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Cheng-Kuang Lee

dblp:187/7814 · DBLP profile ↗
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8ranked-venue papers
0as first author
6since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 84% Generative modeling · 16%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.222023
A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning · J. Mach. Learn. Res. 2023
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning · ICML 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition
1.222023
A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning · J. Mach. Learn. Res. 2023
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning · ICML 2021
Machine learning › Reinforcement learning › value-based reinforcement learning
distributional reinforcement learning
0.822023
A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning · J. Mach. Learn. Res. 2023
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning · ICML 2021
Machine learning › Reinforcement learning
maximum entropy reinforcement learning
0.812024
Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow · NeurIPS 2024
Machine learning › Generative modeling
normalizing flow
0.812024
Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

soft q-function · 0.8monte carlo approximation · 0.8actor-critic · 0.8value function factorization · 0.7distributional reinforcement learning · 0.7quantile regression · 0.5quantile mixture · 0.5
YearPublicationVenuePosition
2024 Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow
abstract
Existing Maximum-Entropy (MaxEnt) Reinforcement Learning (RL) methods for continuous action spaces are typically formulated based on actor-critic frameworks and optimized through alternating steps of policy evaluation and policy improvement. In the policy evaluation steps, the critic is updated to capture the soft Q-function. In the policy improvement steps, the actor is adjusted in accordance with the updated soft Q-function. In this paper, we introduce a new MaxEnt RL framework modeled using Energy-Based Normalizing Flows (EBFlow). This framework integrates the policy evaluation steps and the policy improvement steps, resulting in a single objective training process. Our method enables the calculation of the soft value function used in the policy evaluation target without Monte Carlo approximation. Moreover, this design supports the modeling of multi-modal action distributions while facilitating efficient action sampling. To evaluate the performance of our method, we conducted experiments on the MuJoCo benchmark suite and a number of high-dimensional robotic tasks simulated by Omniverse Isaac Gym. The evaluation results demonstrate that our method achieves superior performance compared to widely-adopted representative baselines.
Chen-Hao Chao, Chien Feng, Wei-Fang Sun, Cheng-Kuang Lee, Simon See, Chun-Yi Lee
NeurIPS4
2024 Leave No Knowledge Behind During Knowledge Distillation: Towards Practical and Effective Knowledge Distillation For Code-Switching ASR Using Realistic Data
abstract
Recent advances in automatic speech recognition (ASR) often rely on large speech foundation models for generating high-quality transcriptions. However, these models can be impractical due to limited computing resources. The situation is even more severe in terms of more realistic or difficult scenarios, such as code-switching ASR (CS-ASR). To address this, we present a framework for developing more efficient models for CS-ASR through knowledge distillation using realistic speech-only data. Our proposed method, Leave No Knowledge Behind During Knowledge Distillation ($\mathrm{K}^{2} \mathrm{D}$), leverages both the teacher model’s knowledge and additional insights from a small auxiliary model. We evaluate our approach on two in-domain and two out-domain datasets, demonstrating that $\mathrm{K}^{2} \mathrm{D}$ is effective. By conducting $\mathrm{K}^{2} \mathrm{D}$ on the unlabeled realistic data, we have successfully obtained a 2 -time smaller model with 5 -time faster generation speed while outperforming the baseline methods and the teacher model on all the testing sets.
Liang-Hsuan Tseng, Zih-Ching Chen, Wei-Shun Chang, Cheng-Kuang Lee, Tsung-Ren Huang, Hung-yi Lee
SLT4
2023 A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning
abstract
In fully cooperative multi-agent reinforcement learning (MARL) settings, environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of other agents. To address the above issues, we proposed a unified framework, called DFAC, for integrating distributional RL with value function factorization methods. This framework generalizes expected value function factorization methods to enable the factorization of return distributions. To validate DFAC, we first demonstrate its ability to factorize the value functions of a simple matrix game with stochastic rewards. Then, we perform experiments on all Super Hard maps of the StarCraft Multi-Agent Challenge and six self-designed Ultra Hard maps, showing that DFAC is able to outperform a number of baselines.
