Arnu Pretorius

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21ranked-venue papers
5as first author
15since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 5 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2025 Sable: a Performant, Efficient and Scalable Sequence Model for MARL
abstract
As multi-agent reinforcement learning (MARL) progresses towards solving larger and more complex problems, it becomes increasingly important that algorithms exhibit the key properties of (1) strong performance, (2) memory efficiency, and (3) scalability. In this work, we introduce Sable, a performant, memory-efficient, and scalable sequence modelling approach to MARL. Sable works by adapting the retention mechanism in Retentive Networks (Sun et al., 2023) to achieve computationally efficient processing of multi-agent observations with long context memory for temporal reasoning. Through extensive evaluations across six diverse environments, we demonstrate how Sable is able to significantly outperform existing state-of-the-art methods in a large number of diverse tasks (34 out of 45 tested). Furthermore, Sable maintains performance as we scale the number of agents, handling environments with more than a thousand agents while exhibiting a linear increase in memory usage. Finally, we conduct ablation studies to isolate the source of Sable’s performance gains and confirm its efficient computational memory usage. All experimental data, hyperparameters, and code for a frozen version of Sable used in this paper are available on our website: https://sites.google.com/view/sable-marl. An improved and maintained version of Sable is available in Mava: https://github.com/instadeepai/Mava.
Omayma Mahjoub, Sasha Abramowitz, Ruan de Kock, Wiem Khlifi, Simon du Toit, Jemma Daniel, Louay Ben Nessir, Louise Beyers, Claude Formanek, Liam Clark, Arnu Pretorius
ICML11
2025 Multi-Agent Reinforcement Learning with Selective State-Space Models
Jemma Daniel, Ruan de Kock, Louay Ben Nessir, Sasha Abramowitz, Omayma Mahjoub, Wiem Khlifi, Claude Formanek, Arnu Pretorius
AAMAS8
2025 Is an Exponentially Growing Action Space Really that Bad? Validating a Core Assumption for using Multi-Agent RL
Ruan de Kock, Arnu Pretorius, Jonathan Shock
AAMAS2
2025 Breaking the Performance Ceiling in Reinforcement Learning requires Inference Strategies
abstract
Reinforcement learning (RL) systems have countless applications, from energy-grid management to protein design. However, such real-world scenarios are often extremely difficult, combinatorial in nature, and require complex coordination between multiple agents. This level of complexity can cause even state-of-the-art RL systems, trained until convergence, to hit a performance ceiling which they are unable to break out of with zero-shot inference. Meanwhile, many digital or simulation-based applications allow for an inference phase that utilises a specific time and compute budget to explore multiple attempts before outputting a final solution. In this work, we show that such an inference phase employed at execution time, and the choice of a corresponding inference strategy, are key to breaking the performance ceiling observed in complex multi-agent RL problems. Our main result is striking: we can obtain up to a 126% and, on average, a 45% improvement over the previous state-of-the-art across 17 tasks, using only a couple seconds of extra wall-clock time during execution. We also demonstrate promising compute scaling properties, supported by over 60k experiments, making it the largest study on inference strategies for complex RL to date. We make all of our experimental data and code available.
Félix Chalumeau, Daniel Rajaonarivonivelomanantsoa, Ruan de Kock, Claude Formanek, Sasha Abramowitz, Omayma Mahjoub, Wiem Khlifi, Simon du Toit, Louay Ben Nessir, Refiloe Shabe, Arnol Fokam, Siddarth Singh, Ulrich A. Mbou Sob, Arnu Pretorius
NeurIPS14
2025 Memory-Enhanced Neural Solvers for Routing Problems
abstract
Routing Problems are central to many real-world applications, yet remain challenging due to their (NP-)hard nature. Amongst existing approaches, heuristics often offer the best trade-off between quality and scalability, making them suitable for industrial use. While Reinforcement Learning (RL) offers a flexible framework for designing heuristics, its adoption over handcrafted heuristics remains incomplete. Existing learned methods still lack the ability to adapt to specific instances and fully leverage the available computational budget. Current best methods either rely on a collection of pre-trained policies, or on RL fine-tuning; hence failing to fully utilize newly available information within the constraints of the budget. In response, we present MEMENTO, an approach that leverages memory to improve the search of neural solvers at inference. MEMENTO updates the action distribution dynamically based on the outcome of previous decisions. We validate its effectiveness on Traveling Salesman and Capacitated Vehicle Routing problems, demonstrating its superiority over tree-search and policy-gradient fine-tuning; and showing that it can be zero-shot combined with diversity-based solvers. We successfully train all RL auto-regressive solvers on large instances, and verify MEMENTO's scalability and data-efficiency: pushing the state-of-the-art on 11 out of 12 evaluated tasks.
