EDBT 2026 Demo / reviewers in the wild / expert
Mohammad Sadegh Ali Akbarian
dblp:185/7885 · also Mohammad Sadegh Aliakbarian, Sadegh Aliakbarian
· DBLP profile ↗
20ranked-venue papers
6as first author
12since 2021 · last 2025
0000-0003-3948-6418ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 6 first-author · 10 since 2021Artificial intelligence and machine learning · 16 · 6 first-author · 9 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3Diface: Synthesizing and Editing Holistic 3D Facial AnimationabstractCreating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires precise control and typically handled by highly skilled animators. Most existing works focus on controlling style or emotion of the synthesized animation and cannot edit/regenerate parts of an input animation. They also overlook the fact that multiple plausible lip and head movements can match the same audio input. To address these challenges, we present 3DiFACE, a novel method for holistic speech-driven 3D facial animation. Our approach produces diverse plausible lip and head motions for a single audio input and allows for editing via keyframing and interpolation. Specifically, we propose a fully-convolutional diffusion model that can leverage the viseme-level diversity in our training corpus. Additionally, we employ a speaking-style personalization and a novel sparsely-guided motion diffusion to enable precise control and editing. Through quantitative and qualitative evaluations, we demonstrate that our method is capable of generating and editing diverse holistic 3D facial animations given a single audio input, with control between high fidelity and diversity. Project page: https://balamuruganthambiraja.github.io/3DiFACE Balamurugan Thambiraja, Malte Prinzler, Mohammad Sadegh Ali Akbarian, Darren Cosker, Justus Thies |
3DV | 3 |
| 2025 | DAViD: Data-Efficient and Accurate Vision Models from Synthetic Data DAViD also references Michelangelo's David - an iconic symbol of anatomical precision-and the David vs. Goliath story, reflecting our small yet powerful dataset and models
Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Charlie Hewitt, Lohit Petikam, Xian Xiao, Antonio Criminisi, Thomas J. Cashman 0001, Tadas Baltrusaitis |
ICCV | 2 |
| 2024 | SimpleEgo: Predicting Probabilistic Body Pose from Egocentric CamerasabstractOur work addresses the problem of egocentric human pose estimation from downwards-facing cameras on head-mounted devices (HMD). This presents a challenging scenario, as parts of the body often fall outside of the image or are occluded. Previous solutions minimize this problem by using fish-eye camera lenses to capture a wider view, but these can present hardware design issues. They also predict 2D heat-maps per joint and lift them to 3D space to deal with self-occlusions, but this requires large network architectures which are impractical to deploy on resource-constrained HMDs. We predict pose from images captured with conventional rectilinear camera lenses. This resolves hardware design issues, but means body parts are often out of frame. As such, we directly regress probabilistic joint rotations represented as matrix Fisher distributions for a parameterized body model. This allows us to quantify pose uncertainties and explain out-of-frame or occluded joints. This also removes the need to compute 2D heat-maps and allows for simplified DNN architectures which require less compute. Given the lack of egocentric datasets using rectilinear camera lenses, we introduce the SynthEgo dataset1, a synthetic dataset with 60K stereo images containing high diversity of pose, shape, clothing and skin tone. Our approach achieves state-of-the-art results for this challenging configuration, reducing mean per-joint position error by 23% overall and 58% for the lower body. Our architecture also has eight times fewer parameters and runs twice as fast as the current state-of-the-art. Experiments show that training on our synthetic dataset leads to good generalization to real world images without fine-tuning.1Available at https://microsoft.github.io/SimpleEgo. Hanz Cuevas-Velasquez, Charlie Hewitt, Mohammad Sadegh Ali Akbarian, Tadas Baltrusaitis |
3DV | 3 |
| 2024 | Look Ma, no markers: holistic performance capture without the hassleabstractWe tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for markerfree, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets. Charlie Hewitt, Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Lohit Petikam, Shideh Rezaeifar, Louis Florentin, Zafiirah Hosenie, Thomas J. Cashman 0001, Julien Valentin, Darren Cosker, Tadas Baltrusaitis |
ACM Trans. Graph. | 3 |
| 2023 | HMD-NeMo: Online 3D Avatar Motion Generation From Sparse ObservationsabstractGenerating both plausible and accurate full body avatar motion is the key to the quality of immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically only provide a few input signals, such as head and hands 6-DoF. Recently, different approaches achieved impressive performance in generating full body motion given only head and hands signal. However, to the best of our knowledge, all existing approaches rely on full hand visibility. While this is the case when, e.g., using motion controllers, a considerable proportion of mixed reality experiences do not involve motion controllers and instead rely on egocentric hand tracking. This introduces the challenge of partial hand visibility owing to the restricted field of view of the HMD. In this paper, we propose the first unified approach, HMD-NeMo, that addresses plausible and accurate full body motion generation even when the hands may be only partially visible. HMD-NeMo is a lightweight neural network that predicts the full body motion in an online and real-time fashion. At the heart of HMD-NeMo is the spatiotemporal encoder with novel temporally adaptable mask tokens that encourage plausible motion in the absence of hand observations. We perform extensive analysis of the impact of different components in HMD-NeMo and introduce a new state-of-the-art on AMASS dataset through our evaluation. Mohammad Sadegh Ali Akbarian, Fatemehsadat Saleh, David Collier, Pashmina Cameron, Darren Cosker |
