EDBT 2026 Demo / reviewers in the wild / expert
Joey Hong
dblp:188/6056
· DBLP profile ↗
18ranked-venue papers
14as first author
16since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 14 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Q-SFT: Q-Learning for Language Models via Supervised Fine-TuningabstractValue-based reinforcement learning (RL) can in principle learn effective policies for a wide range of multi-turn problems, from games to dialogue to robotic control, including via offline RL from static previously collected datasets. However, despite the widespread use of policy gradient methods to train large language models for single turn tasks (e.g., question answering), value-based methods for multi-turn RL in an off-policy or offline setting have proven particularly challenging to scale to the setting of large language models. This setting requires effectively leveraging pretraining, scaling to large architectures with billions of parameters, and training on large datasets, all of which represent major challenges for current value-based RL methods. In this work, we propose a novel offline RL algorithm that addresses these drawbacks, casting Q-learning as a modified supervised fine-tuning (SFT) problem where the probabilities of tokens directly translate to Q-values. In this way we obtain an algorithm that smoothly transitions from maximizing the likelihood of the data during pretraining to learning a near-optimal Q-function during finetuning. Our algorithm has strong theoretical foundations, enjoying performance bounds similar to state-of-the-art Q-learning methods, while in practice utilizing an objective that closely resembles SFT. Because of this, our approach can enjoy the full benefits of the pretraining of language models, without the need to reinitialize any weights before RL finetuning, and without the need to initialize new heads for predicting values or advantages. Empirically, we evaluate our method on both pretrained LLMs and VLMs, on a variety of tasks including both natural language dialogue and robotic manipulation and navigation from images. Joey Hong, Anca D. Dragan, Sergey Levine |
ICLR | 1 |
| 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language ModelsabstractLarge language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. Even the best current LLMs rarely ask clarifying questions, engage in explicit information gathering, or take actions that lead to better decisions after multiple turns. Reinforcement learning has the potential to leverage the powerful modeling capabilities of LLMs, as well as their internal representation of textual interactions, to create capable goal-directed language agents. This can enable intentional and temporally extended interactions, such as with humans, the emergence of complex skills such as persuasion, and long-horizon strategic behavior, such as in the context of games. Enabling this requires the community to develop reliable reinforcement learning algorithms for training LLMs. Developing such algorithms requires tasks that can gauge progress on algorithm design, provide accessible and reproducible evaluations for multi-turn interactions, and cover a range of task properties and challenges in improving reinforcement learning algorithms. Our paper introduces the LMRL-Gym benchmark for evaluating multi-turn RL for LLMs, together with an open-source research framework for getting started on multi-turn RL with offline value-based and online policy-based RL methods. Our benchmark consists of 3 Interactive Dialogue tasks and 5 RL Capability tests for a total of 8 tasks, which require multiple rounds of language interaction and cover a range of tasks in open-ended dialogue and text games. Marwa Abdulhai, Isadora White, Charlie Snell, Charles Sun, Joey Hong, Yuexiang Zhai, Kelvin Xu, Sergey Levine |
ICML | 5 |
| 2025 | Planning without Search: Refining Frontier LLMs with Offline Goal-Conditioned RLabstractLarge language models (LLMs) excel in tasks like question answering and dialogue, but complex tasks requiring interaction, such as negotiation and persuasion, require additional long-horizon reasoning and planning. Reinforcement learning (RL) fine-tuning can enable such planning in principle, but suffers from drawbacks that hinder scalability. In particular, multi-turn RL training incurs high memory and computational costs, which are exacerbated when training LLMs as policies. Furthermore, the largest LLMs do not expose the APIs necessary to be trained in such manner. As a result, modern methods to improve the reasoning of LLMs rely on sophisticated prompting mechanisms rather than RL fine-tuning. To remedy this, we propose a novel approach that uses goal-conditioned value functions to guide the reasoning of LLM agents, that scales even to large API-based models. These value functions predict how a task will unfold given an action, allowing the LLM agent to evaluate multiple possible outcomes, both positive and negative, to plan effectively. In addition, these value functions are trained over reasoning steps rather than full actions, to be a concise and light-weight module that facilitates decision-making in multi-turn interactions. We validate our method on tasks requiring interaction, including tool use, social deduction, and dialogue, demonstrating superior performance over both RL fine-tuning and prompting methods while maintaining efficiency and scalability. Joey Hong, Anca D. Dragan, Sergey Levine |
