Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chen Xun

dblp:187/7961 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › robot mapping
distributed mapping
0.912025
MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025
Robotics › Robot navigation and mapping › SLAM
loop closure
0.912025
MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM
0.912025
MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025
Robotics › Robot navigation and mapping › SLAM
neural SLAM
0.912025
MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025
Robotics › Robot navigation and mapping
SLAM
0.912025
MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025

Methods — techniques the papers use, named apart from their topics

submap fusion · 0.9neural implicit representation · 0.9
YearPublicationVenuePosition
2025 MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots
abstract
Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulty in large indoor scenes and long sequences. Existing multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative SLAM framework with distributed mapping and camera tracking, joint scene representation, intra-to-inter loop closure, and multi-submap fusion. Specifically, our proposed distributed neural mapping and tracking framework only needs peer-to-peer communication, which can greatly improve multi-agent cooperation and communication efficiency. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world indoor neural slam (INS) dataset covering both single-agent and multi-agent scenarios, ranging from small room to large-scale scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the community. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will be open-source on https://github.com/dtc111111/MNESLAM.
Tianchen Deng, Guole Shen, Chen Xun, Shenghai Yuan 0001, Tongxin Jin, Hongming Shen, Jingchuan Wang, Hesheng Wang 0001, Danwei Wang, Weidong Chen 0001
CVPR3