ICCV | 1 |
| 2023 | Imitator: Personalized Speech-driven 3D Facial AnimationabstractSpeech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input audio without considering the identity-specific speaking style and facial idiosyncrasies, thus, resulting in unrealistic and inaccurate lip movements. To address this, we present Imitator, a speech-driven facial expression synthesis method, which learns identity-specific details from a short input video and produces novel facial expressions matching the identity-specific speaking style and facial idiosyncrasies of the target actor. Specifically, we train a style-agnostic transformer on a large facial expression dataset which we use as a prior for audio-driven facial expressions. We utilize this prior to optimize for identity-specific speaking style based on a short reference video. To train the prior, we introduce a novel loss function based on detected bilabial consonants to ensure plausible lip closures and consequently improve the realism of the generated expressions. Through detailed experiments and user studies, we show that our approach improves Lip-Sync by 49% and produces expressive facial animations from input audio while preserving the actor’s speaking style. Project page: https://balamuruganthambiraja.github.io/Imitator Balamurugan Thambiraja, Ikhsanul Habibie, Mohammad Sadegh Ali Akbarian, Darren Cosker, Christian Theobalt, Justus Thies |
ICCV | 3 |
| 2023 | Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric ViewsabstractAutomatic perception of human behaviors during social interactions is crucial for AR/VR applications, and an essential component is estimation of plausible 3D human pose and shape of our social partners from the egocentric view. One of the biggest challenges of this task is severe body truncation due to close social distances in egocentric scenarios, which brings large pose ambiguities for unseen body parts. To tackle this challenge, we propose a novel scene-conditioned diffusion method to model the body pose distribution. Conditioned on the 3D scene geometry, the diffusion model generates bodies in plausible humanscene interactions, with the sampling guided by a physics-based collision score to further resolve human-scene inter-penetrations. The classifier-free training enables flexible sampling with different conditions and enhanced diversity. A visibility-aware graph convolution model guided by per-joint visibility serves as the diffusion denoiser to incorporate inter-joint dependencies and per-body-part control. Extensive evaluations show that our method generates bodies in plausible interactions with 3D scenes, achieving both superior accuracy for visible joints and diversity for invisible body parts. The code is available at https://sanweiliti.github.io/egohmr/egohmr.html. Qianli Ma 0007, Yan Zhang 0054, Mohammad Sadegh Ali Akbarian, Darren Cosker, Siyu Tang 0001 |
ICCV | 4 |
| 2022 | FLAG: Flow-based 3D Avatar Generation from Sparse ObservationsabstractTo represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can be applied for this task from head-mounted devices (HMDs) are typically limited to head pose and hand pose estimates. While these signals are valuable, they are an incomplete representation of the human body, making it challenging to generate a faithful full-body avatar. We address this challenge by developing a flow-based generative model of the 3D human body from sparse observations, wherein we learn not only a conditional distribution of 3D human pose, but also a probabilistic mapping from observations to the latent space from which we can generate a plausible pose along with uncertainty estimates for the joints. We show that our approach is not only a strong predictive model, but can also act as an efficient pose prior in different optimization settings where a good initial latent code plays a major role. Mohammad Sadegh Ali Akbarian, Pashmina Cameron, Federica Bogo, Andrew W. Fitzgibbon, Thomas J. Cashman 0001 |
CVPR | 1 |