Félix Chalumeau, Refiloe Shabe, Noah de Nicola, Arnu Pretorius, Tom Barrett, Nathan Grinsztajn
NeurIPS4
2025 Oryx: a Scalable Sequence Model for Many-Agent Coordination in Offline MARL
abstract
A key challenge in offline multi-agent reinforcement learning (MARL) is achieving effective many-agent multi-step coordination in complex environments. In this work, we propose Oryx, a novel algorithm for offline cooperative MARL to directly address this challenge. Oryx adapts the recently proposed retention-based architecture Sable and combines it with a sequential form of implicit constraint Q-learning (ICQ), to develop a novel offline autoregressive policy update scheme. This allows Oryx to solve complex coordination challenges while maintaining temporal coherence over long trajectories. We evaluate Oryx across a diverse set of benchmarks from prior works—SMAC, RWARE, and Multi-Agent MuJoCo—covering tasks of both discrete and continuous control, varying in scale and difficulty. Oryx achieves state-of-the-art performance on more than 80% of the 65 tested datasets, outperforming prior offline MARL methods and demonstrating robust generalisation across domains with many agents and long horizons. Finally, we introduce new datasets to push the limits of many-agent coordination in offline MARL, and demonstrate Oryx's superior ability to scale effectively in such settings.
Claude Formanek, Omayma Mahjoub, Louay Ben Nessir, Sasha Abramowitz, Ruan de Kock, Wiem Khlifi, Daniel Rajaonarivonivelomanantsoa, Simon du Toit, Arnol Fokam, Siddarth Singh, Ulrich A. Mbou Sob, Félix Chalumeau, Arnu Pretorius
NeurIPS13
2024 Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX
abstract
Open-source reinforcement learning (RL) environments have played a crucial role in driving progress in the development of AI algorithms. In modern RL research, there is a need for simulated environments that are performant, scalable, and modular to enable their utilization in a wider range of potential real-world applications. Therefore, we present Jumanji, a suite of diverse RL environments specifically designed to be fast, flexible, and scalable. Jumanji provides a suite of environments focusing on combinatorial problems frequently encountered in industry, as well as challenging general decision-making tasks. By leveraging the efficiency of JAX and hardware accelerators like GPUs and TPUs, Jumanji enables rapid iteration of research ideas and large-scale experimentation, ultimately empowering more capable agents. Unlike existing RL environment suites, Jumanji is highly customizable, allowing users to tailor the initial state distribution and problem complexity to their needs. Furthermore, we provide actor-critic baselines for each environment, accompanied by preliminary findings on scaling and generalization scenarios. Jumanji aims to set a new standard for speed, adaptability, and scalability of RL environments.
Clément Bonnet, Daniel Luo, Donal Byrne, Shikha Surana, Sasha Abramowitz, Paul Duckworth, Vincent Coyette, Laurence Illing Midgley, Elshadai Tegegn, Tristan Kalloniatis, Omayma Mahjoub, Matthew Macfarlane, Andries P. Smit, Nathan Grinsztajn, Raphaël Boige, Cemlyn N. Waters, Mohamed A. Mimouni, Ulrich A. Mbou Sob, Ruan de Kock, Siddarth Singh, Daniel Furelos-Blanco, Victor Le, Arnu Pretorius, Alexandre Laterre
ICLR23
2024 Should we be going MAD? A Look at Multi-Agent Debate Strategies for LLMs
abstract
Recent advancements in large language models (LLMs) underscore their potential for responding to inquiries in various domains. However, ensuring that generative agents provide accurate and reliable answers remains an ongoing challenge. In this context, multi-agent debate (MAD) has emerged as a promising strategy for enhancing the truthfulness of LLMs. We benchmark a range of debating and prompting strategies to explore the trade-offs between cost, time, and accuracy. Importantly, we find that multi-agent debating systems, in their current form, do not reliably outperform other proposed prompting strategies, such as self-consistency and ensembling using multiple reasoning paths. However, when performing hyperparameter tuning, several MAD systems, such as Multi-Persona, perform better. This suggests that MAD protocols might not be inherently worse than other approaches, but that they are more sensitive to different hyperparameter settings and difficult to optimize. We build on these results to offer insights into improving debating strategies, such as adjusting agent agreement levels, which can significantly enhance performance and even surpass all other non-debate protocols we evaluated. We provide an open-source repository to the community with several state-of-the-art protocols together with evaluation scripts to benchmark across popular research datasets.
