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Idil Esen Zulfikar

dblp:186/3044 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 72% 3D vision · 22% Vision and language · 6%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › object tracking
instance tracking
0.912025
Interactive4D: Interactive 4D LiDAR Segmentation · ICRA 2025
Computer vision › 3D vision › point cloud segmentation
LiDAR segmentation
0.912025
Interactive4D: Interactive 4D LiDAR Segmentation · ICRA 2025
Computer vision › Video understanding and tracking
video object segmentation
0.812024
Point-VOS: Pointing Up Video Object Segmentation · CVPR 2024
Computer vision › Video understanding and tracking
multi-object tracking
0.612022
Opening up Open World Tracking · CVPR 2022
Computer vision › Video understanding and tracking › multi-object tracking
open-world tracking
0.612022
Opening up Open World Tracking · CVPR 2022

Methods — techniques the papers use, named apart from their topics

click simulation · 0.9pseudo-mask generation · 0.8
YearPublicationVenuePosition
2025 Interactive4D: Interactive 4D LiDAR Segmentation
abstract
Interactive segmentation has an important role in facilitating the annotation process of future LiDAR datasets. Existing approaches sequentially segment individual objects at each LiDAR scan, repeating the process throughout the entire sequence, which is redundant and ineffective. In this work, we propose interactive 4D segmentation, a new paradigm that allows segmenting multiple objects on multiple LiDAR scans simultaneously, and Interactive4D, the first interactive 4D segmentation model that segments multiple objects on superimposed consecutive LiDAR scans in a single iteration by utilizing the sequential nature of LiDAR data. While performing interactive segmentation, our model leverages the entire spacetime volume, leading to more efficient segmentation. Operating on the 4D volume, it directly provides consistent instance IDs over time and also simplifies tracking annotations. Moreover, we show that click simulations are crucial for successful model training on LiDAR point clouds. To this end, we design a click simulation strategy that is better suited for the characteristics of LiDAR data. To demonstrate its accuracy and effectiveness, we evaluate Interactive4D on multiple LiDAR datasets, where Interactive4D achieves a new state-of-the-art by a large margin. We publicly release the code and models at https://vision.rwth-aachen.de/Interactive4D.
Ilya Fradlin, Idil Esen Zulfikar, Kadir Yilmaz, Theodora Kontogianni, Bastian Leibe
ICRA2
2024 Point-VOS: Pointing Up Video Object Segmentation
abstract
Current state-of-the-art Video Object Segmentation (VOS) methods rely on dense per-object mask annotations both during training and testing. This requires time-consuming and costly video annotation mechanisms. We propose a novel Point-VOS task with a spatio-temporaliy sparse point-wise annotation scheme that substantially re-duces the annotation effort. We apply our annotation scheme to two large-scale video datasets with text descriptions and annotate over 19M points across 133K objects in 32K videos. Based on our annotations, we propose a new Point-VOS benchmark, and a corresponding point-based training mechanism, which we use to establish strong base-line results. We show that existing VOS methods can easily be adapted to leverage our point annotations during training, and can achieve results close to the fully-supervised performance when trained on pseudo-masks generated from these points. In addition, we show that our data can be used to improve models that connect vision and language, by evaluating it on the Video Narrative Grounding (VNG) task. We will make our code and annotations available at https://pointvos.github.io.
Sabarinath Mahadevan, Idil Esen Zulfikar, Paul Voigtlaender, Bastian Leibe
CVPR2
2022 Opening up Open World Tracking
abstract
Tracking and detecting any object, including ones never-seen-before during model training, is a crucial but elusive capability of autonomous systems. An autonomous agent that is blind to never-seen-before objects poses a safety hazard when operating in the real world - and yet this is how almost all current systems work. One of the main obstacles towards advancing tracking any object is that this task is notoriously difficult to evaluate. A benchmark that would allow us to perform an apples-to-apples comparison of existing efforts is a crucial first step towards advancing this important research field. This paper addresses this evaluation deficit and lays out the landscape and evaluation methodology for detecting and tracking both known and unknown objects in the open-world setting. We propose a new benchmark, TAOOW. Tracking Any Object in an Open World, analyze existing efforts in multi-object tracking, and construct a baseline for this task while highlighting future challenges. We hope to open a new front in multi-object tracking research that will hopefully bring us a step closer to intelligent systems that can operate safely in the real world.
Idil Esen Zulfikar, Jonathon Luiten, Achal Dave, Deva Ramanan, Bastian Leibe, Aljosa Osep, Laura Leal-Taixé
CVPR2
2020 UnOVOST: Unsupervised Offline Video Object Segmentation and Tracking
abstract
We address Unsupervised Video Object Segmentation (UVOS), the task of automatically generating accurate pixel masks for salient objects in a video sequence and of tracking these objects consistently through time, without any input about which objects should be tracked. Towards solving this task, we present UnOVOST (Unsupervised Offline Video Object Segmentation and Tracking) as a simple and generic algorithm which is able to track and segment a large variety of objects. This algorithm builds up tracks in a number stages, first grouping segments into short tracklets that are spatio-temporally consistent, before merging these tracklets into long-term consistent object tracks based on their visual similarity. In order to achieve this we introduce a novel tracklet-based Forest Path Cutting data association algorithm which builds up a decision forest of track hypotheses before cutting this forest into paths that form long-term consistent object tracks. When evaluating our approach on the DAVIS 2017 Unsupervised dataset we obtain state-of-the-art performance with a mean ℱ score of 67.9% on the val, 58% on the test-dev and 56.4% on the test-challenge benchmarks, obtaining first place in the DAVIS 2019 Unsupervised Video Object Segmentation Challenge. UnOVOST even performs competitively with many semi-supervised video object segmentation algorithms even though it is not given any input as to which objects should be tracked and segmented.
Jonathon Luiten, Idil Esen Zulfikar, Bastian Leibe
WACV2