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Sanjana Sinha

dblp:188/2050 · DBLP profile ↗
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6ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0001-6198-1496ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 39% Speech recognition and synthesis · 39% Face, body and person analysis · 22%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Speech recognition and synthesis
speech-driven animation
1.022022
Emotion-Controllable Generalized Talking Face Generation · IJCAI 2022
Speech-Driven Facial Animation Using Cascaded GANs for Learning of Motion and Texture · ECCV (30) 2020
Computer vision › Face, body and person analysis
facial animation
0.612022
Emotion-Controllable Generalized Talking Face Generation · IJCAI 2022
Machine learning › Generative modeling › face synthesis
talking face generation
0.612022
Emotion-Controllable Generalized Talking Face Generation · IJCAI 2022
Machine learning › Generative modeling
generative adversarial network
0.412020
Speech-Driven Facial Animation Using Cascaded GANs for Learning of Motion and Texture · ECCV (30) 2020
Computer animation and physical simulation
facial animation
0.412020
Speech-Driven Facial Animation Using Cascaded GANs for Learning of Motion and Texture · ECCV (30) 2020

Methods — techniques the papers use, named apart from their topics

generative adversarial network · 0.9cascaded GANs · 0.9optical flow · 0.6graph convolutional neural network · 0.6
YearPublicationVenuePosition
2026 ObjectMeshDeform : Towards recovering precise 3D geometry of real objects via image-guided mesh deformation of 3D generative priors
abstract
3D Generative Models that synthesize high fidelity 3D assets from single view or multi-view images cannot recover precise 3D geometry and dimensions of real-world objects, which is often required by practical applications. On the other hand, multi-view 3D reconstruction methods based on structure from motion, implicit surfaces, gaussian splatting, fail to recover high fidelity object meshes with dense geometry, shape regularity, smooth surfaces present in real world objects. In this paper we propose a novel approach that leverages a 3D mesh prior synthesized by generative models pre-trained on large scale 3D synthetic datasets. Our method automatically refines the 3D geometry of the generated meshes for improved geometric precision using only sparse multi-view input images, while maintaining the geometric fidelity of the generated prior meshes. Our method can automatically reconstruct meshes from images of real world objects, without requiring any additional large-scale training data or manual inputs for shape deformation.
Siddharth Katageri, Sanjana Sinha, Soumyadip Maity, Brojeshwar Bhowmick
WACV2
2025 DisFlowEm : One-Shot Emotional Talking Head Generation Using Disentangled Pose and Expression Flow-Guidance
abstract
Generating realistic one-shot emotional talking head animation on arbitrary faces is a challenging problem, as it requires realistic emotions, head movements, identity preser-vation, and accurate lip sync. Existing emotional talking face generation methods either fail to retain the identity information of arbitrary subjects owing to the limited variability of existing emotional datasets, or they fail to capture emotions accurately even if they preserve identity of arbitrary faces. Moreover, most of the methods rely on additional input videos for driving poses and/or or expressions on the generated video. For practical applications, it is in-feasible to obtain driving videos of the same or different subject with variations in head pose, expressions etc. In this paper, we propose a novel approach for Audio-driven Emotional Talking Head generation from a single image, with emotion-controllable head pose generation. Unlike existing methods, our method does not require a driving video either for pose or emotions, and can generate different emotions and diverse head pose variations from input speech and a single image of an arbitrary subject in neutral emotion. Our method overcomes the limitations of existing emotional audio-visual datasets by learning a disentangled approach for optical flow computation approach for pose and expression. Using our proposed method of independently computing pose-driven and expression-driven optical flow, our image generation network can be pretrained on a large dataset with greater pose variability but lacking emotion annotations. The expression flow generation branch is fine-tuned on a smaller emotional dataset to accurately capture different emotions not present in the original dataset, while retaining the pose variability from the original dataset. We present extensive experiments to demonstrate the superior-ity of our proposed method in generating talking head animation with accurate emotions, diverse head movements, and generalization to arbitrary faces.
