Demo Data from EDBT 2026 / reviewers in the wild / expert
Merja Ryöppy
dblp:188/1252
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0003-2701-5694ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 44% Design research and methods · 44% Collaborative and social computing · 13% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
reflective design |
0.4 | 1 | 2020 | Imagining Data-Objects for Reflective Self-Tracking · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
participatory research · 0.4object theater · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Imagining Data-Objects for Reflective Self-TrackingabstractWhile self-tracking data is typically captured real-time in a lived experience, the data is often stored in a manner detached from the context where it belongs. Research has shown that there is a potential to enhance people's lived experiences with data-objects (artifacts representing contextually relevant data), for individual and collective reflections through a physical portrayal of data. This paper expands that research by studying how to design contextually relevant data-objects based on people's needs. We conducted a participatory research project with five households using object theater as a core method to encourage participants to speculate upon combinations of meaningful objects and personal data archives. In this paper, we detail three aspects that seem relevant for designing data-objects: social sharing, contextual ambiguity and interaction with the body. We show how an experience-centric view on data-objects can contribute with the contextual, social and bodily interplay between people, data and objects. Maria Karyda 0002, Merja Ryöppy, Jacob Buur, Andrés Lucero |
CHI | 2 |
| 2018 | Tracking Well-Being Design Explorations Through Object TheatreabstractWe introduce Object Theatre for Design as a hands-on approach to enable healthcare tracking to move beyond numbers and empower patients to monitor and convey their subjective well-being. A transformed perspective on relating to artifacts will drive tangible and bodily explorations in order to collaboratively create mockups for logging and expressing emotions and perceptions in novel tangible forms. Andreas Heiberg Skouby, Merja Ryöppy, Robb Mitchell |
TEI | 2 |