| 2022 | Uncertainty Inspired RGB-D Saliency DetectionabstractWe propose the first stochastic framework to employ uncertainty for RGB-D saliency detection by learning from the data labeling process. Existing RGB-D saliency detection models treat this task as a point estimation problem by predicting a single saliency map following a deterministic learning pipeline. We argue that, however, the deterministic solution is relatively ill-posed. Inspired by the saliency data labeling process, we propose a generative architecture to achieve probabilistic RGB-D saliency detection which utilizes a latent variable to model the labeling variations. Our framework includes two main models: 1) a generator model, which maps the input image and latent variable to stochastic saliency prediction, and 2) an inference model, which gradually updates the latent variable by sampling it from the true or approximate posterior distribution. The generator model is an encoder-decoder saliency network. To infer the latent variable, we introduce two different solutions: i) a Conditional Variational Auto-encoder with an extra encoder to approximate the posterior distribution of the latent variable; and ii) an Alternating Back-Propagation technique, which directly samples the latent variable from the true posterior distribution. Qualitative and quantitative results on six challenging RGB-D benchmark datasets show our approach's superior performance in learning the distribution of saliency maps. The source code is publicly available via our project page: https://github.com/JingZhang617/UCNet. Jing Zhang 0052, Deng-Ping Fan, Yuchao Dai, Saeed Anwar, Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Nick Barnes |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2021 | Probabilistic Tracklet Scoring and Inpainting for Multiple Object TrackingabstractDespite the recent advances in multiple object tracking (MOT), achieved by joint detection and tracking, dealing with long occlusions remains a challenge. This is due to the fact that such techniques tend to ignore the long-term motion information. In this paper, we introduce a probabilistic autoregressive motion model to score tracklet proposals by directly measuring their likelihood. This is achieved by training our model to learn the underlying distribution of natural tracklets. As such, our model allows us not only to assign new detections to existing tracklets, but also to inpaint a tracklet when an object has been lost for a long time, e.g., due to occlusion, by sampling tracklets so as to fill the gap caused by misdetections. Our experiments demonstrate the superiority of our approach at tracking objects in challenging sequences; it outperforms the state of the art in most standard MOT metrics on multiple MOT benchmark datasets, including MOT16, MOT17, and MOT20. Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Seyed Hamid Rezatofighi, Mathieu Salzmann, Stephen Gould |
CVPR | 2 |
| 2021 | Contextually Plausible and Diverse 3D Human Motion PredictionabstractWe tackle the task of diverse 3D human motion prediction, that is, forecasting multiple plausible future 3D poses given a sequence of observed 3D poses. In this context, a popular approach consists of using a Conditional Variational Autoencoder (CVAE). However, existing approaches that do so either fail to capture the diversity in human motion, or generate diverse but semantically implausible continuations of the observed motion. In this paper, we address both of these problems by developing a new variational framework that accounts for both diversity and context of the generated future motion. To this end, and in contrast to existing approaches, we condition the sampling of the latent variable that acts as source of diversity on the representation of the past observation, thus encouraging it to carry relevant information. Our experiments demonstrate that our approach yields motions not only of higher quality while retaining diversity, but also that preserve the contextual information contained in the observed motion. Mohammad Sadegh Ali Akbarian, Fatemehsadat Saleh, Lars Petersson, Stephen Gould, Mathieu Salzmann |
ICCV | 1 |
| 2021 | Multi-FAN: multi-spectral mosaic super-resolution via multi-scale feature aggregation network
Mehrdad Shoeiby, Mohammad Sadegh Ali Akbarian, Saeed Anwar, Lars Petersson |
Mach. Vis. Appl. | 2 |
| 2020 | A Stochastic Conditioning Scheme for Diverse Human Motion PredictionabstractHuman motion prediction, the task of predicting future 3D human poses given a sequence of observed ones, has been mostly treated as a deterministic problem. However, human motion is a stochastic process: Given an observed sequence of poses, multiple future motions are plausible. Existing approaches to modeling this stochasticity typically combine a random noise vector with information about the previous poses. This combination, however, is done in a deterministic manner, which gives the network the flexibility to learn to ignore the random noise. Alternatively, in this paper, we propose to stochastically combine the root of variations with previous pose information, so as to force the model to take the noise into account. We exploit this idea for motion prediction by incorporating it into a recurrent encoder-decoder network with a conditional variational autoencoder block that learns to exploit the perturbations. Our experiments on two large-scale motion prediction datasets demonstrate that our model yields high-quality pose sequences that are much more diverse than those from state-of-the-art stochastic motion prediction techniques. Mohammad Sadegh Ali Akbarian, Fatemehsadat Saleh, Mathieu Salzmann, Lars Petersson, Stephen Gould |
CVPR | 1 |
