Qiyang Li

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21ranked-venue papers
8as first author
17since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 8 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 AdaFuse: Accelerating Dynamic Adapter Inference via Token-Level Pre-Gating and Fused Kernel Optimization
abstract
The integration of dynamic, sparse structures like Mixture-of-Experts (MoE) with parameter-efficient adapters (e.g., LoRA) is a powerful technique for enhancing Large Language Models (LLMs). However, this architectural enhancement comes at a steep cost: despite minimal increases in computational load, the inference latency often skyrockets, leading to decoding speeds slowing by over 2.5 times. Through a fine-grained performance analysis, we pinpoint the primary bottleneck not in the computation itself, but in the severe overhead from fragmented, sequential CUDA kernel launches required for conventional dynamic routing. To address this challenge, we introduce AdaFuse, a framework built on a tight co-design between the algorithm and the underlying hardware system to enable efficient dynamic adapter execution. Departing from conventional layer-wise or block-wise routing, AdaFuse employs a token-level pre-gating strategy, which makes a single, global routing decision for all adapter layers before a token is processed. This ``decide-once, apply-everywhere'' approach effectively staticizes the execution path for each token, creating an opportunity for holistic optimization. We capitalize on this by developing a custom CUDA kernel that performs a fused switching operation, merging the parameters of all selected LoRA adapters into the backbone model in a single, efficient pass. Experimental results on popular open-source LLMs show that AdaFuse achieves accuracy on par with state-of-the-art dynamic adapters while drastically cutting decoding latency by a factor of over 2.4x, thereby bridging the gap between model capability and inference efficiency.
Qiyang Li, Yuchen Li 0006, Hengyi Cai, Shuaiqiang Wang, Linghe Kong, Guihai Chen, Dawei Yin 0001
AAAI1
2026 IAEC-DepressNet: Identity-Adaptive and Emotionally Consistent Multimodal Depression Detection Network
Qiyang Li, Jiangxin Gao, Xiaohu Shi
Multim. Syst.2
2026 DPCA-Net: Dual-Prototype Consistency Alignment Network for Robust Multimodal Few-Shot Action Recognition
abstract
Few-shot action recognition seeks to recognize novel actions with limited labeled examples. While dual-modal approaches incorporating video and textual modalities offer enhanced semantic context, existing methods often rely on naive feature fusion strategies, failing to capture deep semantic correlations across modalities and limiting generalization. We propose DPCA-Net, a dual-modal metric learning framework that constructs a unified dual-prototype consistency alignment space. DPCA-Net explicitly models distributional, structural, and metric consistency across modalities to enhance prototype quality and similarity estimation. It integrates three core components: (1) Frame-wise Text-guided Modeling (FTM), which uses conditional prompt learning to embed video frame-level visual features into the textual space, achieving structural consistency; (2) Dual-Modal Metric Learning via dual-path Dynamic Time Warping (Dual-DTW), jointly aligning visual and cross-modal prototypes to ensure metric consistency; and (3) Distribution Consistency Mapping (DCM), which leverages Maximum Mean Discrepancy and cosine similarity to align support-query distributions and reinforce representation robustness. Extensive experiments on three benchmark datasets show that DPCA-Net consistently outperforms prior methods. It surpasses CLIP-FSAR by 1.3%–2.7%, achieving 89.7% (1-shot) on Kinetics and 99.12% (5-shot) on UCF-101. These results highlight the effectiveness of consistency-driven prototype alignment for robust and generalizable cross-modal few-shot action recognition.
