Pinxin Liu

dblp:185/9589 · DBLP profile ↗
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12ranked-venue papers
3as first author
11since 2021 · last 2026
0009-0009-6538-7174ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 10 since 2021Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Security and privacy · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Caption Anything in Video: Fine-grained Object-centric Captioning via Spatiotemporal Multimodal Prompting
abstract
In this work, we introduce CAT-V (Caption Anything in Video), a training-free framework for fine-grained object-centric video captioning of user-selected instances. CAT-V combines (i) a SAMURAI-based Segmenter for precise object masks across frames, (ii) a TRACE-Uni Temporal Analyzer for event boundary detection and coarse event descriptions, and (iii) an InternVL-2.5 Captioner that, conditioned on spatiotemporal visual prompts and chain-of-thought (CoT) guidance, produces detailed, temporally coherent captions about object attributes, actions, states, interactions, and context. The system supports point, box, and region prompts and maintains temporal sensitivity by tracking object states across segments. In contrast to vanilla video captioning that is overly abstract and dense video captioning that is often terse, CAT-V enables object-level specificity with spatial accuracy and temporal coherence, without additional training data.
Yunlong Tang 0002, Jing Bi 0002, Chao Huang 0033, Susan Liang, Daiki Shimada, Hang Hua, Yunzhong Xiao, Pinxin Liu, Mingqian Feng, Junjia Guo, Luchuan Song, Ali Vosoughi, Jinxi He, Zeliang Zhang 0001, Jiebo Luo 0001, Chenliang Xu
AAAI9
2026 Video Understanding With Large Language Models: A Survey
abstract
With the rapid growth of online video platforms and the escalating volume of video content, the need for proficient video understanding tools has increased significantly. Given the remarkable capabilities of large language models (LLMs) in language and multimodal tasks, this survey provides a detailed overview of recent advances in video understanding that harness the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended multi-granularity (abstract, temporal, and spatiotemporal) reasoning combined with common-sense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into three main types:Video Analyzer × LLM, Video Embedder × LLM, and (Analyzer + Embedder) × LLM. We identify five subtypes based on the functions of LLMs in Vid-LLMs:LLMas Summarizer,LLMas Manager,LLMas Text Decoder,LLMas Regressor, andLLMas Hidden Layer. This survey also presents a comprehensive study of the tasks, datasets, benchmarks, and evaluation methods for Vid-LLMs. Additionally, it explores the extensive applications of Vid-LLMs in various domains, highlighting their remarkable scalability and versatility in real-world video understanding challenges. Additionally, it summarizes the limitations of existing Vid-LLMs and outlines directions for future research. For more information, readers are encouraged to visit the repository at https://github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.
Yunlong Tang 0002, Jing Bi 0002, Siting Xu, Luchuan Song, Susan Liang, Teng Wang 0007, Daoan Zhang, Jie An 0002, Rongyi Zhu, Ali Vosoughi, Chao Huang 0033, Zeliang Zhang 0001, Pinxin Liu, Mingqian Feng, Feng Zheng 0001, Jianguo Zhang 0001, Ping Luo 0002, Jiebo Luo 0001, Chenliang Xu
IEEE Trans. Circuits Syst. Video Technol.14
2025 GaussianStyle: Gaussian Head Avatar via StyleGAN
abstract
Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained representation and scalability in dynamic head modeling. To address these limitations, we propose GaussianStyle. a novel framework that integrates the volumetric strengths of 3DGS with the powerful implicit representation of Style-GAN. The GaussianStyle preserves structural information, such as expressions and poses, using Gaussian points, while projecting the implicit volumetric representation into Style-GAN to capture high-frequency details and mitigate the over-smoothing commonly observed in neural texture rendering. Experimental outcomes indicate that our method achieves state-of-the-art performance in reenactment, novel view synthesis, and animation.
Pinxin Liu, Luchuan Song, Daoan Zhang, Yunlong Tang 0002, Hang Hua, Huaijin Tu, Jiebo Luo 0001, Chenliang Xu
3DV1
2025 GestureLSM: Latent Shortcut Based Co-Speech Gesture Generation with Spatial-Temporal Modeling
abstract
Generating full-body human gestures based on speech signals remains challenges on quality and speed. Existing approaches model different body regions such as body, legs and hands separately, which fail to capture the spatial interactions between them and result in unnatural and disjointed movements. Additionally, their autoregressive/diffusion-based pipelines show slow generation speed due to dozens of inference steps. To address these two challenges, we propose GestureLSM, a flow-matching-based approach for Co-Speech Gesture Generation with spatial-temporal modeling. Our method i) explicitly model the interaction of tokenized body regions through spatial and temporal attention, for generating coherent full-body gestures. ii) introduce the flow matching to enable more efficient sampling by explicitly modeling the latent velocity space. To overcome the suboptimal performance of flow matching baseline, we propose latent shortcut learning and beta distribution time stamp sampling during training to enhance gesture synthesis quality and accelerate inference. Combining the spatial-temporal modeling and improved flow matching-based framework, GestureLSM achieves state-of-the-art performance on BEAT2 while significantly reducing inference time compared to existing methods, highlighting its potential for enhancing digital humans and embodied agents in real-world applications. Project Page: https://andypinxinliu.github.io/GestureLSM
Pinxin Liu, Luchuan Song, Junhua Huang, Chenliang Xu
ICCV1
2025 KinMo: Kinematic-Aware Human Motion Understanding and Generation
