Demo Data from EDBT 2026 / reviewers in the wild / expert
Olga Gerasimova
dblp:186/6510
· DBLP profile ↗
5ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0002-3598-7701ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Knowledge representation and reasoning · 48% 3D vision · 43% Multi-agent systems · 6% | |
| Theoretical computer science
2 papers |
Computational complexity · 70% Logic in computer science · 30% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 87% Immersive interaction · 13% | |
| Databases, data mining, and information retrieval
1 paper |
Query processing and optimization · 100% |
Topics — the 16 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology-based query answering |
1.0 | 2 | 2022 | A tetrachotomy of ontology-mediated queries with a covering axiom · Artif. Intell. 2022 A Data Complexity and Rewritability Tetrachotomy of Ontology-Mediated Queries with a Covering Axiom · KR 2020 |
Computer vision › 3D vision
depth estimation |
0.7 | 2 | 2019 | On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019 Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology |
0.6 | 1 | 2022 | A tetrachotomy of ontology-mediated queries with a covering axiom · Artif. Intell. 2022 |
Query processing and optimization
query rewriting |
0.6 | 1 | 2022 | A tetrachotomy of ontology-mediated queries with a covering axiom · Artif. Intell. 2022 |
Computational complexity › complexity of reasoning
data complexity |
0.6 | 1 | 2022 | A tetrachotomy of ontology-mediated queries with a covering axiom · Artif. Intell. 2022 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
description logic |
0.4 | 1 | 2020 | A Data Complexity and Rewritability Tetrachotomy of Ontology-Mediated Queries with a Covering Axiom · KR 2020 |
Logic in computer science › knowledge representation and reasoning › query answering
first-order rewritability |
0.4 | 1 | 2020 | A Data Complexity and Rewritability Tetrachotomy of Ontology-Mediated Queries with a Covering Axiom · KR 2020 |
Computational complexity › complexity of reasoning
query answering complexity |
0.4 | 1 | 2020 | A Data Complexity and Rewritability Tetrachotomy of Ontology-Mediated Queries with a Covering Axiom · KR 2020 |
Computer vision › 3D vision › depth estimation › depth map
semi-dense depth map |
0.4 | 1 | 2019 | On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019 |
Computer vision › 3D vision › depth estimation › depth completion
depth interpolation |
0.3 | 1 | 2017 | Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017 |
Computer vision › 3D vision › depth estimation
depth super-resolution |
0.3 | 1 | 2017 | Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017 |
Games and playful interaction › game genre
first-person shooter games |
0.2 | 1 | 2016 | First-Person Shooter Game for Virtual Reality Headset with Advanced Multi-Agent Intelligent System · ACM Multimedia 2016 |
Games and playful interaction › extended reality games
virtual reality games |
0.2 | 1 | 2016 | First-Person Shooter Game for Virtual Reality Headset with Advanced Multi-Agent Intelligent System · ACM Multimedia 2016 |
Robotics › Robot navigation and mapping
SLAM |
0.1 | 1 | 2019 | On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019 |
Computer vision › 3D vision › depth estimation
sparse depth reconstruction |
0.1 | 1 | 2019 | On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss · ACM Multimedia 2019 |
Computer vision › 3D vision › 3d scene understanding
scene geometry understanding |
0.1 | 1 | 2017 | Semi-Dense Depth Interpolation using Deep Convolutional Neural Networks · ACM Multimedia 2017 |
Methods — techniques the papers use, named apart from their topics
description logic · 1.7datalog · 1.7perceptual loss · 1.0convolutional neural network · 1.0ontology-mediated queries · 0.9conjunctive query answering · 0.9residual learning · 0.6turing test · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A tetrachotomy of ontology-mediated queries with a covering axiomabstractOur concern is the problem of efficiently determining the data complexity of answering queries mediated by description logic ontologies and constructing their optimal rewritings to standard database queries. Originated in ontology-based data access and datalog optimisation, this problem is known to be computationally very complex in general, with no explicit syntactic characterisations available. In this article, aiming to understand the fundamental roots of this difficulty, we strip the problem to the bare bones and focus on Boolean conjunctive queries mediated by a simple covering axiom stating that one class is covered by the union of two other classes. We show that, on the one hand, these rudimentary ontology-mediated queries, called disjunctive sirups (or d-sirups), capture many features and difficulties of the general case. For example, answering d-sirups is