EDBT 2026 Demo / reviewers in the wild / expert
Giorgia Ramponi
dblp:186/4493
· DBLP profile ↗
25ranked-venue papers
7as first author
17since 2021 · last 2025
0000-0002-3076-5448ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 6 first-author · 17 since 2021Databases, data management, data science and information retrieval · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 2Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Preference Elicitation for Offline Reinforcement LearningabstractApplying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL literature, our algorithm employs a pessimistic approach for out-of-distribution data, and an optimistic approach for acquiring informative preferences about the optimal policy. We provide theoretical guarantees regarding the sample complexity of our approach, dependent on how well the offline data covers the optimal policy. Finally, we demonstrate the empirical performance of Sim-OPRL in various environments. Alizée Pace, Bernhard Schölkopf, Gunnar Rätsch, Giorgia Ramponi |
ICLR | 4 |
| 2025 | Learning Collusion in Episodic, Inventory-Constrained Markets
Paul Friedrich 0001, Barna Pásztor, Giorgia Ramponi |
AAMAS | 3 |
| 2025 | On Feasible Rewards in Multi-Agent Inverse Reinforcement LearningabstractMulti-agent inverse reinforcement learning (MAIRL) aims to recover agent reward functions from expert demonstrations. We characterize the feasible reward set in Markov games, identifying all reward functions that rationalize a given equilibrium. However, equilibrium-based observations are often ambiguous: a single Nash equilibrium can correspond to many reward structures, potentially changing the game's nature in multi-agent systems. We address this by introducing entropy-regularized Markov games, which yield a unique equilibrium while preserving strategic incentives. For this setting, we provide a sample complexity analysis detailing how errors affect learned policy performance. Our work establishes theoretical foundations and practical insights for MAIRL. Till Freihaut, Giorgia Ramponi |
NeurIPS | 2 |
| 2025 | Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation LearningabstractThis paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games.
We show that a new quantity named the *single policy deviation concentrability coefficient* is unavoidable in the non-interactive imitation learning setting, and we provide an upper bound for behavioral cloning (BC) featuring such coefficient. BC exhibits substantial regret in games with high concentrability coefficient, leading us to utilize expert queries to develop and introduce two novel solution algorithms: MAIL-BRO and MURMAIL. The former employs a best response oracle and learns an $\varepsilon$-Nash equilibrium with $\mathcal{O}(\varepsilon^{-4})$ expert and oracle queries. The latter bypasses completely the best response oracle at the cost of a worse expert query complexity of order $\mathcal{O}(\varepsilon^{-8})$. Finally, we provide numerical evidence, confirming our theoretical findings. Till Freihaut, Luca Viano, Volkan Cevher, Matthieu Geist, Giorgia Ramponi |
NeurIPS | 5 |
| 2025 | On the Convergence of Single-Timescale Actor-CriticabstractWe analyze the global convergence of the single-timescale actor-critic (AC) algorithm for the infinite-horizon discounted Markov Decision Processes (MDPs) with finite state spaces. To this end, we introduce an elegant analytical framework for handling complex, coupled recursions inherent in the algorithm. Leveraging this framework, we establish that the algorithm converges to an $\epsilon$-close \textbf{globally optimal} policy with a sample complexity of $ O(\epsilon^{-3}) $. This significantly improves upon the existing complexity of $O(\epsilon^{-2})$ to achieve $\epsilon$-close \textbf{stationary policy}, which is equivalent to the complexity of $O(\epsilon^{-4})$ to achieve $\epsilon$-close \textbf{globally optimal} policy using gradient domination lemma. Furthermore, we demonstrate that to achieve this improvement, the step sizes for both the actor and critic must decay as $ O(k^{-\frac{2}{3}}) $ with iteration $k$, diverging from the conventional $O(k^{-\frac{1}{2}}) $ rates commonly used in (non)convex optimization. Navdeep Kumar, Priyank Agrawal, Giorgia Ramponi, Kfir Y. Levy, Shie Mannor |
NeurIPS | 3 |
| 2025 | Non-rectangular Robust MDPs with Normed Uncertainty SetsabstractRobust policy evaluation for non-rectangular uncertainty set is generally NP-hard, even in approximation. Consequently, existing approaches suffer from either exponential iteration complexity or significant accuracy gaps. Interestingly, we identify a powerful class of $L_p$-bounded uncertainty sets that avoid these complexity barriers due to their structural simplicity. We further show that this class can be decomposed into infinitely many \texttt{sa}-rectangular $L_p$-bounded sets and leverage its structural properties to derive a novel dual formulation for $L_p$ robust Markov Decision Processes (MDPs). This formulation reveals key insights into the adversary’s strategy and leads to the \textbf{first polynomial-time robust policy evaluation algorithm} for $L_1$-normed non-rectangular robust MDPs. Navdeep Kumar, Adarsh Gupta, Maxence Mohamed Elfatihi, Giorgia Ramponi, Kfir Y. Levy, Shie Mannor |