Andries P. Smit, Nathan Grinsztajn, Paul Duckworth, Thomas D. Barrett, Arnu Pretorius
ICML5
2024 Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation
abstract
Offline multi-agent reinforcement learning (MARL) is an emerging field with great promise for real-world applications. Unfortunately, the current state of research in offline MARL is plagued by inconsistencies in baselines and evaluation protocols, which ultimately makes it difficult to accurately assess progress, trust newly proposed innovations, and allow researchers to easily build upon prior work. In this paper, we firstly identify significant shortcomings in existing methodologies for measuring the performance of novel algorithms through a representative study of published offline MARL work. Secondly, by directly comparing to this prior work, we demonstrate that simple, well-implemented baselines can achieve state-of-the-art (SOTA) results across a wide range of tasks. Specifically, we show that on 35 out of 47 datasets used in prior work (almost 75\% of cases), we match or surpass the performance of the current purported SOTA. Strikingly, our baselines often substantially outperform these more sophisticated algorithms. Finally, we correct for the shortcomings highlighted from this prior work by introducing a straightforward standardised methodology for evaluation and by providing our baseline implementations with statistically robust results across several scenarios, useful for comparisons in future work. Our proposal includes simple and sensible steps that are easy to adopt, which in combination with solid baselines and comparative results, could substantially improve the overall rigour of empirical science in offline MARL moving forward.
Claude Formanek, Callum Rhys Tilbury, Louise Beyers, Jonathan Shock, Arnu Pretorius
NeurIPS5
2023 Nonparametric Boundary Geometry in Physics Informed Deep Learning
abstract
Engineering design problems frequently require solving systems of partial differential equations with boundary conditions specified on object geometries in the form of a triangular mesh. These boundary geometries are provided by a designer and are problem dependent. The efficiency of the design process greatly benefits from fast turnaround times when repeatedly solving PDEs on various geometries. However, most current work that uses machine learning to speed up the solution process relies heavily on a fixed parameterization of the geometry, which cannot be changed after training. This severely limits the possibility of reusing a trained model across a variety of design problems. In this work, we propose a novel neural operator architecture which accepts boundary geometry, in the form of triangular meshes, as input and produces an approximate solution to a given PDE as output. Once trained, the model can be used to rapidly estimate the PDE solution over a new geometry, without the need for retraining or representation of the geometry to a pre-specified parameterization.
Scott Alexander Cameron, Arnu Pretorius, Stephen J. Roberts
NeurIPS2
2023 Combinatorial Optimization with Policy Adaptation using Latent Space Search
abstract
Combinatorial Optimization underpins many real-world applications and yet, designing performant algorithms to solve these complex, typically NP-hard, problems remains a significant research challenge. Reinforcement Learning (RL) provides a versatile framework for designing heuristics across a broad spectrum of problem domains. However, despite notable progress, RL has not yet supplanted industrial solvers as the go-to solution. Current approaches emphasize pre-training heuristics that construct solutions, but often rely on search procedures with limited variance, such as stochastically sampling numerous solutions from a single policy, or employing computationally expensive fine-tuning of the policy on individual problem instances. Building on the intuition that performant search at inference time should be anticipated during pre-training, we propose COMPASS, a novel RL approach that parameterizes a distribution of diverse and specialized policies conditioned on a continuous latent space. We evaluate COMPASS across three canonical problems - Travelling Salesman, Capacitated Vehicle Routing, and Job-Shop Scheduling - and demonstrate that our search strategy (i) outperforms state-of-the-art approaches in 9 out of 11 standard benchmarking tasks and (ii) generalizes better, surpassing all other approaches on a set of 18 procedurally transformed instance distributions.
Félix Chalumeau, Shikha Surana, Clément Bonnet, Nathan Grinsztajn, Arnu Pretorius, Alexandre Laterre, Tom Barrett
NeurIPS5
2023 Scaling multi-agent reinforcement learning to full 11 versus 11 simulated robotic football
abstract
Abstract Robotic football has long been seen as a grand challenge in artificial intelligence. Despite recent success of learned policies over heuristics and handcrafted rules in general, current teams in the simulated RoboCup football leagues, where autonomous agents compete against each other, still rely on handcrafted strategies with only a few using reinforcement learning directly. This limits a learning agent’s ability to find stronger high-level strategies for the full game. In this paper, we show that it is possible for agents to learn competent football strategies on a full 22 player setting using limited computation resources (one GPU and one CPU), from tabula rasa through self-play. To do this, we build a 2D football simulator with faster simulation times than the RoboCup simulator. We propose various improvements to the standard single-agent PPO training algorithm which help it scale to our multi-agent setting. These improvements include (1) using a policy and critic network with an attention mechanism that scales linearly in the number of agents, (2) sharing networks between agents which allow for faster throughput using batching, and (3) using Polyak averaged opponents, league opponents and freezing the opponent team when necessary. We show through experimental results that stable training in the full 22 player setting is possible. Agents trained in the 22 player setting learn to defeat a variety of handcrafted strategies, and also achieve a higher win rate compared to agents trained in the 4 player setting and evaluated in the full game.
