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Dun Liang

dblp:187/7548 · DBLP profile ↗
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7ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 64% Geometric modeling and processing · 36%
Artificial intelligence
3 papers
Deep learning architectures and training · 60% Image recognition and object detection · 26% Information extraction and text analysis · 13%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
level-of-detail rendering
0.712023
Recursive-NeRF: An Efficient and Dynamically Growing NeRF · IEEE Trans. Vis. Comput. Graph. 2023
Rendering
neural radiance fields
0.712023
Recursive-NeRF: An Efficient and Dynamically Growing NeRF · IEEE Trans. Vis. Comput. Graph. 2023
Machine learning › Deep learning architectures and training › deep learning systems
deep learning framework
0.412020
Jittor: a novel deep learning framework with meta-operators and unified graph execution · Sci. China Inf. Sci. 2020
Natural language and speech › Information extraction and text analysis › dataset construction
benchmark dataset construction
0.212016
Traffic-Sign Detection and Classification in the Wild · CVPR 2016
Computer vision › Image recognition and object detection
object detection
0.212016
Traffic-Sign Detection and Classification in the Wild · CVPR 2016
Computer vision › Image recognition and object detection › object recognition › category recognition
traffic sign recognition
0.212016
Traffic-Sign Detection and Classification in the Wild · CVPR 2016
Geometric modeling and processing › shape deformation
data-driven deformation
0.212016
Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling · ACM Trans. Graph. 2016
Geometric modeling and processing
mesh deformation
0.212016
Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling · ACM Trans. Graph. 2016
Geometric modeling and processing › registration
non-rigid registration
0.212016
Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling · ACM Trans. Graph. 2016
Machine learning › Deep learning architectures and training
convolutional neural network
0.112016
Traffic-Sign Detection and Classification in the Wild · CVPR 2016

Methods — techniques the papers use, named apart from their topics

uncertainty estimation · 1.3recursive neural network · 1.3shape space optimization · 0.2rotation-invariant deformation representation · 0.2matrix pre-decomposition · 0.2end-to-end detection · 0.2convolutional neural network · 0.2
YearPublicationVenuePosition
2023 Jrender: An efficient differentiable rendering library based on Jittor
abstract
Differentiable rendering has been proven as a powerful tool to bridge 2D images and 3D models. With the aid of differentiable rendering, tasks in computer vision and computer graphics could be solved more elegantly and accurately. To address challenges in the implementations of differentiable rendering methods, we present an efficient and modular differentiable rendering library named Jrender based on Jittor. Jrender supports surface rendering for 3D meshes and volume rendering for 3D volumes. Compared with previous differentiable renderers, Jrender exhibits a significant improvement in both performance and rendering quality. Due to the modular design, various rendering effects such as PBR materials shading, ambient occlusions, soft shadows, global illumination, and subsurface scattering could be easily supported in Jrender, which are not available in other differentiable rendering libraries. To validate our library, we integrate Jrender into applications such as 3D object reconstruction and NeRF, which show that our implementations could achieve the same quality with higher performance.
Hanggao Xin, Chenzhong Xiang, Wenyang Zhou, Dun Liang
Graph. Model.4
2023 Recursive-NeRF: An Efficient and Dynamically Growing NeRF
abstract
View synthesis methods using implicit continuous shape representations learned from a set of images, such as the Neural Radiance Field (NeRF) method, have gained increasing attention due to their high quality imagery and scalability to high resolution. However, the heavy computation required by its volumetric approach prevents NeRF from being useful in practice; minutes are taken to render a single image of a few megapixels. Now, an image of a scene can be rendered in a level-of-detail manner, so we posit that a complicated region of the scene should be represented by a large neural network while a small neural network is capable of encoding a simple region, enabling a balance between efficiency and quality. Recursive-NeRF is our embodiment of this idea, providing an efficient and adaptive rendering and training approach for NeRF. The core of Recursive-NeRF learns uncertainties for query coordinates, representing the quality of the predicted color and volumetric intensity at each level. Only query coordinates with high uncertainties are forwarded to the next level to a bigger neural network with a more powerful representational capability. The final rendered image is a composition of results from neural networks of all levels. Our evaluation on public datasets and a large-scale scene dataset we collected shows that Recursive-NeRF is more efficient than NeRF while providing state-of-the-art quality. The code will be available at https://github.com/Gword/Recursive-NeRF.
Wenyang Zhou, Hao-Yang Peng, Dun Liang, Tai-Jiang Mu, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.4
2021 Can attention enable MLPs to catch up with CNNs?
abstract
In the first week of May 2021, researchers from four different institutions: Google,
Menghao Guo 0001, Zheng-Ning Liu, Tai-Jiang Mu, Dun Liang, Ralph R. Martin, Shi-Min Hu 0001
Comput. Vis. Media4
2020 Jittor: a novel deep learning framework with meta-operators and unified graph execution
Shi-Min Hu 0001, Dun Liang, Guo-Ye Yang, Wenyang Zhou
Sci. China Inf. Sci.2
2020 Lane Detection: A Survey with New Results
Dun Liang, Shao-Kui Zhang, Tai-Jiang Mu, Sharon X. Huang
J. Comput. Sci. Technol.1
2016 Traffic-Sign Detection and Classification in the Wild
abstract
Although promising results have been achieved in the areas of traffic-sign detection and classification, few works have provided simultaneous solutions to these two tasks for realistic real world images. We make two contributions to this problem. Firstly, we have created a large traffic-sign benchmark from 100000 Tencent Street View panoramas, going beyond previous benchmarks. It provides 100000 images containing 30000 traffic-sign instances. These images cover large variations in illuminance and weather conditions. Each traffic-sign in the benchmark is annotated with a class label, its bounding box and pixel mask. We call this benchmark Tsinghua-Tencent 100K. Secondly, we demonstrate how a robust end-to-end convolutional neural network (CNN) can simultaneously detect and classify trafficsigns. Most previous CNN image processing solutions target objects that occupy a large proportion of an image, and such networks do not work well for target objects occupying only a small fraction of an image like the traffic-signs here. Experimental results show the robustness of our network and its superiority to alternatives. The benchmark, source code and the CNN model introduced in this paper is publicly available1.
Zhe Zhu, Dun Liang, Song-Hai Zhang, Sharon X. Huang, Baoli Li 0004, Shi-Min Hu 0001
CVPR2
2016 Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling
abstract
Effectively characterizing the behavior of deformable objects has wide applicability but remains challenging. We present a new rotation-invariant deformation representation and a novel reconstruction algorithm to accurately reconstruct the positions and local rotations simultaneously. Meshes can be very efficiently reconstructed from our representation by matrix pre-decomposition, while, at the same time, hard or soft constraints can be flexibly specified with only positions of handles needed. Our approach is thus particularly suitable for constrained deformations guided by examples, providing significant benefits over state-of-the-art methods. Based on this, we further propose novel data-driven approaches to mesh deformation and non-rigid registration of deformable objects. Both problems are formulated consistently as finding an optimized model in the shape space that satisfies boundary constraints, either specified by the user, or according to the scan. By effectively exploiting the knowledge in the shape space, our method produces realistic deformation results in real-time and produces high quality registrations from a template model to a single noisy scan captured using a low-quality depth camera, outperforming state-of-the-art methods.
Lin Gao 0004, Yukun Lai, Dun Liang, Shihong Xia
ACM Trans. Graph.3