NeurIPS | 4 |
| 2024 | Exploiting Causal Graph Priors with Posterior Sampling for Reinforcement LearningabstractPosterior sampling allows exploitation of prior knowledge on the environment's transition dynamics to improve the sample efficiency of reinforcement learning. The prior is typically specified as a class of parametric distributions, the design of which can be cumbersome in practice, often resulting in the choice of uninformative priors. In this work, we propose a novel posterior sampling approach in which the prior is given as a (partial) causal graph over the environment's variables. The latter is often more natural to design, such as listing known causal dependencies between biometric features in a medical treatment study. Specifically, we propose a hierarchical Bayesian procedure, called C-PSRL, simultaneously learning the full causal graph at the higher level and the parameters of the resulting factored dynamics at the lower level. We provide an analysis of the Bayesian regret of C-PSRL that explicitly connects the regret rate with the degree of prior knowledge. Our numerical evaluation conducted in illustrative domains confirms that C-PSRL strongly improves the efficiency of posterior sampling with an uninformative prior while performing close to posterior sampling with the full causal graph. Mirco Mutti, Riccardo De Santi, Marcello Restelli, Alexander Marx 0001, Giorgia Ramponi |
ICLR | 5 |
| 2024 | Truly No-Regret Learning in Constrained MDPsabstractConstrained Markov decision processes (CMDPs) are a common way to model safety constraints in reinforcement learning. State-of-the-art methods for efficiently solving CMDPs are based on primal-dual algorithms. For these algorithms, all currently known regret bounds allow for error cancellations — one can compensate for a constraint violation in one round with a strict constraint satisfaction in another. This makes the online learning process unsafe since it only guarantees safety for the final (mixture) policy but not during learning. As Efroni et al. (2020) pointed out, it is an open question whether primal-dual algorithms can provably achieve sublinear regret if we do not allow error cancellations. In this paper, we give the first affirmative answer. We first generalize a result on last-iterate convergence of regularized primal-dual schemes to CMDPs with multiple constraints. Building upon this insight, we propose a model-based primal-dual algorithm to learn in an unknown CMDP. We prove that our algorithm achieves sublinear regret without error cancellations. Adrian Müller 0002, Pragnya Alatur, Volkan Cevher, Giorgia Ramponi, Niao He |
ICML | 4 |
| 2024 | Contextual Bilevel Reinforcement Learning for Incentive AlignmentabstractThe optimal policy in various real-world strategic decision-making problems depends both on the environmental configuration and exogenous events. For these settings, we introduce Contextual Bilevel Reinforcement Learning (CB-RL), a stochastic bilevel decision-making model, where the lower level consists of solving a contextual Markov Decision Process (CMDP). CB-RL can be viewed as a Stackelberg Game where the leader and a random context beyond the leader’s control together decide the setup of many MDPs that potentially multiple followers best respond to. This framework extends beyond traditional bilevel optimization and finds relevance in diverse fields such as RLHF, tax design, reward shaping, contract theory and mechanism design. We propose a stochastic Hyper Policy Gradient Descent (HPGD) algorithm to solve CB-RL, and demonstrate its convergence. Notably, HPGD uses stochastic hypergradient estimates, based on observations of the followers’ trajectories. Therefore, it allows followers to use any training procedure and the leader to be agnostic of the specific algorithm, which aligns with various real-world scenarios. We further consider the setting when the leader can influence the training of followers and propose an accelerated algorithm. We empirically demonstrate the performance of our algorithm for reward shaping and tax design. Vinzenz Thoma, Barna Pásztor, Andreas Krause 0001, Giorgia Ramponi |
NeurIPS | 4 |
| 2023 | On Imitation in Mean-field GamesabstractWe explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash equilibrium policy according to some unknown payoff function. IL in MFGs presents new challenges compared to single-agent IL, particularly when both the reward function and the transition kernel depend on the population distribution. In this paper, departing from the existing literature on IL for MFGs, we introduce a new solution concept called the Nash imitation gap. Then we show that when only the reward depends on the population distribution, IL in MFGs can be reduced to single-agent IL with similar guarantees. However, when the dynamics is population-dependent, we provide a novel upper-bound that suggests IL is harder in this setting. To address this issue, we propose a new adversarial formulation where the reinforcement learning problem is replaced by a mean-field control (MFC) problem, suggesting progress in IL within MFGs may have to build upon MFC. Giorgia Ramponi, Pavel Kolev, Olivier Pietquin, Niao He, Mathieu Laurière, Matthieu Geist |
