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Sarath Pattathil

dblp:188/6329 · DBLP profile ↗
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10ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0001-7908-8209ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 4 since 2021Computer networks · 1Databases, data management, data science and information retrieval · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 58% Mathematical optimization · 42%
Artificial intelligence
3 papers
Reinforcement learning · 51% Optimization for machine learning · 25% Learning theory · 24%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › game dynamics › equilibrium convergence
last-iterate convergence
0.922020
Tight last-iterate convergence rates for no-regret learning in multi-player games · NeurIPS 2020
Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems · COLT 2020
Machine learning › Reinforcement learning › bandit
bandit feedback
0.812024
Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics · COLT 2024
Machine learning › Learning theory
online learning
0.812024
Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics · COLT 2024
Machine learning › Reinforcement learning
regret minimization
0.812024
Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics · COLT 2024
Algorithmic game theory and mechanism design › auction theory › bidding strategy
auto-bidding
0.812024
Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics · COLT 2024
Algorithmic game theory and mechanism design
online advertising
0.812024
Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics · COLT 2024
Machine learning › Optimization for machine learning › convex optimization
linear programming
0.712023
Revisiting the Linear-Programming Framework for Offline RL with General Function Approximation · ICML 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Revisiting the Linear-Programming Framework for Offline RL with General Function Approximation · ICML 2023
Machine learning › Reinforcement learning
sample efficiency
0.712023
Revisiting the Linear-Programming Framework for Offline RL with General Function Approximation · ICML 2023
Machine learning › Learning theory
generalization bounds
0.612022
What is a Good Metric to Study Generalization of Minimax Learners? · NeurIPS 2022
Machine learning › Optimization for machine learning
minimax optimization
0.612022
What is a Good Metric to Study Generalization of Minimax Learners? · NeurIPS 2022
Mathematical optimization › minimax optimization
convex-concave optimization
0.412020
Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems · COLT 2020
Mathematical optimization › continuous optimization
convex optimization
0.412020
Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems · COLT 2020
Mathematical optimization › continuous optimization › convex optimization › first-order methods
extragradient method
0.412020
Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems · COLT 2020
Mathematical optimization › continuous optimization › convex optimization
first-order methods
0.412020
Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems · COLT 2020
Algorithmic game theory and mechanism design
multi-player games
0.412020
Tight last-iterate convergence rates for no-regret learning in multi-player games · NeurIPS 2020
Mathematical optimization › gradient descent
optimistic gradient descent
0.412020
Tight last-iterate convergence rates for no-regret learning in multi-player games · NeurIPS 2020
Algorithmic game theory and mechanism design
regret minimization
0.412020
Tight last-iterate convergence rates for no-regret learning in multi-player games · NeurIPS 2020
Machine learning › Optimization for machine learning › minimax optimization
gradient descent ascent
0.212022
What is a Good Metric to Study Generalization of Minimax Learners? · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

gradient-based learning · 1.5bandit feedback · 1.5primal-dual optimization · 1.3linear programming · 1.3function approximation · 1.3gradient descent-max · 0.6gradient descent ascent · 0.6potential function analysis · 0.4optimistic gradient descent · 0.4lower bound construction · 0.4lower bound analysis · 0.4ergodic averaging · 0.4
YearPublicationVenuePosition
2024 Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics
abstract
We study a game between autobidding algorithms that compete in an online advertising platform. Each autobidder is tasked with maximizing its advertiser’s total value over multiple rounds of a repeated auction, subject to budget and return-on-investment constraints. We propose a gradient-based learning algorithm that is guaranteed to satisfy all constraints and achieves vanishing individual regret. Our algorithm uses only bandit feedback and can be used with the first- or second-price auction, as well as with any “intermediate” auction format. Our main result is that when these autobidders play against each other, the resulting expected liquid welfare over all rounds is at least half of the expected optimal liquid welfare achieved by any allocation. Our analysis holds whether or not the bidding dynamics converges to an equilibrium, side-stepping the dearth of provable convergence guarantees in the literature and the hardness result (Chen et al., 2021) which precludes such guarantees for budget-constrained second-price auctions. Our vanishing-regret result extends to an adversarial environment, without any assumptions on the other agents. We adopt a non-standard benchmark: the sequence of bids such that each bid $b_t$ maximizes value for the environment in round $t$. Hence, we side-step the impossibility results for the standard benchmark of best fixed bid (Balseiro and Gur, 2019). When there is only a budget constraint, our algorithm specializes to the autobidding algorithm from (Balseiro and Gur, 2019), and our guarantees specialize to the regret and liquid welfare guarantees from Gaitonde et al. (2023). While our approach to bounding liquid welfare shares a common high-level strategy with Gaitonde et al. (2023), handling the ROI constraint, and particularly both constraints jointly, introduces a variety of new technical challenges. These challenges necessitate a new algorithm, changes to the way liquid welfare bounds are established, and a different methodology for establishing regret properties.
