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Aleksander Czechowski

dblp:187/7995 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-6054-9842ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 50% Trustworthy machine learning · 30% Planning, search and constraint satisfaction · 20%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.122023
Safe Multi-agent Learning via Trapping Regions · IJCAI 2023
Decentralized MCTS via Learned Teammate Models · IJCAI 2020
Machine learning › Trustworthy machine learning › AI safety
safe learning
0.712023
Safe Multi-agent Learning via Trapping Regions · IJCAI 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.412020
Decentralized MCTS via Learned Teammate Models · IJCAI 2020

Methods — techniques the papers use, named apart from their topics

trapping regions · 0.7dynamical systems · 0.7monte carlo tree search · 0.4deep learning · 0.4convolutional neural network · 0.4
YearPublicationVenuePosition
2025 Influence-aware memory architectures for deep reinforcement learning in POMDPs
abstract
Abstract Due to its perceptual limitations, an agent may have too little information about the environment to act optimally. In such cases, it is important to keep track of the action-observation history to uncover hidden state information. Recent deep reinforcement learning methods use recurrent neural networks (RNN) to memorize past observations. However, these models are expensive to train and have convergence difficulties, especially when dealing with high dimensional data. In this paper, we propose influence-aware memory, a theoretically inspired memory architecture that alleviates the training difficulties by restricting the input of the recurrent layers to those variables that influence the hidden state information. Moreover, as opposed to standard RNNs, in which every piece of information used for estimating Q values is inevitably fed back into the network for the next prediction, our model allows information to flow without being necessarily stored in the RNN’s internal memory. Results indicate that, by letting the recurrent layers focus on a small fraction of the observation variables while processing the rest of the information with a feedforward neural network, we can outperform standard recurrent architectures both in training speed and policy performance. This approach also reduces runtime and obtains better scores than methods that stack multiple observations to remove partial observability.
Miguel Suau, Jinke He, Elena Congeduti, Rolf Starre, Aleksander Czechowski, Frans A. Oliehoek
Neural Comput. Appl.5
2023 Safe Multi-agent Learning via Trapping Regions
abstract
One of the main challenges of multi-agent learning lies in establishing convergence of the algorithms, as, in general, a collection of individual, self-serving agents is not guaranteed to converge with their joint policy, when learning concurrently. This is in stark contrast to most single-agent environments, and sets a prohibitive barrier for deployment in practical applications, as it induces uncertainty in long term behavior of the system. In this work, we apply the concept of trapping regions, known from qualitative theory of dynamical systems, to create safety sets in the joint strategy space for decentralized learning. We propose a binary partitioning algorithm for verification that candidate sets form trapping regions in systems with known learning dynamics, and a heuristic sampling algorithm for scenarios where learning dynamics are not known. We demonstrate the applications to a regularized version of Dirac Generative Adversarial Network, a four-intersection traffic control scenario run in a state of the art open-source microscopic traffic simulator SUMO, and a mathematical model of economic competition.
Aleksander Czechowski, Frans A. Oliehoek
IJCAI1
2023 Non-chaotic limit sets in multi-agent learning
Aleksander Czechowski, Georgios Piliouras
Auton. Agents Multi Agent Syst.1
2022 Multi Robot Surveillance and Planning in Limited Communication Environments
abstract
Distributed robots that survey and assist with search & rescue operations usually deal with unknown environments with limited communication. This paper focuses on distributed & cooperative multi-robot area coverage strategies of unknown environments, having constrained communication. Due to restricted communication there is performance loss for the multi-robot team, in terms of increased number of steps to cover an area. From simulation results, it is shown that enabling partial communication amongst robots can recover a significant amount of performance by decreasing the number of steps required for area coverage. Additionally it is found that partially communicating robots that predict the paths of peers do not perform significantly different from robots that are only partially communicating. This is found due to predictions spreading the robots away from one another, which reduces meeting times and instances of inter-robot data sharing.
Vibhav Inna Kedege, Aleksander Czechowski, Ludo Stellingwerff, Frans A. Oliehoek
ICAART (1)2
2020 Decentralized MCTS via Learned Teammate Models
abstract
Decentralized online planning can be an attractive paradigm for cooperative multi-agent systems, due to improved scalability and robustness. A key difficulty of such approach lies in making accurate predictions about the decisions of other agents. In this paper, we present a trainable online decentralized planning algorithm based on decentralized Monte Carlo Tree Search, combined with models of teammates learned from previous episodic runs. By only allowing one agent to adapt its models at a time, under the assumption of ideal policy approximation, successive iterations of our method are guaranteed to improve joint policies, and eventually lead to convergence to a Nash equilibrium. We test the efficiency of the algorithm by performing experiments in several scenarios of the spatial task allocation environment introduced in [Claes et al., 2015]. We show that deep learning and convolutional neural networks can be employed to produce accurate policy approximators which exploit the spatial features of the problem, and that the proposed algorithm improves over the baseline planning performance for particularly challenging domain configurations.
Aleksander Czechowski, Frans A. Oliehoek
IJCAI1