NeurIPS | 1 |
| 2022 | Active Exploration for Inverse Reinforcement LearningabstractInverse Reinforcement Learning (IRL) is a powerful paradigm for inferring a reward function from expert demonstrations. Many IRL algorithms require a known transition model and sometimes even a known expert policy, or they at least require access to a generative model. However, these assumptions are too strong for many real-world applications, where the environment can be accessed only through sequential interaction. We propose a novel IRL algorithm: Active exploration for Inverse Reinforcement Learning (AceIRL), which actively explores an unknown environment and expert policy to quickly learn the expert’s reward function and identify a good policy. AceIRL uses previous observations to construct confidence intervals that capture plausible reward functions and find exploration policies that focus on the most informative regions of the environment. AceIRL is the first approach to active IRL with sample-complexity bounds that does not require a generative model of the environment. AceIRL matches the sample complexity of active IRL with a generative model in the worst case. Additionally, we establish a problem-dependent bound that relates the sample complexity of AceIRL to the suboptimality gap of a given IRL problem. We empirically evaluate AceIRL in simulations and find that it significantly outperforms more naive exploration strategies. David Lindner, Andreas Krause 0001, Giorgia Ramponi |
NeurIPS | 3 |
| 2022 | Trust Region Policy Optimization with Optimal Transport Discrepancies: Duality and Algorithm for Continuous ActionsabstractPolicy Optimization (PO) algorithms have been proven particularly suited to handle the high-dimensionality of real-world continuous control tasks. In this context, Trust Region Policy Optimization methods represent a popular approach to stabilize the policy updates. These usually rely on the Kullback-Leibler (KL) divergence to limit the change in the policy. The Wasserstein distance represents a natural alternative, in place of the KL divergence, to define trust regions or to regularize the objective function. However, state-of-the-art works either resort to its approximations or do not provide an algorithm for continuous state-action spaces, reducing the applicability of the method.In this paper, we explore optimal transport discrepancies (which include the Wasserstein distance) to define trust regions, and we propose a novel algorithm - Optimal Transport Trust Region Policy Optimization (OT-TRPO) - for continuous state-action spaces. We circumvent the infinite-dimensional optimization problem for PO by providing a one-dimensional dual reformulation for which strong duality holds.We then analytically derive the optimal policy update given the solution of the dual problem. This way, we bypass the computation of optimal transport costs and of optimal transport maps, which we implicitly characterize by solving the dual formulation.Finally, we provide an experimental evaluation of our approach across various control tasks. Our results show that optimal transport discrepancies can offer an advantage over state-of-the-art approaches. Antonio Terpin, Nicolas Lanzetti, Batuhan Yardim, Florian Dörfler, Giorgia Ramponi |
NeurIPS | 5 |
| 2022 | Learning in Markov games: Can we exploit a general-sum opponent?abstractIn this paper, we study the learning problem in two-player general-sum Markov Games. We consider the online setting where we control a single player, playing against an arbitrary opponent to minimize the regret. Previous works only consider the zero-sum Markov Games setting, in which the two agents are completely adversarial. However, in some cases, the two agents may have different reward functions without having conflicting objectives. This involves a stronger notion of regret than the one used in previous works. This class of games, called general-sum Markov Games is far to be well understood and studied. We show that the new regret minimization problem is significantly harder than in standard Markov Decision Processes and zero-sum Markov Games. To do this, we derive a lower bound on the expected regret of any “good” learning strategy which shows the constant dependencies with the number of deterministic policies, which is not present in zerosum Markov Games and Markov Decision Processes. Then we propose a novel optimistic algorithm that nearly matches the proposed lower bound. Proving these results requires overcoming several new challenges that are not present in Markov Decision Processes or zero-sum Markov Games. Giorgia Ramponi, Marcello Restelli |
UAI | 1 |
| 2021 | Newton Optimization on Helmholtz Decomposition for Continuous Games
Giorgia Ramponi, Marcello Restelli |
AAAI | 1 |