Qiyang Li, Xingwang Cai, Deyin Ma, Xiaohu Shi
IEEE Trans. Circuits Syst. Video Technol.3
2026 FlexSpec: Frozen Drafts Meet Evolving Targets in Edge-Cloud Collaborative LLM Speculative Decoding
abstract
Deploying large language models (LLMs) in mobile and edge computing environments is constrained by limited on-device resources, scarce wireless bandwidth, and frequent model evolution. Although edge-cloud collaborative inference with speculative decoding (SD) can reduce end-to-end latency by executing a lightweight draft model at the edge and verifying it with a cloud-side target model, existing frameworks fundamentally rely on tight coupling between the two models. Consequently, repeated model synchronization introduces excessive communication overhead, increasing end-to-end latency, and ultimately limiting the scalability of SD in edge environments. To address these limitations, we propose FlexSpec, a communication-efficient collaborative inference framework tailored for evolving edge-cloud systems. The core design of FlexSpec is a shared-backbone architecture that allows a single and static edge-side draft model to remain compatible with a large family of evolving cloud-side target models. By decoupling edge deployment from cloud-side model updates, FlexSpec eliminates the need for edge-side retraining or repeated model downloads, substantially reducing communication and maintenance costs. Furthermore, to accommodate time-varying wireless conditions and heterogeneous device constraints, we develop a channel-aware adaptive speculation mechanism that dynamically adjusts the speculative draft length based on real-time channel state information and device energy budgets. Extensive experiments demonstrate that FlexSpec achieves superior performance compared to conventional SD approaches in terms of inference efficiency.
Yuchen Li 0006, Zhonghao Lyu, Qiyang Li, Hengyi Cai, Lingyong Yan, Shuaiqiang Wang, Jiashu Zhao, Guangxu Zhu, Linghe Kong, Guihai Chen, Haoyi Xiong, Dawei Yin 0001
IEEE Trans. Mob. Comput.4
2025 Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Data
abstract
The modern paradigm in machine learning involves pre-training on diverse data, followed by task-specific fine-tuning. In reinforcement learning (RL), this translates to learning via offline RL on a diverse historical dataset, followed by rapid online RL fine-tuning using interaction data. Most RL fine-tuning methods require continued training on offline data for stability and performance. However, this is undesirable because training on diverse offline data is slow and expensive for large datasets, and should, in principle, also limit the performance improvement possible because of constraints or pessimism on offline data. In this paper, we show that retaining offline data is unnecessary as long as we use a properly-designed online RL approach for fine-tuning offline RL initializations. To build this approach, we start by analyzing the role of retaining offline data in online fine-tuning. We find that continued training on offline data is mostly useful for preventing a sudden divergence in the value function at the onset of fine-tuning, caused by a distribution mismatch between the offline data and online rollouts. This divergence typically results in unlearning and forgetting the benefits of offline pre-training. Our approach, Warm-start RL (WSRL), mitigates the catastrophic forgetting of pre-trained initializations using a very simple idea. WSRL employs a warmup phase that seeds the online RL run with a very small number of rollouts from the pre-trained policy to do fast online RL. The data collected during warmup bridges the distribution mismatch, and helps ``recalibrate'' the offline Q-function to the online distribution, allowing us to completely discard offline data without destabilizing the online RL fine-tuning. We show that WSRL is able to fine-tune without retaining any offline data, and is able to learn faster and attains higher performance than existing algorithms irrespective of whether they do or do not retain offline data.
Andy Peng, Qiyang Li, Sergey Levine, Aviral Kumar
ICLR3
2025 Flow Q-Learning
abstract
We present flow Q-learning (FQL), a simple and performant offline reinforcement learning (RL) method that leverages an expressive flow-matching policy to model arbitrarily complex action distributions in data. Training a flow policy with RL is a tricky problem, due to the iterative nature of the action generation process. We address this challenge by training an expressive one-step policy with RL, rather than directly guiding an iterative flow policy to maximize values. This way, we can completely avoid unstable recursive backpropagation, eliminate costly iterative action generation at test time, yet still mostly maintain expressivity. We experimentally show that FQL leads to strong performance across 73 challenging state- and pixel-based OGBench and D4RL tasks in offline RL and offline-to-online RL.
