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Daniel Dugas
dblp:186/8453
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9ranked-venue papers
4as first author
6since 2021 · last 2025
0009-0000-6086-4730ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 5 since 2021Systems, architecture and hardware · 7 · 4 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3DabstractWe present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d.atmeta.com Paul McVay, Sergio Arnaud, Ada Martin, Arjun Majumdar, Krishna Murthy Jatavallabhula, Phillip Thomas, Ruslan Partsey, Daniel Dugas, Abha Gejji, Alexander Sax, Vincent-Pierre Berges, Mikael Henaff, Ang Cao, Ishita Prasad, Mrinal Kalakrishnan, Michael G. Rabbat, Nicolas Ballas, Mido Assran, Oleksandr Maksymets, Aravind Rajeswaran |
ICML | 8 |
| 2023 | Sampling-Based Path Planning in Highly Dynamic and Crowded Pedestrian FlowabstractAutonomous pedestrian-aware navigation in shared human-robot environments is a challenging problem. Here we consider a common situation in which a large crowd of pedestrians moves together in a limited space. Traditional planners struggle to find collision-free paths in such situations since the free space is limited and always changing. To solve this problem, we proposed a flow map-based RRT* method (FM-RRT*) containing a velocity layer and a minimally-intrusive layer. The proposed method models the velocity of the pedestrian flow and the area where the robot is less invasive to pedestrians. Furthermore, we propose an adaptive bias sampling, which drives the robot considering relative velocity, or minimal intrusion, according to the pedestrian flow. The evaluation is conducted in the Crowdbot Challenge simulator. The results show that our method can find a feasible path considering collision risk while simultaneously avoiding intrusive human movement. Kuanqi Cai, Weinan Chen, Daniel Dugas, Roland Siegwart, Jen Jen Chung |
IEEE Trans. Intell. Transp. Syst. | 3 |
| 2022 | NavDreams: Towards Camera-Only RL Navigation Among HumansabstractAutonomously navigating a robot in everyday crowded spaces requires solving complex perception and planning challenges. When using only monocular image sensor data as input, classical two-dimensional planning approaches cannot be used. While images present a significant challenge when it comes to perception and planning, they also allow capturing potentially important details, such as complex geometry, body movement, and other visual cues. In order to successfully solve the navigation task from only images, algorithms must be able to model the scene and its dynamics using only this channel of information. We investigate whether the world model concept, which has shown state-of-the-art results for modeling and learning policies in Atari games as well as promising results in 2D LiDAR-based crowd navigation, can also be applied to the camera-based navigation problem. To this end, we create simulated environments where a robot must navigate past static and moving humans without colliding in order to reach its goal. We find that state-of-the-art methods are able to achieve success in solving the navigation problem, and can generate dream-like predictions of future image-sequences which show consistent geometry and moving persons. We are also able to show that policy performance in our high-fidelity sim2real simulation scenario transfers to the real world by testing the policy on a real robot. We make our simulator, models and experiments available at https://github.com/danieldugas/NavDreams. Daniel Dugas, Olov Andersson, Roland Siegwart, Jen Jen Chung |
IROS | 1 |
| 2022 | FlowBot: Flow-based Modeling for Robot NavigationabstractAutonomous navigation among people is a com-plex problem that also exhibits considerable variation depending on the type of environment and people involved. Here we consider navigation among crowds that exhibit flow-like behavior like people moving through a train station. We propose a novel pseudo-fluid model of crowd flow for such problems. These have an intuitive physical interpretation and do not require much tuning. We further formalize an observation model to infer flow properties from discrete sensor observations, including support for partial observability, and pair it with a flow-aware planner. We demonstrate the potential of the approach in simulated navigation scenarios. We achieve state of the art results on the CrowdBot navigation benchmark, and also compare favorably against a standard ROS planner on a partially observable environment, demonstrating that the flow-aware planner successfully estimates and plans around counter-flows in the crowd in real time. We conclude that flow-based planning shows great promise for crowded environments that may exhibit such flow-like behavior. Daniel Dugas, Kuanqi Cai, Olov Andersson, Nicholas R. J. Lawrance, Roland Siegwart, Jen Jen Chung |
IROS | 1 |
