Demo Data from EDBT 2026 / reviewers in the wild / expert
Chen Xun
dblp:187/7961
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › robot mapping
distributed mapping |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Robotics › Robot navigation and mapping › SLAM
loop closure |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Robotics › Robot navigation and mapping › SLAM
neural SLAM |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Robotics › Robot navigation and mapping
SLAM |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
submap fusion · 0.9neural implicit representation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile RobotsabstractNeural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulty in large indoor scenes and long sequences. Existing multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative SLAM framework with distributed mapping and camera tracking, joint scene representation, intra-to-inter loop closure, and multi-submap fusion. Specifically, our proposed distributed neural mapping and tracking framework only needs peer-to-peer communication, which can greatly improve multi-agent cooperation and communication efficiency. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world indoor neural slam (INS) dataset covering both single-agent and multi-agent scenarios, ranging from small room to large-scale scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the community. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will be open-source on https://github.com/dtc111111/MNESLAM. Tianchen Deng, Guole Shen, Chen Xun, Shenghai Yuan 0001, Tongxin Jin, Hongming Shen, Jingchuan Wang, Hesheng Wang 0001, Danwei Wang, Weidong Chen 0001 |
CVPR | 3 |