Seohong Park, Qiyang Li, Sergey Levine
ICML2
2025 Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration
abstract
Unsupervised pretraining has been transformative in many supervised domains. However, applying such ideas to reinforcement learning (RL) presents a unique challenge in that fine-tuning does not involve mimicking task-specific data, but rather exploring and locating the solution through iterative self-improvement. In this work, we study how unlabeled offline trajectory data can be leveraged to learn efficient exploration strategies. While prior data can be used to pretrain a set of low-level skills, or as additional off-policy data for online RL, it has been unclear how to combine these ideas effectively for online exploration. Our method SUPE (Skills from Unlabeled Prior data for Exploration) demonstrates that a careful combination of these ideas compounds their benefits. Our method first extracts low-level skills using a variational autoencoder (VAE), and then pseudo-labels unlabeled trajectories with optimistic rewards and high-level action labels, transforming prior data into high-level, task-relevant examples that encourage novelty-seeking behavior. Finally, SUPE uses these transformed examples as additional off-policy data for online RL to learn a high-level policy that composes pretrained low-level skills to explore efficiently. In our experiments, SUPE consistently outperforms prior strategies across a suite of 42 long-horizon, sparse-reward tasks.
Max Wilcoxson, Qiyang Li, Kevin Frans, Sergey Levine
ICML2
2025 Learning Visuotactile Skills With Two Multifingered Hands
abstract
Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hands and visuotactile data. Two significant challenges exist: the lack of an affordable and accessible teleoperation system suitable for a dual-arm setup with multifingered hands, and the scarcity of multifingered hand hardware equipped with touch sensing. To tackle the first challenge, we develop HATO, a low-cost hands-arms teleoperation system that leverages off-the-shelf electronics, complemented with a software suite that enables efficient data collection; the comprehensive software suite also supports multimodal data processing, scalable policy learning, and smooth policy deployment. To tackle the latter challenge, we introduce a novel hardware adaptation by repurposing two prosthetic hands equipped with touch sensors for research. Using visuotactile data collected from our system, we learn skills to complete long-horizon, high-precision tasks which are difficult to achieve without multifingered dexterity and touch feedback. Furthermore, we empirically investigate the effects of dataset size, sensing modality, and visual input preprocessing on policy learning. Our results mark a promising step forward in bimanual multifingered manipulation from visuotactile data. Videos, code, and datasets can be found here.
Toru Lin, Qiyang Li, Haozhi Qi, Brent Yi, Sergey Levine, Jitendra Malik
ICRA3
2025 Reinforcement Learning with Action Chunking
abstract
We present Q-chunking, a simple yet effective recipe for improving reinforcement learning (RL) algorithms for long-horizon, sparse-reward tasks. Our recipe is designed for the offline-to-online RL setting, where the goal is to leverage an offline prior dataset to maximize the sample-efficiency of online learning. Effective exploration and sample-efficient learning remain central challenges in this setting, as it is not obvious how the offline data should be utilized to acquire a good exploratory policy. Our key insight is that action chunking, a technique popularized in imitation learning where sequences of future actions are predicted rather than a single action at each timestep, can be applied to temporal difference (TD)-based RL methods to mitigate the exploration challenge. Q-chunking adopts action chunking by directly running RL in a *chunked* action space, enabling the agent to (1) leverage temporally consistent behaviors from offline data for more effective online exploration and (2) use unbiased $n$-step backups for more stable and efficient TD learning. Our experimental results demonstrate that Q-chunking exhibits strong offline performance and online sample efficiency, outperforming prior best offline-to-online methods on a range of long-horizon, sparse-reward manipulation tasks.
Qiyang Li, Sergey Levine
NeurIPS1
2024 OpenEQA: Embodied Question Answering in the Era of Foundation Models
abstract
We present a modern formulation of Embodied Question Answering (EQA) as the task of understanding an environment well enough to answer questions about it in natural language. An agent can achieve such an understanding by either drawing upon episodic memory, exemplified by agents on smart glasses, or by actively exploring the environment, as in the case of mobile robots. We accompany our formulation with OpenEQA - the first open-vocabulary benchmark dataset for EQA supporting both episodic memory and active exploration use cases. OpenEQA contains over 1600 high-quality human generated questions drawn from over 180 real-world environments. In addition to the dataset, we also provide an automatic LLM-powered evaluation protocol that has excellent correlation with human judgement. Using this dataset and evaluation protocol, we evaluate several state-of-the-art foundation models including GPT-4V, and find that they significantly lag behind human-level performance. Consequently, OpenEQA stands out as a straightforward, measurable, and practically rele-vant benchmark that poses a considerable challenge to current generation offoundation models. We hope this inspires and stimulates future research at the intersection of Embod-ied AI, conversational agents, and world models.
