EDBT 2026 Demo / reviewers in the wild / expert
Yanqiu Wu 0001
dblp:185/9254-1
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2024
0000-0002-6063-7914ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
data storytelling |
1.8 | 3 | 2023 | Erato: Cooperative Data Story Editing via Fact Interpolation · IEEE Trans. Vis. Comput. Graph. 2023 Kineticharts: Augmenting Affective Expressiveness of Charts in Data Stories with Animation Design · IEEE Trans. Vis. Comput. Graph. 2022 Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories · CHI 2022 |
Visualization and visual analytics › information visualization
affective visualization |
0.8 | 1 | 2024 | Affective Visualization Design: Leveraging the Emotional Impact of Data · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics › data storytelling
narrative visualization |
0.7 | 1 | 2023 | Erato: Cooperative Data Story Editing via Fact Interpolation · IEEE Trans. Vis. Comput. Graph. 2023 |
Visualization and visual analytics › information visualization › information graphics
chart animation |
0.6 | 1 | 2022 | Kineticharts: Augmenting Affective Expressiveness of Charts in Data Stories with Animation Design · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 1.9turing test · 1.3interpolation algorithm · 1.3qualitative coding · 0.8literature review · 0.8workshops · 0.6need-finding study · 0.6lab study · 0.6corpus analysis · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Talk2Data: A Natural Language Interface for Exploratory Visual Analysis via Question DecompositionabstractThrough a natural language interface (NLI) for exploratory visual analysis, users can directly “ask” analytical questions about the given tabular data. This process greatly improves user experience and lowers the technical barriers of data analysis. Existing techniques focus on generating a visualization from a concrete question. However, complex questions, requiring multiple data queries and visualizations to answer, are frequently asked in data exploration and analysis, which cannot be easily solved with the existing techniques. To address this issue, in this article, we introduce Talk2Data, a natural language interface for exploratory visual analysis that supports answering complex questions. It leverages an advanced deep-learning model to resolve complex questions into a series of simple questions that could gradually elaborate on the users’ requirements. To present answers, we design a set of annotated and captioned visualizations to represent the answers in a form that supports interpretation and narration. We conducted an ablation study and a controlled user study to evaluate the Talk2Data’s effectiveness and usefulness. Danqing Shi, Mingjuan Guo, Yanqiu Wu 0001, Nan Cao 0001, Qing Chen 0001 |
ACM Trans. Interact. Intell. Syst. | 4 |
| 2024 | Affective Visualization Design: Leveraging the Emotional Impact of DataabstractIn recent years, more and more researchers have reflected on the undervaluation of emotion in data visualization and highlighted the importance of considering human emotion in visualization design. Meanwhile, an increasing number of studies have been conducted to explore emotion-related factors. However, so far, this research area is still in its early stages and faces a set of challenges, such as the unclear definition of key concepts, the insufficient justification of why emotion is important in visualization design, and the lack of characterization of the design space of affective visualization design. To address these challenges, first, we conducted a literature review and identified three research lines that examined both emotion and data visualization. We clarified the differences between these research lines and kept 109 papers that studied or discussed how data visualization communicates and influences emotion. Then, we coded the 109 papers in terms of how they justified the legitimacy of considering emotion in visualization design (i.e., why emotion is important) and identified five argumentative perspectives. Based on these papers, we also identified 61 projects that practiced affective visualization design. We coded these design projects in three dimensions, including design fields (where), design tasks (what), and design methods (how), to explore the design space of affective visualization design. Xingyu Lan, Yanqiu Wu 0001, Nan Cao 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | Erato: Cooperative Data Story Editing via Fact InterpolationabstractAs an effective form of narrative visualization, visual data stories are widely used in data-driven storytelling to communicate complex insights and support data understanding. Although important, they are difficult to create, as a variety of interdisciplinary skills, such as data analysis and design, are required. In this work, we introduce Erato, a human-machine cooperative data story editing system, which allows users to generate insightful and fluent data stories together with the computer. Specifically, Erato only requires a number of keyframes provided by the user to briefly describe the topic and structure of a data story. Meanwhile, our system leverages a novel interpolation algorithm to help users insert intermediate frames between the keyframes to smooth the transition. We evaluated the effectiveness and usefulness of the Erato system via a series of evaluations including a Turing test, a controlled user study, a performance validation, and interviews with three expert users. The evaluation results showed that the proposed interpolation technique was able to generate coherent story content and help users create data stories more efficiently. Mengdi Sun, Ligan Cai, Weiwei Cui 0001, Yanqiu Wu 0001, Yang Shi 0007, Nan Cao 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2022 | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data StoriesabstractRecent work has highlighted that emotion is key to the user experience with data stories. However, limited attention has been paid to negative emotions specifically. This work investigates the outcomes of negative emotions in the context of serious data stories and examines how they can be augmented by design methods from the perspectives of both storytellers and viewers. First, we conducted a workshop with 9 data story experts to understand the possible benefits of eliciting negative emotions in serious data stories and 19 potential design methods that contribute to negative emotions. Based on the findings from the workshop, we then conducted a lab study with 35 participants to explore the outcomes of eliciting negative emotions as well as the effectiveness of the design methods. The results indicated that negative emotions mainly facilitated contemplative experiences and long-term memory. Besides, the design methods showed varied effectiveness in augmenting negative emotions and being recalled. Xingyu Lan, Yanqiu Wu 0001, Yang Shi 0007, Qing Chen 0001, Nan Cao 0001 |
CHI | 2 |
| 2022 | Kineticharts: Augmenting Affective Expressiveness of Charts in Data Stories with Animation DesignabstractData stories often seek to elicit affective feelings from viewers. However, how to design affective data stories remains under-explored. In this work, we investigate one specific design factor, animation, and present Kineticharts, an animation design scheme for creating charts that express five positive affects: joy, amusement, surprise, tenderness, and excitement. These five affects were found to be frequently communicated through animation in data stories. Regarding each affect, we designed varied kinetic motions represented by bar charts, line charts, and pie charts, resulting in 60 animated charts for the five affects. We designed Kineticharts by first conducting a need-finding study with professional practitioners from data journalism and then analyzing a corpus of affective motion graphics to identify salient kinetic patterns. We evaluated Kineticharts through two user studies. The results suggest that Kineticharts can accurately convey affects, and improve the expressiveness of data stories, as well as enhance user engagement without hindering data comprehension compared to the animation design from DataClips, an authoring tool for data videos. Xingyu Lan, Yang Shi 0007, Yanqiu Wu 0001, Xiaohan Jiao, Nan Cao 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |