Demo Data from EDBT 2026 / reviewers in the wild / expert
Noriyuki Kojima
dblp:185/7884
· DBLP profile ↗
10ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Vision and language · 22% Efficient and distributed learning · 20% Reinforcement learning · 15% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Speech recognition and synthesis
automatic speech recognition |
0.9 | 1 | 2025 | LiteASR: Efficient Automatic Speech Recognition with Low-Rank Approximation · EMNLP 2025 |
Machine learning › Efficient and distributed learning › model compression
low-rank approximation |
0.9 | 1 | 2025 | LiteASR: Efficient Automatic Speech Recognition with Low-Rank Approximation · EMNLP 2025 |
Machine learning › Efficient and distributed learning
model compression |
0.9 | 1 | 2025 | LiteASR: Efficient Automatic Speech Recognition with Low-Rank Approximation · EMNLP 2025 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | Markup-to-Image Diffusion Models with Scheduled Sampling · ICLR 2023 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
language-conditioned reinforcement learning |
0.7 | 1 | 2023 | lilGym: Natural Language Visual Reasoning with Reinforcement Learning · ACL (1) 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › abstract reasoning
abstract visual reasoning |
0.6 | 1 | 2022 | Abstract Visual Reasoning with Tangram Shapes · EMNLP 2022 |
Computer vision › Vision and language
multimodal reasoning |
0.6 | 1 | 2022 | Abstract Visual Reasoning with Tangram Shapes · EMNLP 2022 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.4 | 1 | 2020 | OASIS: A Large-Scale Dataset for Single Image 3D in the Wild · CVPR 2020 |
Computer vision › 3D vision
surface normal estimation |
0.4 | 1 | 2020 | OASIS: A Large-Scale Dataset for Single Image 3D in the Wild · CVPR 2020 |
Natural language and speech › Language models and text generation › text representation
syntactic representation |
0.4 | 1 | 2020 | What is Learned in Visually Grounded Neural Syntax Acquisition · ACL 2020 |
Computer vision › Vision and language
visual grounding |
0.4 | 1 | 2020 | What is Learned in Visually Grounded Neural Syntax Acquisition · ACL 2020 |
Computer vision › Vision and language › visual grounding
phrase grounding |
0.2 | 1 | 2016 | Structured Matching for Phrase Localization · ECCV (8) 2016 |
Machine learning › Graph learning › graph matching
structural matching |
0.2 | 1 | 2016 | Structured Matching for Phrase Localization · ECCV (8) 2016 |
Computer vision › Vision and language
visual reasoning |
0.2 | 1 | 2023 | lilGym: Natural Language Visual Reasoning with Reinforcement Learning · ACL (1) 2023 |
Visual content generation and editing
image generation |
0.2 | 1 | 2023 | Markup-to-Image Diffusion Models with Scheduled Sampling · ICLR 2023 |
Methods — techniques the papers use, named apart from their topics
scheduled sampling · 1.3principal component analysis · 0.9low-rank matrix factorization · 0.9multimodal encoding · 0.6fine-tuning · 0.6dataset construction · 0.4ablation study · 0.4structured matching · 0.2phrase grounding · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LiteASR: Efficient Automatic Speech Recognition with Low-Rank ApproximationabstractModern automatic speech recognition (ASR) models, such as OpenAI's Whisper, rely on deep encoder-decoder architectures, and their encoders are a critical bottleneck for efficient deployment due to high computational intensity.We introduce LITEASR, a low-rank compression scheme for ASR encoders that significantly reduces inference costs while maintaining transcription accuracy.Our approach leverages the strong low-rank properties observed in intermediate activations: by applying principal component analysis (PCA) with a small calibration dataset, we approximate linear transformations with a chain of low-rank matrix multiplications, and further optimize self-attention to work in reduced dimensionality.Evaluation results show that our method can compress Whisper large-v3's encoder size by over 50%, matching Whisper medium's size with better transcription accuracy, thereby establishing a new Pareto frontier of accuracy and efficiency.The code of LITEASR is available at https://github.com/efeslab/LiteASR. Keisuke Kamahori, Jungo Kasai, Noriyuki Kojima, Baris Kasikci |
EMNLP | 3 |
| 2023 | lilGym: Natural Language Visual Reasoning with Reinforcement LearningabstractWe present lilGym, a new benchmark for language-conditioned reinforcement learning in visual environments.lilGym is based on 2,661 highly-compositional human-written natural language statements grounded in an interactive visual environment.We introduce a new approach for exact reward computation in every possible world state by annotating all statements with executable Python programs.Each statement is paired with multiple start states and reward functions to form thousands of distinct Markov Decision Processes of varying difficulty.We experiment with lilGym with different models and learning regimes.Our results and analysis show that while existing methods are able to achieve non-trivial performance, lilGym forms a challenging open problem.lilGym is available at https://lil.nlp.cornell.edu/lilgym/. Anne Wu, Kianté Brantley, Noriyuki Kojima, Yoav Artzi |