Arjun Majumdar, Anurag Ajay, Xiaohan Zhang 0002, Pranav Putta, Sriram Yenamandra, Mikael Henaff, Sneha Silwal, Paul McVay, Oleksandr Maksymets, Sergio Arnaud, Karmesh Yadav, Qiyang Li, Ben Newman, Mohit Sharma 0001, Vincent-Pierre Berges, Shiqi Zhang 0001, Pulkit Agrawal 0001, Yonatan Bisk, Dhruv Batra, Mrinal Kalakrishnan, Franziska Meier, Chris Paxton 0001, Alexander Sax, Aravind Rajeswaran
CVPR12
2024 Graph Contrastive Learning with Adversarial Structure Refinement (GCL-ASR)
abstract
The scarcity of labeled data in graph neural networks (GNNs) has driven the development of graph contrastive learning (GCL), which has become the most widely used method in unsupervised representation learning. At present, many GCL approaches in the literature utilize random dropout nodes, edges, and masking features to enhance the two views and subsequently enhance consistency between these views. Although this approach is commendable, it fails to address issues such as unequal edge distribution and the varying sensitivity of node training in different augmented views. Given the complex nature of graph data structures, this paper proposes a new GCL framework called Graph Contrastive Learning with Adversarial Structure Refinement (ASR), which explicitly accounts for the graph topology. Specifically, we employ Generative Adversarial Networks (GANs) as a view augmentation strategy to generate high-quality views. Additionally, we introduce a novel training method that incorporates node sensitivity as a regularization term to optimize the GCL training process. We conduct extensive experiments on eight benchmark datasets for node classification, and the results demonstrate that our method has achieved outstanding performance.
Jiangwen Chen, Kou Guang, Huang Yan, Qiyang Li, Tan Hao
ICDM4
2024 REFACTOR: Learning to Extract Theorems from Proofs
abstract
Human mathematicians are often good at recognizing modular and reusable theorems that make complex mathematical results within reach. In this paper, we propose a novel method called theoREm-from-prooF extrACTOR (REFACTOR) for training neural networks to mimic this ability in formal mathematical theorem proving. We show on a set of unseen proofs, REFACTOR is able to extract 19.6\% of the theorems that humans would use to write the proofs. When applying the model to the existing Metamath library, REFACTOR extracted 16 new theorems. With newly extracted theorems, we show that the existing proofs in the MetaMath database can be refactored. The new theorems are used very frequently after refactoring, with an average usage of 733.5 times, and help shorten the proof lengths. Lastly, we demonstrate that the prover trained on the new-theorem refactored dataset proves more test theorems and outperforms state-of-the-art baselines by frequently leveraging a diverse set of newly extracted theorems. Code can be found at https://github.com/jinpz/refactor.
Jin Peng Zhou, Yuhuai Wu, Qiyang Li, Roger B. Grosse
ICLR3
2023 Efficient Deep Reinforcement Learning Requires Regulating Overfitting
Qiyang Li, Aviral Kumar, Ilya Kostrikov, Sergey Levine
ICLR1
2023 Understanding the Complexity Gains of Single-Task RL with a Curriculum
abstract
Reinforcement learning (RL) problems can be challenging without well-shaped rewards. Prior work on provably efficient RL methods generally proposes to address this issue with dedicated exploration strategies. However, another way to tackle this challenge is to reformulate it as a multi-task RL problem, where the task space contains not only the challenging task of interest but also easier tasks that implicitly function as a curriculum. Such a reformulation opens up the possibility of running existing multi-task RL methods as a more efficient alternative to solving a single challenging task from scratch. In this work, we provide a theoretical framework that reformulates a single-task RL problem as a multi-task RL problem defined by a curriculum. Under mild regularity conditions on the curriculum, we show that sequentially solving each task in the multi-task RL problem is more computationally efficient than solving the original single-task problem, without any explicit exploration bonuses or other exploration strategies. We also show that our theoretical insights can be translated into an effective practical learning algorithm that can accelerate curriculum learning on simulated robotic tasks.
Qiyang Li, Yuexiang Zhai, Yi Ma 0001, Sergey Levine
ICML1
2023 Accelerating Exploration with Unlabeled Prior Data
abstract
Learning to solve tasks from a sparse reward signal is a major challenge for standard reinforcement learning (RL) algorithms. However, in the real world, agents rarely need to solve sparse reward tasks entirely from scratch. More often, we might possess prior experience to draw on that provides considerable guidance about which actions and outcomes are possible in the world, which we can use to explore more effectively for new tasks. In this work, we study how prior data without reward labels may be used to guide and accelerate exploration for an agent solving a new sparse reward task. We propose a simple approach that learns a reward model from online experience, labels the unlabeled prior data with optimistic rewards, and then uses it concurrently alongside the online data for downstream policy and critic optimization. This general formula leads to rapid exploration in several challenging sparse-reward domains where tabula rasa exploration is insufficient, including the AntMaze domain, Adroit hand manipulation domain, and a visual simulated robotic manipulation domain. Our results highlight the ease of incorporating unlabeled prior data into existing online RL algorithms, and the (perhaps surprising) effectiveness of doing so.
Qiyang Li, Dibya Ghosh, Amy Zhang 0001, Sergey Levine
NeurIPS1
2022 AdaCat: Adaptive categorical discretization for autoregressive models
abstract
Autoregressive generative models can estimate complex continuous data distributions, like trajectory rollouts in an RL environment, image intensities, and audio. Most state-of-the-art models discretize continuous data into several bins and use categorical distributions over the bins to approximate the continuous data distribution. The advantage is that the categorical distribution can easily express multiple modes and are straightforward to optimize. However, such approximation cannot express sharp changes in density without using significantly more bins, which makes it parameter inefficient. We propose an efficient, expressive, multimodal parameterization called Adaptive Categorical Discretization (AdaCat). AdaCat discretizes each dimension of an autoregressive model adaptively, which allows the model to allocate density to fine intervals of interest, improving parameter efficiency. AdaCat generalizes both categoricals and quantile-based regression. AdaCat is a simple add-on to any discretization-based distribution estimator. In experiments, AdaCat improves density estimation for real-world tabular data, images, audio, and trajectories, and improves planning in model-based offline RL.
Qiyang Li, Ajay Jain, Pieter Abbeel
UAI1
2021 Offline Reinforcement Learning as One Big Sequence Modeling Problem
abstract
Reinforcement learning (RL) is typically viewed as the problem of estimating single-step policies (for model-free RL) or single-step models (for model-based RL), leveraging the Markov property to factorize the problem in time. However, we can also view RL as a sequence modeling problem: predict a sequence of actions that leads to a sequence of high rewards. Viewed in this way, it is tempting to consider whether powerful, high-capacity sequence prediction models that work well in other supervised learning domains, such as natural-language processing, can also provide simple and effective solutions to the RL problem. To this end, we explore how RL can be reframed as "one big sequence modeling" problem, using state-of-the-art Transformer architectures to model distributions over sequences of states, actions, and rewards. Addressing RL as a sequence modeling problem significantly simplifies a range of design decisions: we no longer require separate behavior policy constraints, as is common in prior work on offline model-free RL, and we no longer require ensembles or other epistemic uncertainty estimators, as is common in prior work on model-based RL. All of these roles are filled by the same Transformer sequence model. In our experiments, we demonstrate the flexibility of this approach across imitation learning, goal-conditioned RL, and offline RL.