| 2021 | Provably Efficient Learning of Transferable RewardsabstractThe reward function is widely accepted as a succinct, robust, and transferable representation of a task. Typical approaches, at the basis of Inverse Reinforcement Learning (IRL), leverage on expert demonstrations to recover a reward function. In this paper, we study the theoretical properties of the class of reward functions that are compatible with the expert’s behavior. We analyze how the limited knowledge of the expert’s policy and of the environment affects the reward reconstruction phase. Then, we examine how the error propagates to the learned policy’s performance when transferring the reward function to a different environment. We employ these findings to devise a provably efficient active sampling approach, aware of the need for transferring the reward function, that can be paired with a large variety of IRL algorithms. Finally, we provide numerical simulations on benchmark environments. Alberto Maria Metelli, Giorgia Ramponi, Alessandro Concetti, Marcello Restelli |
ICML | 2 |
| 2021 | Learning in Non-Cooperative Configurable Markov Decision ProcessesabstractThe Configurable Markov Decision Process framework includes two entities: a Reinforcement Learning agent and a configurator that can modify some environmental parameters to improve the agent's performance. This presupposes that the two actors have the same reward functions. What if the configurator does not have the same intentions as the agent? This paper introduces the Non-Cooperative Configurable Markov Decision Process, a setting that allows having two (possibly different) reward functions for the configurator and the agent. Then, we consider an online learning problem, where the configurator has to find the best among a finite set of possible configurations. We propose two learning algorithms to minimize the configurator's expected regret, which exploits the problem's structure, depending on the agent's feedback. While a naive application of the UCB algorithm yields a regret that grows indefinitely over time, we show that our approach suffers only bounded regret. Furthermore, we empirically show the performance of our algorithm in simulated domains. Giorgia Ramponi, Alberto Maria Metelli, Alessandro Concetti, Marcello Restelli |
NeurIPS | 1 |
| 2021 | Dealing with multiple experts and non-stationarity in inverse reinforcement learning: an application to real-life problemsabstractAbstract In real-world applications, inferring the intentions of expert agents (e.g., human operators) can be fundamental to understand how possibly conflicting objectives are managed, helping to interpret the demonstrated behavior. In this paper, we discuss how inverse reinforcement learning (IRL) can be employed to retrieve the reward function implicitly optimized by expert agents acting in real applications. Scaling IRL to real-world cases has proved challenging as typically only a fixed dataset of demonstrations is available and further interactions with the environment are not allowed. For this reason, we resort to a class of truly batch model-free IRL algorithms and we present three application scenarios: (1) the high-level decision-making problem in the highway driving scenario, and (2) inferring the user preferences in a social network (Twitter), and (3) the management of the water release in the Como Lake. For each of these scenarios, we provide formalization, experiments and a discussion to interpret the obtained results. Amarildo Likmeta, Alberto Maria Metelli, Giorgia Ramponi, Andrea Tirinzoni, Matteo Giuliani, Marcello Restelli |
Mach. Learn. | 3 |
| 2020 | Truly Batch Model-Free Inverse Reinforcement Learning about Multiple IntentionsabstractWe consider Inverse Reinforcement Learning (IRL) about multiple intentions, \ie the problem of estimating the unknown reward functions optimized by a group of experts that demonstrate optimal behaviors. Most of the existing algorithms either require access to a model of the environment or need to repeatedly compute the optimal policies for the hypothesized rewards. However, these requirements are rarely met in real-world applications, in which interacting with the environment can be expensive or even dangerous. In this paper, we address the IRL about multiple intentions in a fully model-free and batch setting. We first cast the single IRL problem as a constrained likelihood maximization and then we use this formulation to cluster agents based on the likelihood of the assignment. In this way, we can efficiently solve, without interactions with the environment, both the IRL and the clustering problem. Finally, we evaluate the proposed methodology on simulated domains and on a real-world social-network application. Giorgia Ramponi, Amarildo Likmeta, Alberto Maria Metelli, Andrea Tirinzoni, Marcello Restelli |
AISTATS | 1 |