NeurIPS | 1 |
| 2024 | Offline RL with Observation Histories: Analyzing and Improving Sample ComplexityabstractOffline reinforcement learning (RL) can in principle synthesize more optimal behavior from a dataset consisting only of suboptimal trials. One way that this can happen is by "stitching" together the best parts of otherwise suboptimal trajectories that overlap on similar states, to create new behaviors where each individual state is in-distribution, but the overall returns are higher. However, in many interesting and complex applications, such as autonomous navigation and dialogue systems, the state is partially observed. Even worse, the state representation is unknown or not easy to define. In such cases, policies and value functions are often conditioned on observation histories instead of states. In these cases, it is not clear if the same kind of "stitching" is feasible at the level of observation histories, since two different trajectories would always have different histories, and thus "similar states" that might lead to effective stitching cannot be leveraged. Theoretically, we show that standard offline RL algorithms conditioned on observation histories suffer from poor sample complexity, in accordance with the above intuition. We then identify sufficient conditions under which offline RL can still be efficient -- intuitively, it needs to learn a compact representation of history comprising only features relevant for action selection. We introduce a bisimulation loss that captures the extent to which this happens, and propose that offline RL can explicitly optimize this loss to aid worst-case sample complexity. Empirically, we show that across a variety of tasks either our proposed loss improves performance, or the value of this loss is already minimized as a consequence of standard offline RL, indicating that it correlates well with good performance. Joey Hong, Anca D. Dragan, Sergey Levine |
ICLR | 1 |
| 2024 | ExeDec: Execution Decomposition for Compositional Generalization in Neural Program SynthesisabstractWhen writing programs, people have the ability to tackle a new complex task by decomposing it into smaller and more familiar subtasks. While it is difficult to measure whether neural program synthesis methods have similar capabilities, we can measure whether they compositionally generalize, that is, whether a model that has been trained on the simpler subtasks is subsequently able to solve more complex tasks. In this paper, we characterize several different forms of compositional generalization that are desirable in program synthesis, forming a meta-benchmark which we use to create generalization tasks for two popular datasets, RobustFill and DeepCoder. We then propose ExeDec, a novel decomposition-based synthesis strategy that predicts execution subgoals to solve problems step-by-step informed by program execution at each step. When used with Transformer models trained from scratch, ExeDec has better synthesis performance and greatly improved compositional generalization ability compared to baselines. Finally, we use our benchmarks to demonstrate that LLMs struggle to compositionally generalize when asked to do programming-by-example in a few-shot setting, but an ExeDec-style prompting approach can improve the generalization ability and overall performance. Kensen Shi, Joey Hong, Yinlin Deng, Manzil Zaheer, Charles Sutton |
ICLR | 2 |
| 2024 | Learning to Explore in POMDPs with Informational RewardsabstractStandard exploration methods typically rely on random coverage of the state space or coverage-promoting exploration bonuses. However, in partially observed settings, the biggest exploration challenge is often posed by the need to discover information-gathering strategies—e.g., an agent that has to navigate to a location in traffic might learn to first check traffic conditions and then choose a route. In this work, we design a POMDP agent that gathers information about the hidden state, using ideas from the meta-exploration literature. Our approach provides an exploration bonus that rewards the agent for gathering information about the state that is relevant for completing the task. While this requires the agent to know what this information is during training, it can obtained in several ways: in the most general case, off-policy algorithms can leverage knowledge about the entire trajectory to determine such information in hindsight, but the user can also provide prior knowledge (e.g., privileged information) to help inform the training process. Through experiments in several partially-observed environments, we find that our approach is competitive with prior methods when minimal exploration is needed, but substantially outperforms them when more complex strategies are required. Our algorithm also shows the ability to learn without any privileged information, by reasoning about the entire trajectory in hindsight and and effectively using any information it reveals about the hidden state. Annie Xie, Logan M. Bhamidipaty, Evan Zheran Liu, Joey Hong, Sergey Levine, Chelsea Finn |
ICML | 4 |
| 2023 | On the Sensitivity of Reward Inference to Misspecified Human Models
Joey Hong, Kush Bhatia, Anca D. Dragan |
ICLR | 1 |
| 2023 | Confidence-Conditioned Value Functions for Offline Reinforcement Learning
Joey Hong, Aviral Kumar, Sergey Levine |
ICLR | 1 |
| 2023 | Multi-Task Off-Policy Learning from Bandit FeedbackabstractMany practical problems involve solving similar tasks. In recommender systems, the tasks can be users with similar preferences; in search engines, the tasks can be items with similar affinities. To learn statistically efficiently, the tasks can be organized in a hierarchy, where the task affinity is captured using an unknown latent parameter. We study the problem of off-policy learning for similar tasks from logged bandit feedback. To solve the problem, we propose a hierarchical off-policy optimization algorithm HierOPO. The key idea is to estimate the task parameters using the hierarchy and then act pessimistically with respect to them. To analyze the algorithm, we develop novel Bayesian error bounds. Our bounds are the first in off-policy learning that improve with a more informative prior and capture statistical gains due to hierarchical models. Therefore, they are of a general interest. HierOPO also performs well in practice. Our experiments demonstrate the benefits of using the hierarchy over solving each task independently. Joey Hong, Branislav Kveton, Manzil Zaheer, Sumeet Katariya, Mohammad Ghavamzadeh |
ICML | 1 |
| 2023 | Learning to Influence Human Behavior with Offline Reinforcement LearningabstractWhen interacting with people, AI agents do not just influence the state of the world -- they also influence the actions people take in response to the agent, and even their underlying intentions and strategies. Accounting for and leveraging this influence has mostly been studied in settings where it is sufficient to assume that human behavior is near-optimal: competitive games, or general-sum settings like autonomous driving alongside human drivers. Instead, we focus on influence in settings where there is a need to capture human suboptimality. For instance, imagine a collaborative task in which, due either to cognitive biases or lack of information, people do not perform very well -- how could an agent influence them towards more optimal behavior? Assuming near-optimal human behavior will not work here, and so the agent needs to learn from real human data. But experimenting online with humans is potentially unsafe, and creating a high-fidelity simulator of the environment is often impractical. Hence, we focus on learning from an offline dataset of human-human interactions. Our observation is that offline reinforcement learning (RL) can learn to effectively influence suboptimal humans by extending and combining elements of observed human-human behavior. We demonstrate that offline RL can solve two challenges with effective influence. First, we show that by learning from a dataset of suboptimal human-human interaction on a variety of tasks -- none of which contains examples of successful influence -- an agent can learn influence strategies to steer humans towards better performance even on new tasks. Second, we show that by also modeling and conditioning on human behavior, offline RL can learn to affect not just the human's actions but also their underlying strategy, and adapt to changes in their strategy. Joey Hong, Sergey Levine, Anca D. Dragan |
NeurIPS | 1 |
| 2022 | Hierarchical Bayesian BanditsabstractMeta-, multi-task, and federated learning can be all viewed as solving similar tasks, drawn from a distribution that reflects task similarities. We provide a unified view of all these problems, as learning to act in a hierarchical Bayesian bandit. We propose and analyze a natural hierarchical Thompson sampling algorithm (HierTS) for this class of problems. Our regret bounds hold for many variants of the problems, including when the tasks are solved sequentially or in parallel; and show that the regret decreases with a more informative prior. Our proofs rely on a novel total variance decomposition that can be applied beyond our models. Our theory is complemented by experiments, which show that the hierarchy helps with knowledge sharing among the tasks. This confirms that hierarchical Bayesian bandits are a universal and statistically-efficient tool for learning to act with similar bandit tasks. Joey Hong, Branislav Kveton, Manzil Zaheer, Mohammad Ghavamzadeh |
AISTATS | 1 |
| 2022 | Thompson Sampling with a Mixture PriorabstractWe study Thompson sampling (TS) in online decision making, where the uncertain environment is sampled from a mixture distribution. This is relevant in multi-task learning, where a learning agent faces different classes of problems. We incorporate this structure in a natural way by initializing TS with a mixture prior, and call the resulting algorithm MixTS. To analyze MixTS, we develop a novel and general proof technique for analyzing the concentration of mixture distributions. We use it to derive Bayes regret bounds for MixTS in both linear bandits and finite-horizon reinforcement learning (RL). Our regret bounds reflect the structure of the mixture prior, and depend on the number of mixture components and their width. We demonstrate the empirical effectiveness of MixTS in synthetic and real-world experiments. Joey Hong, Branislav Kveton, Manzil Zaheer, Mohammad Ghavamzadeh, Craig Boutilier |
AISTATS | 1 |
| 2022 | Should I Run Offline Reinforcement Learning or Behavioral Cloning?