Michael Janner, Qiyang Li, Sergey Levine
NeurIPS2
2019 TimbreTron: A WaveNet(CycleGAN(CQT(Audio))) Pipeline for Musical Timbre Transfer
Sicong Huang 0001, Qiyang Li, Cem Anil, Xuchan Bao, Sageev Oore, Roger B. Grosse
ICLR (Poster)2
2019 Building a Winning Self-Driving Car in Six Months
abstract
The SAE AutoDrive Challenge is a three-year competition to develop a Level 4 autonomous vehicle by 2020. The first set of challenges were held in April of 2018 in Yuma, Arizona. Our team (aUToronto/Zeus) placed first. In this paper, we describe Zeus' complete system architecture and specialized algorithms that enabled us to win. We show that it is possible to develop a vehicle with basic autonomy features in just six months relying on simple, robust algorithms. We do not make use of a prior map. Instead, we have developed a multi-sensor visual localization solution. All the algorithms in the paper run in real-time using CPUs only. We also highlight the closed-loop performance of the system in detail in several experiments.
Keenan Burnett, Andreas Schimpe, Sepehr Samavi, Mona Gridseth, Chengzhi Winston Liu, Qiyang Li, Zachary Kroeze, Angela P. Schoellig
ICRA6
2019 Preventing Gradient Attenuation in Lipschitz Constrained Convolutional Networks
abstract
Lipschitz constraints under L2 norm on deep neural networks are useful for provable adversarial robustness bounds, stable training, and Wasserstein distance estimation. While heuristic approaches such as the gradient penalty have seen much practical success, it is challenging to achieve similar practical performance while provably enforcing a Lipschitz constraint. In principle, one can design Lipschitz constrained architectures using the composition property of Lipschitz functions, but Anil et al. recently identified a key obstacle to this approach: gradient norm attenuation. They showed how to circumvent this problem in the case of fully connected networks by designing each layer to be gradient norm preserving. We extend their approach to train scalable, expressive, provably Lipschitz convolutional networks. In particular, we present the Block Convolution Orthogonal Parameterization (BCOP), an expressive parameterization of orthogonal convolution operations. We show that even though the space of orthogonal convolutions is disconnected, the largest connected component of BCOP with 2n channels can represent arbitrary BCOP convolutions over n channels. Our BCOP parameterization allows us to train large convolutional networks with provable Lipschitz bounds. Empirically, we find that it is competitive with existing approaches to provable adversarial robustness and Wasserstein distance estimation.
Qiyang Li, Saminul Haque, Cem Anil, James Lucas, Roger B. Grosse, Jörn-Henrik Jacobsen
NeurIPS1
2017 Deep neural networks for improved, impromptu trajectory tracking of quadrotors
abstract
Trajectory tracking control for quadrotors is important for applications ranging from surveying and inspection, to film making. However, designing and tuning classical controllers, such as proportional-integral-derivative (PID) controllers, to achieve high tracking precision can be time-consuming and difficult, due to hidden dynamics and other non-idealities. The Deep Neural Network (DNN), with its superior capability of approximating abstract, nonlinear functions, proposes a novel approach for enhancing trajectory tracking control. This paper presents a DNN-based algorithm as an add-on module that improves the tracking performance of a classical feedback controller. Given a desired trajectory, the DNNs provide a tailored reference input to the controller based on their gained experience. The input aims to achieve a unity map between the desired and the output trajectory. The motivation for this work is an interactive “fly-as-you-draw” application, in which a user draws a trajectory on a mobile device, and a quadrotor instantly flies that trajectory with the DNN-enhanced control system. Experimental results demonstrate that the proposed approach improves the tracking precision for user-drawn trajectories after the DNNs are trained on selected periodic trajectories, suggesting the method's potential in real-world applications. Tracking errors are reduced by around 40-50% for both training and testing trajectories from users, highlighting the DNNs' capability of generalizing knowledge.
Qiyang Li, Jingxing Qian, Zining Zhu 0001, Xuchan Bao, Mohamed K. Helwa, Angela P. Schoellig
ICRA1