abstract
Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single coarse description, such as run, fails to capture details such as variations in speed, limb positioning, and kinematic dynamics, leading to ambiguities between text and motion modalities. To address this challenge, we introduce KinMo, a unified framework built on a hierarchical describable motion representation that extends beyond global actions by incorporating kinematic group movements and their interactions. We design an automated annotation pipeline to generate high-quality, fine-grained descriptions for this decomposition, resulting in the KinMo dataset and offering a scalable and cost-efficient solution for dataset enrichment. To leverage these structured descriptions, we propose Hierarchical Text-Motion Alignment that progressively integrates additional motion details, thereby improving semantic motion understanding. Furthermore, we introduce a coarse-to-fine motion generation procedure to leverage enhanced spatial understanding to improve motion synthesis. Experimental results show that KinMo significantly improves motion understanding, demonstrated by enhanced text-motion retrieval performance and enabling more fine-grained motion generation and editing capabilities. Project Page: https://andypinxinliu.github.io/KinMo
Pinxin Liu, Pablo Garrido 0001, Hyeongwoo Kim, Bindita Chaudhuri
ICCV2
2025 Contextual Gesture: Co-Speech Gesture Video Generation through Context-aware Gesture Representation
abstract
Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the rhythmic or semantic triggers from audio for generating contextualized gesture patterns and achieving pixel-level realism. To address these challenges, we introduce Contextual Gesture, a framework that improves co-speech gesture video generation through three innovative components: (1) a chronological speech-gesture alignment that temporally connects two modalities, (2) a contextualized gesture tokenization that incorporate speech context into motion pattern representation through distillation, and (3) a structure-aware refinement module that employs edge connection to link gesture keypoints to improve video generation. Our extensive experiments demonstrate that Contextual Gesture not only produces realistic and speech-aligned gesture videos but also supports long-sequence generation and video gesture editing applications, shown in Fig.1
Pinxin Liu, Hyeongwoo Kim, Pablo Garrido 0001, Ari Shapiro, Kyle Olszewski
ACM Multimedia1
2025 MMPerspective: Do MLLMs Understand Perspective? A Comprehensive Benchmark for Perspective Perception, Reasoning, and Robustness
abstract
Understanding perspective is fundamental to human visual perception, yet the extent to which multimodal large language models (MLLMs) internalize perspective geometry remains unclear. We introduce MMPerspective, the first benchmark specifically designed to systematically evaluate MLLMs' understanding of perspective through 10 carefully crafted tasks across three complementary dimensions: Perspective Perception, Reasoning, and Robustness. Our benchmark comprises 2,711 real-world and synthetic image instances with 5,083 question-answer pairs that probe key capabilities, such as vanishing point perception and counting, perspective type reasoning, line relationship understanding in 3D space, invariance to perspective-preserving transformations, etc. Through a comprehensive evaluation of 43 state-of-the-art MLLMs, we uncover significant limitations: while models demonstrate competence on surface-level perceptual tasks, they struggle with compositional reasoning and maintaining spatial consistency under perturbations. Our analysis further reveals intriguing patterns between model architecture, scale, and perspective capabilities, highlighting both robustness bottlenecks and the benefits of chain-of-thought prompting. MMPerspective establishes a valuable testbed for diagnosing and advancing spatial understanding in vision-language systems. Resources are available at https://yunlong10.github.io/MMPerspective/
Yunlong Tang 0002, Pinxin Liu, Mingqian Feng, Zhangyun Tan, Rui Mao 0017, Chao Huang 0033, Jing Bi 0002, Yunzhong Xiao, Susan Liang, Hang Hua, Ali Vosoughi, Luchuan Song, Zeliang Zhang 0001, Chenliang Xu
NeurIPS2
2024 Tri2-plane: Thinking Head Avatar via Feature Pyramid
Luchuan Song, Pinxin Liu, Guojun Yin, Chenliang Xu
ECCV (38)2
2024 Adaptive Super Resolution for One-Shot Talking-Head Generation
abstract
The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin matrices or facial image warps for novel poses generation. The constraints of using a single image source and pixel displacements often compromise the clarity of the synthesized images. Some methods try to improve the quality of synthesized videos by introducing additional super-resolution modules, but this will undoubtedly increase computational consumption and destroy the original data distribution. In this work, we propose an adaptive high-quality talking-head video generation method, which synthesizes high-resolution video without additional pre-trained modules. Specifically, inspired by existing super-resolution methods, we down-sample the one-shot source image, and then adaptively reconstruct high-frequency details via an encoder-decoder module, resulting in enhanced video clarity. Our method consistently improves the quality of generated videos through a straightforward yet effective strategy, substantiated by quantitative and qualitative evaluations. The code and demo video are available on: https://github.com/Songluchuan/AdaSR-TalkingHead/.
Luchuan Song, Pinxin Liu, Guojun Yin, Chenliang Xu
ICASSP2
2024 GTR-Voice: Articulatory Phonetics Informed Controllable Expressive Speech Synthesis
Zehua Kcriss Li, Meiying Melissa Chen, Pinxin Liu, Zhiyao Duan
INTERSPEECH4
2024 TextToon: Real-Time Text Toonify Head Avatar from Single Video
Luchuan Song, Celong Liu, Pinxin Liu, Chenliang Xu
SIGGRAPH Asia4
2016 The Design and Implementation of Multi-dimensional Bloom Filter Storage Matrix
Pinxin Liu
NSS2