Aviral Kumar, Joey Hong, Anikait Singh, Sergey Levine |
ICLR | 2 |
| 2022 | Deep Hierarchy in BanditsabstractMean rewards of actions are often correlated. The form of these correlations may be complex and unknown a priori, such as the preferences of users for recommended products and their categories. To maximize statistical efficiency, it is important to leverage these correlations when learning. We formulate a bandit variant of this problem where the correlations of mean action rewards are represented by a hierarchical Bayesian model with latent variables. Since the hierarchy can have multiple layers, we call it deep. We propose a hierarchical Thompson sampling algorithm (HierTS) for this problem and show how to implement it efficiently for Gaussian hierarchies. The efficient implementation is possible due to a novel exact hierarchical representation of the posterior, which itself is of independent interest. We use this exact posterior to analyze the Bayes regret of HierTS. Our regret bounds reflect the structure of the problem, that the regret decreases with more informative priors, and can be recast to highlight reduced dependence on the number of actions. We confirm these theoretical findings empirically, in both synthetic and real-world experiments. Joey Hong, Branislav Kveton, Sumeet Katariya, Manzil Zaheer, Mohammad Ghavamzadeh |
ICML | 1 |
| 2021 | Non-Stationary Off-Policy OptimizationabstractOff-policy learning is a framework for evaluating and optimizing policies without deploying them, from data collected by another policy. Real-world environments are typically non-stationary and the offline learned policies should adapt to these changes. To address this challenge, we study the novel problem of off-policy optimization in piecewise-stationary contextual bandits. Our proposed solution has two phases. In the offline learning phase, we partition logged data into categorical latent states and learn a near-optimal sub-policy for each state. In the online deployment phase, we adaptively switch between the learned sub-policies based on their performance. This approach is practical and analyzable, and we provide guarantees on both the quality of off-policy optimization and the regret during online deployment. To show the effectiveness of our approach, we compare it to state-of-the-art baselines on both synthetic and real-world datasets. Our approach outperforms methods that act only on observed context. Joey Hong, Branislav Kveton, Manzil Zaheer, Yinlam Chow, Amr Ahmed 0001 |
AISTATS | 1 |
| 2021 | Latent Programmer: Discrete Latent Codes for Program SynthesisabstractA key problem in program synthesis is searching over the large space of possible programs. Human programmers might decide the high-level structure of the desired program before thinking about the details; motivated by this intuition, we consider two-level search for program synthesis, in which the synthesizer first generates a plan, a sequence of symbols that describes the desired program at a high level, before generating the program. We propose to learn representations of programs that can act as plans to organize such a two-level search. Discrete latent codes are appealing for this purpose, and can be learned by applying recent work on discrete autoencoders. Based on these insights, we introduce the Latent Programmer (LP), a program synthesis method that first predicts a discrete latent code from input/output examples, and then generates the program in the target language. We evaluate the LP on two domains, demonstrating that it yields an improvement in accuracy, especially on longer programs for which search is most difficult. Joey Hong, David Dohan, Rishabh Singh, Charles Sutton, Manzil Zaheer |
ICML | 1 |
| 2020 | Latent Bandits RevisitedabstractA latent bandit is a bandit problem where the learning agent knows reward distributions of arms conditioned on an unknown discrete latent state. The goal of the agent is to identify the latent state, after which it can act optimally. This setting is a natural midpoint between online and offline learning, where complex models can be learned offline and the agent identifies the latent state online. This is of high practical relevance, for instance in recommender systems. In this work, we propose general algorithms for latent bandits, based on both upper confidence bounds and Thompson sampling. The algorithms are contextual, and aware of model uncertainty and misspecification. We provide a unified theoretical analysis of our algorithms, which have lower regret than classic bandit policies when the number of latent states is smaller than actions. A comprehensive empirical study showcases the advantages of our approach. Joey Hong, Branislav Kveton, Manzil Zaheer, Yinlam Chow, Amr Ahmed 0001, Craig Boutilier |
NeurIPS | 1 |
| 2019 | Rules of the Road: Predicting Driving Behavior With a Convolutional Model of Semantic InteractionsabstractWe focus on the problem of predicting future states of entities in complex, real-world driving scenarios. Previous research has approached this problem via low-level signals to predict short time horizons, and has not addressed how to leverage key assets relied upon heavily by industry self-driving systems: (1) large 3D perception efforts which provide highly accurate 3D states of agents with rich attributes, and (2) detailed and accurate semantic maps of the environment (lanes, traffic lights, crosswalks, etc). We present a unified representation which encodes such high-level semantic information in a spatial grid, allowing the use of deep convolutional models to fuse complex scene context. This enables learning entity-entity and entity-environment interactions with simple, feed-forward computations in each timestep within an overall temporal model of an agent's behavior. We propose different ways of modelling the future as a {\em distribution} over future states using standard supervised learning. We introduce a novel dataset providing industry-grade rich perception and semantic inputs, and empirically show we can effectively learn fundamentals of driving behavior. Joey Hong, Benjamin Sapp, James Philbin |
CVPR | 1 |