| 2020 | Super-resolved Chromatic Mapping of Snapshot Mosaic Image Sensors via a Texture Sensitive Residual NetworkabstractThis paper introduces a novel method to simultaneously super-resolve and colour-predict images acquired by snapshot mosaic sensors. These sensors allow for spectral images to be acquired using low-power, small form factor, solid-state CMOS sensors that can operate at video frame rates without the need for complex optical setups. Despite their desirable traits, their main drawback stems from the fact that the spatial resolution of the imagery acquired by these sensors is low. Moreover, chromatic mapping in snapshot mosaic sensors is not straightforward since the bands delivered by the sensor tend to be narrow and unevenly distributed across the range in which they operate. We tackle this drawback as applied to chromatic mapping by using a residual channel attention network equipped with a texture sensitive block. Our method significantly outperforms the traditional approach of interpolating the image and, afterwards, applying a colour matching function. This work establishes state-of-the-art in this domain while also making available to the research community a dataset containing 296 registered stereo multi-spectral/RGB images pairs. Mehrdad Shoeiby, Lars Petersson, Mohammad Ali Armin, Mohammad Sadegh Ali Akbarian, Antonio Robles-Kelly |
WACV | 4 |
| 2018 | VIENA ^2 : A Driving Anticipation Dataset
Mohammad Sadegh Ali Akbarian, Fatemehsadat Saleh, Mathieu Salzmann, Basura Fernando, Lars Petersson, Lars Andersson |
ACCV (1) | 1 |
| 2018 | Effective Use of Synthetic Data for Urban Scene Semantic Segmentation
Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Mathieu Salzmann, Lars Petersson, José M. Álvarez 0004 |
ECCV (2) | 2 |
| 2018 | Incorporating Network Built-in Priors in Weakly-Supervised Semantic SegmentationabstractPixel-level annotations are expensive and time consuming to obtain. Hence, weak supervision using only image tags could have a significant impact in semantic segmentation. Recently, CNN-based methods have proposed to fine-tune pre-trained networks using image tags. Without additional information, this leads to poor localization accuracy. This problem, however, was alleviated by making use of objectness priors to generate foreground/background masks. Unfortunately these priors either require pixel-level annotations/bounding boxes, or still yield inaccurate object boundaries. Here, we propose a novel method to extract accurate masks from networks pre-trained for the task of object recognition, thus forgoing external objectness modules. We first show how foreground/background masks can be obtained from the activations of higher-level convolutional layers of a network. We then show how to obtain multi-class masks by the fusion of foreground/background ones with information extracted from a weakly-supervised localization network. Our experiments evidence that exploiting these masks in conjunction with a weakly-supervised training loss yields state-of-the-art tag-based weakly-supervised semantic segmentation results. Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Mathieu Salzmann, Lars Petersson, José M. Álvarez 0004, Stephen Gould |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2017 | Encouraging LSTMs to Anticipate Actions Very EarlyabstractIn contrast to the widely studied problem of recognizing an action given a complete sequence, action anticipation aims to identify the action from only partially available videos. As such, it is therefore key to the success of computer vision applications requiring to react as early as possible, such as autonomous navigation. In this paper, we propose a new action anticipation method that achieves high prediction accuracy even in the presence of a very small percentage of a video sequence. To this end, we develop a multi-stage LSTM architecture that leverages context-aware and action-aware features, and introduce a novel loss function that encourages the model to predict the correct class as early as possible. Our experiments on standard benchmark datasets evidence the benefits of our approach; We outperform the state-of-the-art action anticipation methods for early prediction by a relative increase in accuracy of 22.0% on JHMDB-21, 14.0% on UT-Interaction and 49.9% on UCF-101. Mohammad Sadegh Ali Akbarian, Fatemehsadat Saleh, Mathieu Salzmann, Basura Fernando, Lars Petersson, Lars Andersson |
ICCV | 1 |
| 2017 | Bringing Background into the Foreground: Making All Classes Equal in Weakly-Supervised Video Semantic SegmentationabstractPixel-level annotations are expensive and time-consuming to obtain. Hence, weak supervision using only image tags could have a significant impact in semantic segmentation. Recent years have seen great progress in weakly-supervised semantic segmentation, whether from a single image or from videos. However, most existing methods are designed to handle a single background class. In practical applications, such as autonomous navigation, it is often crucial to reason about multiple background classes. In this paper, we introduce an approach to doing so by making use of classifier heatmaps. We then develop a two-stream deep architecture that jointly leverages appearance and motion, and design a loss based on our heatmaps to train it. Our experiments demonstrate the benefits of our classifier heatmaps and of our two-stream architecture on challenging urban scene datasets and on the YouTube-Objects benchmark, where we obtain state-of-the-art results. Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Mathieu Salzmann, Lars Petersson, José M. Álvarez 0004 |
ICCV | 2 |
| 2016 | Built-in Foreground/Background Prior for Weakly-Supervised Semantic Segmentation
Fatemehsadat Saleh, Mohammad Sadegh Ali Akbarian, Mathieu Salzmann, Lars Petersson, Stephen Gould, José M. Álvarez 0004 |
ECCV (8) | 2 |