Brendan Lucier, Sarath Pattathil, Aleksandrs Slivkins
COLT2
2023 Symmetric (Optimistic) Natural Policy Gradient for Multi-Agent Learning with Parameter Convergence
abstract
Multi-agent interactions are increasingly important in the context of reinforcement learning, and the theoretical foundations of policy gradient methods have attracted surging research interest. We investigate the global convergence of natural policy gradient (NPG) algorithms in multi-agent learning. We first show that vanilla NPG may not have parameter convergence, i.e., the convergence of the vector that parameterizes the policy, even when the payoffs are regularized (which enabled strong convergence guarantees in the policy space in the literature). This non-convergence of parameters leads to stability issues in learning, which becomes especially relevant in the function approximation setting, where we can only operate on low-dimensional parameters, instead of the high-dimensional policy. We then propose variants of the NPG algorithm, for several standard multi-agent learning scenarios: two-player zero-sum matrix and Markov games, and multi-player monotone games, with global last-iterate parameter convergence guarantees. We also generalize the results to certain function approximation settings. Note that in our algorithms, the agents take symmetric roles. Our results might also be of independent interest for solving nonconvex-nonconcave minimax optimization problems with certain structures. Simulations are also provided to corroborate our theoretical findings.
Sarath Pattathil, Kaiqing Zhang, Asuman E. Ozdaglar
AISTATS1
2023 Revisiting the Linear-Programming Framework for Offline RL with General Function Approximation
abstract
Offline reinforcement learning (RL) aims to find an optimal policy for sequential decision-making using a pre-collected dataset, without further interaction with the environment. Recent theoretical progress has focused on developing sample-efficient offline RL algorithms with various relaxed assumptions on data coverage and function approximators, especially to handle the case with excessively large state-action spaces. Among them, the framework based on the linear-programming (LP) reformulation of Markov decision processes has shown promise: it enables sample-efficient offline RL with function approximation, under only partial data coverage and realizability assumptions on the function classes, with favorable computational tractability. In this work, we revisit the LP framework for offline RL, and provide a new reformulation that advances the existing results in several aspects, relaxing certain assumptions and achieving optimal statistical rates in terms of sample size. Our key enabler is to introduce proper constraints in the reformulation, instead of using any regularization as in the literature, also with careful choices of the function classes and initial state distributions. We hope our insights bring into light the use of LP formulations and the induced primal-dual minimax optimization, in offline RL.
