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Korok Sengupta

dblp:188/3844 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2020
0000-0001-8862-3111ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 91% Wearable and physiological sensing · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › text entry
error correction
0.412020
Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze · CHI 2020
Interaction techniques and input › text entry
speech-based text entry
0.412020
Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze · CHI 2020
Interaction techniques and input
text entry
0.412020
Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze · CHI 2020
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.112020
Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze · CHI 2020

Methods — techniques the papers use, named apart from their topics

voice input · 0.4eye tracking · 0.4
YearPublicationVenuePosition
2020 Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze
abstract
We present the design and evaluation of Talk-and-Gaze (TaG), a method for selecting and correcting errors with voice and gaze. TaG uses eye gaze to overcome the inability of voice-only systems to provide spatial information. The user's point of gaze is used to select an erroneous word either by dwelling on the word for 800 ms (D-TaG) or by uttering a "select" voice command (V-TaG). A user study with 12 participants compared D-TaG, V-TaG, and a voice-only method for selecting and correcting words. Corrections were performed more than 20% faster with D-TaG compared to the V-TaG or voice-only methods. As well, D-TaG was observed to require 24% less selection effort than V-TaG and 11% less selection effort than voice-only error correction. D-TaG was well received in a subjective assessment with 66% of users choosing it as their preferred choice for error correction in voice-based text entry.
Korok Sengupta, Sabin Bhattarai, Sayan Sarcar, I. Scott MacKenzie, Steffen Staab
CHI1
2019 Impact of variable positioning of text prediction in gaze-based text entry
abstract
Text predictions play an important role in improving the performance of gaze-based text entry systems. However, visual search, scanning, and selection of text predictions require a shift in the user's attention from the keyboard layout. Hence the spatial positioning of predictions becomes an imperative aspect of the end-user experience. In this work, we investigate the role of spatial positioning by comparing the performance of three different keyboards entailing variable positions for text predictions. The experiment result shows no significant differences in the text entry performance, i.e., displaying suggestions closer to visual fovea did not enhance the text entry rate of participants, however they used more keystrokes and backspace. This implies to the inessential usage of suggestions when it is in the constant visual attention of users, resulting in increased cost of correction. Furthermore, we argue that the fast saccadic eye movements undermines the spatial distance optimization in prediction positioning.
Korok Sengupta, Raphael Menges, Chandan Kumar 0003, Steffen Staab
ETRA1
2018 Hands-free web browsing: enriching the user experience with gaze and voice modality
abstract
Hands-free browsers provide an effective tool for Web interaction and accessibility, overcoming the need for conventional input sources. Current approaches to hands-free interaction are primarily categorized in either voice or gaze-based modality. In this work, we investigate how these two modalities could be integrated to provide a better hands-free experience for end-users. We demonstrate a multimodal browsing approach combining eye gaze and voice inputs for optimized interaction, and to suffice user preferences with unimodal benefits. The initial assessment with five participants indicates improved performance for the multimodal prototype in comparison to single modalities for hands-free Web browsing.
Korok Sengupta, Min Ke, Raphael Menges, Chandan Kumar 0003, Steffen Staab
ETRA1
2017 Analyzing the Impact of Cognitive Load in Evaluating Gaze-Based Typing
abstract
Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words per minute, keystrokes per character, backspace usage, etc. However, in comparison to the traditional text entry approaches, gaze-based typing involves natural eye movements that are highly correlated with human brain cognition. Employing eye gaze as an input could lead to excessive mental demand, and in this work we argue the need to include cognitive load as an eye typing evaluation measure. We evaluate three variations of gaze-based virtual keyboards, which implement variable designs in terms of word suggestion positioning. The conventional text entry metrics indicate no significant difference in the performance of the different keyboard designs. However, STFT (Short-time Fourier Transform) based analysis of EEG signals indicate variances in the mental workload of participants while interacting with these designs. Moreover, the EEG analysis provides insights into the users cognition variation for different typing phases and intervals, which should be considered in order to improve eye typing usability.
Korok Sengupta, Jun Sun 0011, Raphael Menges, Chandan Kumar 0003, Steffen Staab
CBMS1