ACL (1) | 3 |
| 2023 | Markup-to-Image Diffusion Models with Scheduled Sampling
Yuntian Deng, Noriyuki Kojima, Alexander M. Rush |
ICLR | 2 |
| 2022 | Abstract Visual Reasoning with Tangram ShapesabstractWe introduce KILOGRAM, a resource for studying abstract visual reasoning in humans and machines.Drawing on the history of tangram puzzles as stimuli in cognitive science, we build a richly annotated dataset that, with >1k distinct stimuli, is orders of magnitude larger and more diverse than prior resources.It is both visually and linguistically richer, moving beyond whole shape descriptions to include segmentation maps and part labels.We use this resource to evaluate the abstract visual reasoning capacities of recent multi-modal models.We observe that pre-trained weights demonstrate limited abstract reasoning, which dramatically improves with fine-tuning.We also observe that explicitly describing parts aids abstract reasoning for both humans and models, especially when jointly encoding the linguistic and visual inputs. Anya Ji, Noriyuki Kojima, Noah Rush, Alane Suhr, Wai Keen Vong, Robert D. Hawkins, Yoav Artzi |
EMNLP | 2 |
| 2021 | Continual Learning for Grounded Instruction Generation by Observing Human Following BehaviorabstractAbstract We study continual learning for natural language instruction generation, by observing human users’ instruction execution. We focus on a collaborative scenario, where the system both acts and delegates tasks to human users using natural language. We compare user execution of generated instructions to the original system intent as an indication to the system’s success communicating its intent. We show how to use this signal to improve the system’s ability to generate instructions via contextual bandit learning. In interaction with real users, our system demonstrates dramatic improvements in its ability to generate language over time. Noriyuki Kojima, Alane Suhr, Yoav Artzi |
Trans. Assoc. Comput. Linguistics | 1 |
| 2020 | What is Learned in Visually Grounded Neural Syntax AcquisitionabstractVisual features are a promising signal for learning bootstrap textual models.However, blackbox learning models make it difficult to isolate the specific contribution of visual components.In this analysis, we consider the case study of the Visually Grounded Neural Syntax Learner (Shi et al., 2019), a recent approach for learning syntax from a visual training signal.By constructing simplified versions of the model, we isolate the core factors that yield the model's strong performance.Contrary to what the model might be capable of learning, we find significantly less expressive versions produce similar predictions and perform just as well, or even better.We also find that a simple lexical signal of noun concreteness plays the main role in the model's predictions as opposed to more complex syntactic reasoning. Noriyuki Kojima, Hadar Averbuch-Elor, Alexander M. Rush, Yoav Artzi |
ACL | 1 |
| 2020 | OASIS: A Large-Scale Dataset for Single Image 3D in the WildabstractSingle-view 3D is the task of recovering 3D properties such as depth and surface normals from a single image. We hypothesize that a major obstacle to single-image 3D is data. We address this issue by presenting Open Annotations of Single Image Surfaces (OASIS), a dataset for single-image 3D in the wild consisting of annotations of detailed 3D geometry for 140,000 images. We train and evaluate leading models on a variety of single-image 3D tasks. We expect OASIS to be a useful resource for 3D vision research. Project site: https://pvl.cs.princeton.edu/OASIS. Shengyi Qian 0001, David Fan 0001, Noriyuki Kojima, Max Hamilton, Jia Deng 0001 |
CVPR | 4 |
| 2019 | Representing Movie Characters in DialoguesabstractWe introduce a new embedding model to represent movie characters and their interactions in a dialogue by encoding in the same representation the language used by these characters as well as information about the other participants in the dialogue.We evaluate the performance of these new character embeddings on two tasks: (1) character relatedness, using a dataset we introduce consisting of a dense character interaction matrix for 4,761 unique character pairs over 22 hours of dialogue from eighteen movies; and (2) character relation classification, for fine-and coarse-grained relations, as well as sentiment relations.Our experiments show that our model significantly outperforms the traditional Word2Vec continuous bag-of-words and skip-gram models, demonstrating the effectiveness of the character embeddings we introduce.We further show how these embeddings can be used in conjunction with a visual question answering system to improve over previous results. Mahmoud Azab, Noriyuki Kojima, Jia Deng 0001, Rada Mihalcea |
CoNLL | 2 |
| 2018 | Speaker Naming in MoviesabstractMahmoud Azab, Mingzhe Wang, Max Smith, Noriyuki Kojima, Jia Deng, Rada Mihalcea. Proceedings of the 2018 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, Volume 1 (Long Papers). 2018. Mahmoud Azab, Max Olan Smith, Noriyuki Kojima, Jia Deng 0001, Rada Mihalcea |
NAACL-HLT | 4 |
| 2016 | Structured Matching for Phrase Localization
Mahmoud Azab, Noriyuki Kojima, Rada Mihalcea, Jia Deng 0001 |
ECCV (8) | 3 |