Andries P. Smit, Herman Arnold Engelbrecht, Willie Brink, Arnu Pretorius
Auton. Agents Multi Agent Syst.4
2022 Robust and Scalable SDE Learning: A Functional Perspective
Scott Alexander Cameron, Tyron Luke Cameron, Arnu Pretorius, Stephen J. Roberts
ICLR3
2022 Towards a Standardised Performance Evaluation Protocol for Cooperative MARL
abstract
Multi-agent reinforcement learning (MARL) has emerged as a useful approach to solving decentralised decision-making problems at scale. Research in the field has been growing steadily with many breakthrough algorithms proposed in recent years. In this work, we take a closer look at this rapid development with a focus on evaluation methodologies employed across a large body of research in cooperative MARL. By conducting a detailed meta-analysis of prior work, spanning 75 papers accepted for publication from 2016 to 2022, we bring to light worrying trends that put into question the true rate of progress. We further consider these trends in a wider context and take inspiration from single-agent RL literature on similar issues with recommendations that remain applicable to MARL. Combining these recommendations, with novel insights from our analysis, we propose a standardised performance evaluation protocol for cooperative MARL. We argue that such a standard protocol, if widely adopted, would greatly improve the validity and credibility of future research, make replication and reproducibility easier, as well as improve the ability of the field to accurately gauge the rate of progress over time by being able to make sound comparisons across different works. Finally, we release our meta-analysis data publicly on our project website for future research on evaluation accompanied by our open-source evaluation tools repository.
Rihab Gorsane, Omayma Mahjoub, Ruan de Kock, Roland Dubb, Siddarth Singh, Arnu Pretorius
NeurIPS6
2022 Universally Expressive Communication in Multi-Agent Reinforcement Learning
abstract
Allowing agents to share information through communication is crucial for solving complex tasks in multi-agent reinforcement learning. In this work, we consider the question of whether a given communication protocol can express an arbitrary policy. By observing that many existing protocols can be viewed as instances of graph neural networks (GNNs), we demonstrate the equivalence of joint action selection to node labelling. With standard GNN approaches provably limited in their expressive capacity, we draw from existing GNN literature and consider augmenting agent observations with: (1) unique agent IDs and (2) random noise. We provide a theoretical analysis as to how these approaches yield universally expressive communication, and also prove them capable of targeting arbitrary sets of actions for identical agents. Empirically, these augmentations are found to improve performance on tasks where expressive communication is required, whilst, in general, the optimal communication protocol is found to be task-dependent.
Matthew Morris, Thomas D. Barrett, Arnu Pretorius
NeurIPS3
2020 A game-theoretic analysis of networked system control for common-pool resource management using multi-agent reinforcement learning
abstract
Multi-agent reinforcement learning has recently shown great promise as an approach to networked system control. Arguably, one of the most difficult and important tasks for which large scale networked system control is applicable is common-pool resource management. Crucial common-pool resources include arable land, fresh water, wetlands, wildlife, fish stock, forests and the atmosphere, of which proper management is related to some of society's greatest challenges such as food security, inequality and climate change. Here we take inspiration from a recent research program investigating the game-theoretic incentives of humans in social dilemma situations such as the well-known \textit{tragedy of the commons}. However, instead of focusing on biologically evolved human-like agents, our concern is rather to better understand the learning and operating behaviour of engineered networked systems comprising general-purpose reinforcement learning agents, subject only to nonbiological constraints such as memory, computation and communication bandwidth. Harnessing tools from empirical game-theoretic analysis, we analyse the differences in resulting solution concepts that stem from employing different information structures in the design of networked multi-agent systems. These information structures pertain to the type of information shared between agents as well as the employed communication protocol and network topology. Our analysis contributes new insights into the consequences associated with certain design choices and provides an additional dimension of comparison between systems beyond efficiency, robustness, scalability and mean control performance.