Sanjana Sinha, Brojeshwar Bhowmick, Lokender Tiwari, Sushovan Chanda
WACV1
2022 Emotion-Controllable Generalized Talking Face Generation
abstract
Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training dataset, hence they fail to generalize to arbitrary unseen faces. In this paper, we propose a one-shot facial geometry-aware emotional talking face generation method that can generalize to arbitrary faces. We propose a graph convolutional neural network that uses speech content feature, along with an independent emotion input to generate emotion and speech-induced motion on facial geometry-aware landmark representation. This representation is further used in our optical flow-guided texture generation network for producing the texture. We propose a two-branch texture generation network, with motion and texture branches designed to consider the motion and texture content independently. Compared to the previous emotion talking face methods, our method can adapt to arbitrary faces captured in-the-wild by fine-tuning with only a single image of the target identity in neutral emotion.
Sanjana Sinha, Sandika Biswas, Ravindra Yadav, Brojeshwar Bhowmick
IJCAI1
2020 Speech-Driven Facial Animation Using Cascaded GANs for Learning of Motion and Texture
Dipanjan Das 0003, Sandika Biswas, Sanjana Sinha, Brojeshwar Bhowmick
ECCV (30)3
2020 Identity-Preserving Realistic Talking Face Generation
abstract
Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audiovisual synchronization (2) identity preservation of the target individual (3) plausible mouth movements (4) presence of natural eye blinks. The existing methods mostly address the audiovisual lip synchronization, and few recent works have addressed synthesis of natural eye blinks for overall video realism. In this paper, we propose a method for identity-preserving realistic facial animation from speech. We first generate person-independent facial landmarks from audio using DeepSpeech features for invariance to different voices, accents, etc. To add realism, we impose eye blinks on facial landmarks using unsupervised learning and retarget the person-independent landmarks to person-specific landmarks to preserve the identity-related facial structure which helps in generation of plausible mouth shapes of the target identity. Finally, we use LSGAN to generate the facial texture from person-specific facial landmarks, using an attention mechanism that helps to preserve identity-related texture. An extensive comparison of our proposed method with the current state-of-the-art methods demonstrate a significant improvement in terms of lip synchronization accuracy, image reconstruction quality, sharpness, and identity-preservation. A user study also reveals improved realism of our animation results over the state-of-the-art methods. To the best of our knowledge, this is the first work in speech-driven 2D facial animation that simultaneously addresses all the above-mentioned attributes of a realistic speech driven face animation.
Sanjana Sinha, Sandika Biswas, Brojeshwar Bhowmick
IJCNN1
2019 Lifting 2d Human Pose to 3d : A Weakly Supervised Approach
abstract
Estimating 3d human pose from monocular images is a challenging problem due to the variety and complexity of human poses and the inherent ambiguity in recovering depth from the single view. Recent deep learning based methods show promising results by using supervised learning on 3d pose annotated datasets. However, the lack of large-scale 3d annotated training data captured under in-the-wild settings makes the 3d pose estimation difficult for in-the-wild poses. Few approaches have utilized training images from both 3d and 2d pose datasets in a weakly-supervised manner for learning 3d poses in unconstrained settings. In this paper, we propose a method which can effectively predict 3d human pose from 2d pose using a deep neural network trained in a weakly-supervised manner on a combination of ground-truth 3d pose and ground-truth 2d pose. Our method uses re-projection error minimization as a constraint to predict the 3d locations of body joints, and this is crucial for training on data where the 3d ground-truth is not present. Since minimizing re-projection error alone may not guarantee an accurate 3d pose, we also use additional geometric constraints on skeleton pose to regularize the pose in 3d. We demonstrate the superior generalization ability of our method by cross-dataset validation on a challenging 3d benchmark dataset MPI-INF-3DHP containing in the wild 3d poses.
Sandika Biswas, Sanjana Sinha, Kavya Gupta, Brojeshwar Bhowmick
IJCNN2