of single 2D images acquired by a standard camera. The algorithm exploits a template matching method to recognize the objects. A set of pose hypotheses are then refined and, based on a gradient orientation scoring, the best object to be manipulated is selected. The method is flexible and can be used with different objects without changing parameters since it exploits a CAD model as input for template generation. We validated the method using synthetic images. An experimental setup has been also designed using a fixed standard camera to localize planar metal objects in various scenarios.
Basak Sakçak, Luca Bascetta, Gianni Ferretti
ICINCO (2)1