| 2020 | Controlled Text Generation with Adversarial LearningabstractIn recent years, generative adversarial networks (GANs) have started to attain promising results also in natural language generation.However, the existing models have paid limited attention to the semantic coherence of the generated sentences.For this reason, in this paper we propose a novel network -the Controlled TExt generation Relational Memory GAN (CTERM-GAN) -that uses an external input to influence the coherence of sentence generation.The network is composed of three main components: a generator based on a Relational Memory conditioned on the external input; a syntactic discriminator which learns to discriminate between real and generated sentences; and a semantic discriminator which assesses the coherence with the external conditioning.Our experiments on six probing datasets have showed that the model has been able to achieve interesting results, retaining or improving the syntactic quality of the generated sentences while significantly improving their semantic coherence with the given input. Federico Betti 0001, Giorgia Ramponi, Massimo Piccardi |
INLG | 2 |
| 2020 | Inverse Reinforcement Learning from a Gradient-based LearnerabstractInverse Reinforcement Learning addresses the problem of inferring an expert's reward function from demonstrations. However, in many applications, we not only have access to the expert's near-optimal behaviour, but we also observe part of her learning process. In this paper, we propose a new algorithm for this setting, in which the goal is to recover the reward function being optimized by an agent, given a sequence of policies produced during learning. Our approach is based on the assumption that the observed agent is updating her policy parameters along the gradient direction. Then we extend our method to deal with the more realistic scenario where we only have access to a dataset of learning trajectories. For both settings, we provide theoretical insights into our algorithms' performance. Finally, we evaluate the approach in a simulated GridWorld environment and on the MuJoCo environments, comparing it with the state-of-the-art baseline. Giorgia Ramponi, Gianluca Drappo, Marcello Restelli |
NeurIPS | 1 |
| 2020 | Content-based characterization of online social communities
Giorgia Ramponi, Marco Brambilla 0001, Stefano Ceri, Florian Daniel, Marco Di Giovanni 0001 |
Inf. Process. Manag. | 1 |
| 2019 | Assigning users to domains of interest based on content and network similarity with champion instancesabstractIn this paper, we propose two approaches to the problem of finding similar users to a set of champions representing domains of interest on social media. The first approach is based on the content shared by the users, while the second one relies on the social network connections (following, followers, and mentions). Given a small set of champion accounts, we construct a centroid and we rank candidates by computing their distance from the centroid. Experiments show that social network features provide better performance, but they are computationally much more intensive. This approach can be used for providing highly reliable recommendations of the top-k instances which are most similar to a given target, specified through examples rather than through specific properties. Mattia Gasparini, Giorgia Ramponi, Marco Brambilla 0001, Stefano Ceri |
ASONAM | 2 |
| 2019 | News Sharing User Behaviour on Twitter: A Comprehensive Data Collection of News Articles and Social Interactions
Giovanni Brena, Marco Brambilla 0001, Stefano Ceri, Marco Di Giovanni 0001, Francesco Pierri 0002, Giorgia Ramponi |
ICWSM | 6 |
| 2018 | Content-based Classification of Political Inclinations of Twitter UsersabstractSocial networks are huge continuous sources of information that can be used to analyze people's behavior and thoughts. Our goal is to extract such information and predict political inclinations of users. In particular, this paper investigates the importance of syntactic features of texts written by users in the process.Our hypothesis is that people belonging to the same political party write in similar ways, thus they can be classified properly on the basis of the words that they use. We analyze tweets because Twitter is commonly used in Italy for discussing about politics; moreover, it provides an official API that can be easily exploited for data extraction.Many classifiers were applied to different kinds of features and NLP vectorization methods in order to obtain the best method capable of confirming our hypothesis. To evaluate their accuracy, a set of current Italian deputies with consistent activity in Twitter has been selected as ground truth, and we have then predicted their political party. Using the results of our analysis, we also got interesting insights into current Italian politics. Marco Di Giovanni 0001, Marco Brambilla 0001, Stefano Ceri, Florian Daniel, Giorgia Ramponi |
IEEE BigData | 5 |
| 2016 | JoyTag: a battery-less videogame controller exploiting RFID backscattering: demoabstractThis demo presents our experiences in developing a joystick for videogames that uses RFID backscattering for battery-free operation. Specifically, we develop a system to gather data from a wireless and battery-less joystick, named JoyTag, while it interacts with a videogame console. Our system enables consumers to use JoyTag at every moment without caring about charging. Gaia Maselli, Mauro Piva, Giorgia Ramponi, Deepak Ganesan |
MobiCom | 3 |