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Adrián Borrego

dblp:186/8575 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
CAVE
0.612022
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality › virtual reality
virtual reality systems
0.612022
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality
cybersickness
0.212022
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality
presence
0.212022
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality
virtual reality
0.212022
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

user study · 0.6subjective rating · 0.6head tracking · 0.6
YearPublicationVenuePosition
2022 Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System
abstract
Two of the most popular mediums for virtual reality are head-mounted displays and surround-screen projection systems, such as CAVE Automatic Virtual Environments. In recent years, HMDs suffered a significant reduction in cost and have become widespread consumer products. In contrast, CAVEs are still expensive and remain accessible to a limited number of researchers. This study aims to evaluate both objective and subjective characteristics of a CAVE-like monoscopic low-cost virtual reality surround-screen projection system compared to advanced setups and HMDs. For objective results, we measured the head position estimation accuracy and precision of a low-cost active infrared (IR) based tracking system, used in the proposed low-cost CAVE, relatively to an infrared marker-based tracking system, used in a laboratory-grade CAVE system. For subjective characteristics, we investigated the sense of presence and cybersickness elicited in users during a visual search task outside personal space, beyond arms reach, where the importance of stereo vision is diminished. Thirty participants rated their sense of presence and cybersickness after performing the VR search task with our CAVE-like system and a modern HMD. The tracking showed an accuracy error of 1.66 cm and .4 mm of precision jitter. The system was reported to elicit presence but at a lower level than the HMD, while causing significant lower cybersickness. Our results were compared to a previous study performed with a laboratory-grade CAVE and support that a VR system implemented with low-cost devices could be a viable alternative to laboratory-grade CAVEs for visual search tasks outside the user's personal space.
Afonso Gonçalves 0001, Adrián Borrego, Jorge Latorre, Roberto Lloréns 0001, Sergi Bermúdez i Badia
IEEE Trans. Vis. Comput. Graph.2