Wei-Fang Sun, Cheng-Kuang Lee, Simon See, Chun-Yi Lee
J. Mach. Learn. Res.2
2022 Higher-Order Recurrent Network with Space-Time Attention for Video Early Action Recognition
abstract
Endowing visual agents with predictive capability is a key step towards video intelligence at scale. Early action recognition aims to predict the action labels before fully observing the complete video frames. Unlike action recognition, the model is asked to forecast the future or the effects by only observing the initial few frames. The strong reasoning ability over the temporal dimension is the key to success. To this end, in this paper, we propose a novel recurrent network with decomposed space-time attention and higher-order design to capture the temporal dependency associated with the specific actions. Our method achieves state-of-the-art performance on Something-Something and EPIC-Kitchens datasets under the early action recognition setting, showing evidence of predictive capability that we attribute to our higher-order recurrent design with space-time attention.
Tsung-Ming Tai, Giuseppe Fiameni, Cheng-Kuang Lee, Oswald Lanz
ICIP3
2022 Unified Recurrence Modeling for Video Action Anticipation
abstract
Forecasting future events based on evidence of current conditions is an innate skill of human beings, and key for predicting the outcome of any decision making. In artificial vision for example, we would like to predict the next human action before it happens, without observing the future video frames associated to it. Computer vision models for action anticipation are expected to collect the subtle evidence in the preamble of the target actions. In prior studies recurrence modeling often leads to better performance, the strong temporal inference is assumed to be a key element for reasonable prediction. To this end, we propose a unified recurrence modeling for video action anticipation via message passing framework. The information flow in space-time can be described by the interaction between vertices and edges, and the changes of vertices for each incoming frame reflects the underlying dynamics. Our model leverages self-attention as the building blocks for each of the message passing functions. In addition, we introduce different edge learning strategies that can be end-to-end optimized to gain better flexibility for the connectivity between vertices. Our experimental results demonstrate that our proposed method outperforms previous works on the large-scale EPIC-Kitchen dataset.
Tsung-Ming Tai, Giuseppe Fiameni, Cheng-Kuang Lee, Simon See, Oswald Lanz
ICPR3
2021 DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning
abstract
In fully cooperative multi-agent reinforcement learning (MARL) settings, the environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of the other agents. To address the above issues, we integrate distributional RL and value function factorization methods by proposing a Distributional Value Function Factorization (DFAC) framework to generalize expected value function factorization methods to their distributional variants. DFAC extends the individual utility functions from deterministic variables to random variables, and models the quantile function of the total return as a quantile mixture. To validate DFAC, we demonstrate DFAC’s ability to factorize a simple two-step matrix game with stochastic rewards and perform experiments on all Super Hard tasks of StarCraft Multi-Agent Challenge, showing that DFAC is able to outperform expected value function factorization baselines.
Wei-Fang Sun, Cheng-Kuang Lee, Chun-Yi Lee
ICML2
2020 DARTS-ASR: Differentiable Architecture Search for Multilingual Speech Recognition and Adaptation
abstract
In previous works, only parameter weights of ASR models are optimized under fixed-topology architecture.However, the design of successful model architecture has always relied on human experience and intuition.Besides, many hyperparameters related to model architecture need to be manually tuned.Therefore in this paper, we propose an ASR approach with efficient gradient-based architecture search, DARTS-ASR.In order to examine the generalizability of DARTS-ASR, we apply our approach not only on many languages to perform monolingual ASR, but also on a multilingual ASR setting.Following previous works, we conducted experiments on a multilingual dataset, IARPA BABEL.The experiment results show that our approach outperformed the baseline fixed-topology architecture by 10.2% and 10.0% relative reduction on character error rates under monolingual and multilingual ASR settings respectively.Furthermore, we perform some analysis on the searched architectures by DARTS-ASR.
Jui-Yang Hsu, Cheng-Kuang Lee, Hung-yi Lee
INTERSPEECH3
2019 Using Attention Networks and Adversarial Augmentation for Styrian Dialect Continuous Sleepiness and Baby Sound Recognition
Sung-Lin Yeh, Gao-Yi Chao, Bo-Hao Su, Yu-Lin Huang, Meng-Han Lin, Yin-Chun Tsai, Yu-Wen Tai, Zheng-Chi Lu, Chieh-Yu Chen, Tsung-Ming Tai, Chiu-Wang Tseng, Cheng-Kuang Lee, Chi-Chun Lee
INTERSPEECH12