Arnu Pretorius, Scott Alexander Cameron, Elan Van Biljon, Tom Makkink, Shahil Mawjee, Jeremy du Plessis, Jonathan Shock, Alexandre Laterre, Karim Beguir
NeurIPS1
2020 If dropout limits trainable depth, does critical initialisation still matter? A large-scale statistical analysis on ReLU networks
Arnu Pretorius, Elan Van Biljon, Benjamin van Niekerk, Ryan Eloff, Matthew Reynard, Steven James 0001, Benjamin Rosman, Herman Kamper, Steve Kroon
Pattern Recognit. Lett.1
2020 On the expected behaviour of noise regularised deep neural networks as Gaussian processes
Arnu Pretorius, Herman Kamper, Steve Kroon
Pattern Recognit. Lett.1
2019 Unsupervised Acoustic Unit Discovery for Speech Synthesis Using Discrete Latent-Variable Neural Networks
abstract
For our submission to the ZeroSpeech 2019 challenge, we apply discrete latent-variable neural networks to unlabelled speech and use the discovered units for speech synthesis. Unsupervised discrete subword modelling could be useful for studies of phonetic category learning in infants or in low-resource speech technology requiring symbolic input. We use an autoencoder (AE) architecture with intermediate discretisation. We decouple acoustic unit discovery from speaker modelling by conditioning the AE's decoder on the training speaker identity. At test time, unit discovery is performed on speech from an unseen speaker, followed by unit decoding conditioned on a known target speaker to obtain reconstructed filterbanks. This output is fed to a neural vocoder to synthesise speech in the target speaker's voice. For discretisation, categorical variational autoencoders (CatVAEs), vector-quantised VAEs (VQ-VAEs) and straight-through estimation are compared at different compression levels on two languages. Our final model uses convolutional encoding, VQ-VAE discretisation, deconvolutional decoding and an FFTNet vocoder. We show that decoupled speaker conditioning intrinsically improves discrete acoustic representations, yielding competitive synthesis quality compared to the challenge baseline.
Ryan Eloff, André Nortje, Benjamin van Niekerk, Avashna Govender, Leanne Nortje, Arnu Pretorius, Elan Van Biljon, Ewald van der Westhuizen, Lisa van Staden, Herman Kamper
INTERSPEECH6
2018 Learning Dynamics of Linear Denoising Autoencoders
abstract
Denoising autoencoders (DAEs) have proven useful for unsupervised representation learning, but a thorough theoretical understanding is still lacking of how the input noise influences learning. Here we develop theory for how noise influences learning in DAEs. By focusing on linear DAEs, we are able to derive analytic expressions that exactly describe their learning dynamics. We verify our theoretical predictions with simulations as well as experiments on MNIST and CIFAR-10. The theory illustrates how, when tuned correctly, noise allows DAEs to ignore low variance directions in the inputs while learning to reconstruct them. Furthermore, in a comparison of the learning dynamics of DAEs to standard regularised autoencoders, we show that noise has a similar regularisation effect to weight decay, but with faster training dynamics. We also show that our theoretical predictions approximate learning dynamics on real-world data and qualitatively match observed dynamics in nonlinear DAEs.
Arnu Pretorius, Steve Kroon, Herman Kamper
ICML1
2018 Critical initialisation for deep signal propagation in noisy rectifier neural networks
abstract
Stochastic regularisation is an important weapon in the arsenal of a deep learning practitioner. However, despite recent theoretical advances, our understanding of how noise influences signal propagation in deep neural networks remains limited. By extending recent work based on mean field theory, we develop a new framework for signal propagation in stochastic regularised neural networks. Our \textit{noisy signal propagation} theory can incorporate several common noise distributions, including additive and multiplicative Gaussian noise as well as dropout. We use this framework to investigate initialisation strategies for noisy ReLU networks. We show that no critical initialisation strategy exists using additive noise, with signal propagation exploding regardless of the selected noise distribution. For multiplicative noise (e.g.\ dropout), we identify alternative critical initialisation strategies that depend on the second moment of the noise distribution. Simulations and experiments on real-world data confirm that our proposed initialisation is able to stably propagate signals in deep networks, while using an initialisation disregarding noise fails to do so. Furthermore, we analyse correlation dynamics between inputs. Stronger noise regularisation is shown to reduce the depth to which discriminatory information about the inputs to a noisy ReLU network is able to propagate, even when initialised at criticality. We support our theoretical predictions for these trainable depths with simulations, as well as with experiments on MNIST and CIFAR-10.
Arnu Pretorius, Elan Van Biljon, Steve Kroon, Herman Kamper
NeurIPS1