Π2p-complete for combined complexity and can be in or L-, NL-, P-, or coNP-complete for data complexity (with the problem of recognising FO-rewritability of d-sirups being 2ExpTime-hard); some d-sirups only have exponential-size resolution proofs, some only double-exponential-size positive existential FO-rewritings and single-exponential-size nonrecursive datalog rewritings. On the other hand, we prove a few partial sufficient and necessary conditions of FO- and (symmetric/linear-) datalog rewritability of d-sirups. Our main technical result is a complete and transparent syntactic /NL/P/coNP tetrachotomy of d-sirups with disjoint covering classes and a path-shaped Boolean conjunctive query. To obtain this tetrachotomy, we develop new techniques for establishing P- and coNP-hardness of answering non-Horn ontology-mediated queries as well as showing that they can be answered in NL. Olga Gerasimova, Stanislav Kikot, Ágnes Kurucz, Vladimir Podolskii 0001, Michael Zakharyaschev |
Artif. Intell. | 1 |
| 2020 | A Data Complexity and Rewritability Tetrachotomy of Ontology-Mediated Queries with a Covering AxiomabstractAiming to understand the data complexity of answering conjunctive queries mediated by an axiom stating that a class is covered by the union of two other classes, we show that deciding their first-order rewritability is PSPACE-hard and obtain a number of sufficient conditions for membership in AC0, L, NL, and P. Our main result is a complete syntactic AC0/NL/P/CONP tetrachotomy of path queries under the assumption that the covering classes are disjoint. Olga Gerasimova, Stanislav Kikot, Ágnes Kurucz, Vladimir Podolskii 0001, Michael Zakharyaschev |
KR | 1 |
| 2019 | On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual LossabstractIn our recent papers, we proposed a new family of residual convolutional neural networks trained for semi-dense and sparse depth reconstruction without use of RGB channel. The proposed models can be used in low-resolution depth sensors or SLAM methods estimating partial depth with certain distributions. We proposed using perceptual loss for training depth reconstruction in order to better preserve edge structure and reduce over-smoothness of models trained on MSE loss alone. This paper contains reproducibility companion guide on training, running and evaluating suggested methods, while also presenting links on further studies in view of reviewers comments and related problems of depth reconstruction. Ilya Makarov, Dmitrii Maslov, Olga Gerasimova, Vladimir Aliev, Alisa Korinevskaya, Ujjwal Sharma 0001 |
ACM Multimedia | 3 |
| 2017 | Semi-Dense Depth Interpolation using Deep Convolutional Neural NetworksabstractWith advances of recent technologies, augmented reality systems and autonomous vehicles gained a lot of interest from academics and industry. Both these areas rely on scene geometry understanding, which usually requires depth map estimation. However, in case of systems with limited computational resources, such as smartphones or autonomous robots, high resolution dense depth map estimation may be challenging. In this paper, we study the problem of semi-dense depth map interpolation along with low resolution depth map upsampling. We present an end-to-end learnable residual convolutional neural network architecture that achieves fast interpolation of semi-dense depth maps with different sparse depth distributions: uniform, sparse grid and along intensity image gradient. We also propose a loss function combining classical mean squared error with perceptual loss widely used in intensity image super-resolution and style transfer tasks. We show that with some modifications, this architecture can be used for depth map super-resolution. Finally, we evaluate our results on both synthetic and real data, and consider applications for autonomous vehicles and creating AR/MR video games. Ilya Makarov, Vladimir Aliev, Olga Gerasimova |
ACM Multimedia | 3 |
| 2016 | First-Person Shooter Game for Virtual Reality Headset with Advanced Multi-Agent Intelligent SystemabstractWe present a multiplayer first-person shooter (FPS) game with advanced intelligent non-playable characters (NPC) under computer control. The game is specially adapted for playing in VR headset so the simulator sickness symptoms are significantly reduced. The demo allows users to play with the other human and NPC players in a shooter game made in Unreal Engine 4. User can verify his/her game skills versus evolving human-like NPCs with a level adjusting model. The humanness of NPC was verified with Alan Turing game test beating 52% record from BotPrize'12 competition. Ilya Makarov, Mikhail Tokmakov, Pavel Polyakov, Peter Zyuzin, Maxim Martynov, Oleg Konoplya, George Kuznetsov, Ivan Guschenko-Cheverda, Maxim Uriev, Ivan Mokeev, Olga Gerasimova, Lada Tokmakova, Alexey Kosmachev |
ACM Multimedia | 11 |