| 2021 | NavRep: Unsupervised Representations for Reinforcement Learning of Robot Navigation in Dynamic Human EnvironmentsabstractRobot navigation is a task where reinforcement learning approaches are still unable to compete with traditional path planning. State-of-the-art methods differ in small ways, and do not all provide reproducible, openly available implementations. This makes comparing methods a challenge. Recent research has shown that unsupervised learning methods can scale impressively, and be leveraged to solve difficult problems. In this work, we design ways in which unsupervised learning can be used to assist reinforcement learning for robot navigation. We train two end-to-end, and 18 unsupervised-learning-based architectures, and compare them, along with existing approaches, in unseen test cases. We demonstrate our approach working on a real life robot. Our results show that unsupervised learning methods are competitive with end-to-end methods. We also highlight the importance of various components such as input representation, predictive unsupervised learning, and latent features. We make all our models publicly available, as well as training and testing environments, and tools1. This release also includes OpenAI-gym-compatible environments designed to emulate the training conditions described by other papers, with as much fidelity as possible. Our hope is that this helps in bringing together the field of RL for robot navigation, and allows meaningful comparisons across state-of-the-art methods. Daniel Dugas, Juan I. Nieto 0001, Roland Siegwart, Jen Jen Chung |
ICRA | 1 |
| 2021 | Crowd against the machine: A simulation-based benchmark tool to evaluate and compare robot capabilities to navigate a human crowdabstractThe evaluation of robot capabilities to navigate human crowds is essential to conceive new robots intended to operate in public spaces. This paper initiates the development of a benchmark tool to evaluate such capabilities; our long term vision is to provide the community with a simulation tool that generates virtual crowded environment to test robots, to establish standard scenarios and metrics to evaluate navigation techniques in terms of safety and efficiency, and thus, to install new methods to benchmarking robots’ crowd navigation capabilities. This paper presents the architecture of the simulation tools, introduces first scenarios and evaluation metrics, as well as early results to demonstrate that our solution is relevant to be used as a benchmark tool. Fabien Grzeskowiak, David J. Gonon, Daniel Dugas, Diego Felipe Paez Granados, Jen Jen Chung, Juan I. Nieto 0001, Roland Siegwart, Aude Billard, Marie Babel, Julien Pettré |
ICRA | 3 |
| 2020 | IAN: Multi-Behavior Navigation Planning for Robots in Real, Crowded EnvironmentsabstractState-of-the-art approaches for robot navigation among humans are typically restricted to planar movement actions. This work addresses the question of whether it can be beneficial to use interaction actions, such as saying, touching, and gesturing, for the sake of allowing robots to navigate in unstructured, crowded environments. To do so, we first identify challenging scenarios to traditional motion planning methods. Based on the hypothesis that the variation in modality for these scenarios calls for significantly different planning policies, we design specific navigation behaviors as interaction planners for actuated, mobile robots. We further propose a high level planning algorithm for multi-behavior navigation, named Interaction Actions for Navigation (IAN). Through both real-world and simulated experiments, we validate the selected behaviors and the high-level planning algorithm, and discuss the impact of our obtained results on our stated assumptions. Daniel Dugas, Juan I. Nieto 0001, Roland Siegwart, Jen Jen Chung |
IROS | 1 |
| 2020 | Robot Navigation in Crowded Environments Using Deep Reinforcement LearningabstractMobile robots operating in public environments require the ability to navigate among humans and other obstacles in a socially compliant and safe manner. This work presents a combined imitation learning and deep reinforcement learning approach for motion planning in such crowded and cluttered environments. By separately processing information related to static and dynamic objects, we enable our network to learn motion patterns that are tailored to real-world environments. Our model is also designed such that it can handle usual cases in which robots can be equipped with sensor suites that only offer limited field of view. Our model outperforms current state-of-the-art approaches, which is shown in simulated environments containing human-like agents and static obstacles. Additionally, we demonstrate the real-time performance and applicability of our model by successfully navigating a robotic platform through real-world environments. Lucia Liu, Daniel Dugas, Gianluca Cesari, Roland Siegwart, Renaud Dubé |
IROS | 2 |
| 2017 | SegMatch: Segment based place recognition in 3D point cloudsabstractPlace recognition in 3D data is a challenging task that has been commonly approached by adapting image-based solutions. Methods based on local features suffer from ambiguity and from robustness to environment changes while methods based on global features are viewpoint dependent. We propose SegMatch, a reliable place recognition algorithm based on the matching of 3D segments. Segments provide a good compromise between local and global descriptions, incorporating their strengths while reducing their individual drawbacks. SegMatch does not rely on assumptions of `perfect segmentation', or on the existence of `objects' in the environment, which allows for reliable execution on large scale, unstructured environments. We quantitatively demonstrate that SegMatch can achieve accurate localization at a frequency of 1Hz on the largest sequence of the KITTI odometry dataset. We furthermore show how this algorithm can reliably detect and close loops in real-time, during online operation. In addition, the source code for the SegMatch algorithm is made publicly available. Renaud Dubé, Daniel Dugas, Elena Stumm, Juan I. Nieto 0001, Roland Siegwart, Cesar Dario Cadena Lerma |
ICRA | 2 |