Asuman E. Ozdaglar, Sarath Pattathil, Jiawei Zhang 0007, Kaiqing Zhang
ICML2
2022 What is a Good Metric to Study Generalization of Minimax Learners?
abstract
Minimax optimization has served as the backbone of many machine learning problems. Although the convergence behavior of optimization algorithms has been extensively studied in minimax settings, their generalization guarantees, i.e., how the model trained on empirical data performs on the unseen testing data, have been relatively under-explored. A fundamental question remains elusive: What is a good metric to study generalization of minimax learners? In this paper, we aim to answer this question by first showing that primal risk, a universal metric to study generalization in minimization problems, fails in simple examples of minimax problems. Furthermore, another popular metric, the primal-dual risk, also fails to characterize the generalization behavior for minimax problems with nonconvexity, due to non-existence of saddle points. We thus propose a new metric to study generalization of minimax learners: the primal gap, to circumvent these issues. Next, we derive generalization bounds for the primal gap in nonconvex-concave settings. As byproducts of our analysis, we also solve two open questions: establishing generalization bounds for primal risk and primal-dual risk in this setting, and in the strong sense, i.e., without assuming that the maximization and expectation can be interchanged. Finally, we leverage this new metric to compare the generalization behavior of two popular algorithms - gradient descent-ascent (GDA) and gradient descent-max (GDMax) in minimax optimization.
Asuman E. Ozdaglar, Sarath Pattathil, Jiawei Zhang 0007, Kaiqing Zhang
NeurIPS2
2020 A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach
abstract
In this paper we consider solving saddle point problems using two variants of Gradient Descent-Ascent algorithms, Extra-gradient (EG) and Optimistic Gradient Descent Ascent (OGDA) methods. We show that both of these algorithms admit a unified analysis as approximations of the classical proximal point method for solving saddle point problems. This viewpoint enables us to develop a new framework for analyzing EG and OGDA for bilinear and strongly convex-strongly concave settings. Moreover, we use the proximal point approximation interpretation to generalize the results for OGDA for a wide range of parameters.
Aryan Mokhtari, Asuman E. Ozdaglar, Sarath Pattathil
AISTATS3
2020 Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems
abstract
In this paper we study the smooth convex-concave saddle point problem. Specifically, we analyze the last iterate convergence properties of the Extragradient (EG) algorithm. It is well known that the ergodic (averaged) iterates of EG converge at a rate of $O(1/T)$ (Nemirovski, 2004). In this paper, we show that the last iterate of EG converges at a rate of $O(1/\sqrt{T})$. To the best of our knowledge, this is the first paper to provide a convergence rate guarantee for the last iterate of EG for the smooth convex-concave saddle point problem. Moreover, we show that this rate is tight by proving a lower bound of $\Omega(1/\sqrt{T})$ for the last iterate. This lower bound therefore shows a quadratic separation of the convergence rates of ergodic and last iterates in smooth convex-concave saddle point problems.
Noah Golowich, Sarath Pattathil, Constantinos Daskalakis, Asuman E. Ozdaglar
COLT2
2020 Tight last-iterate convergence rates for no-regret learning in multi-player games
abstract
We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of O(1/√T) with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the O(1/√T) rate is tight for all p-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches.
Noah Golowich, Sarath Pattathil, Constantinos Daskalakis
NeurIPS2
2018 Persistence of the Jordan Center in Random Growing Trees
abstract
The Jordan center of a graph is defined as a vertex whose maximum distance to other nodes in the graph is minimal, and it finds applications in facility location and source detection problems. We study properties of the Jordan center in the case of random growing trees. In particular, we consider a regular tree graph on which an infection starts from a root node and then spreads along the edges of the graph according to various random spread models. For the Independent Cascade (IC) model and the discrete Susceptible Infected (SI) model, both of which are discrete time models, we show that as the infected subgraph grows with time, the Jordan center persists on a single vertex after a finite number of timesteps.
Sarath Pattathil, Nikhil Karamchandani, Dhruti Shah
ASONAM1
2017 Massive machine-type communication (mMTC) access with integrated authentication
abstract
We present a connection establishment protocol with integrated authentication, suited for Massive Machine-Type Communications (mMTC). The protocol is contention-based and its main feature is that a device contends with a unique signature that also enables the authentication of the device towards the network. The signatures are inspired by Bloom filters and are created based on the output of the MILENAGE authentication and encryption algorithm set, which is used in the authentication and security procedures in the LTE protocol family. We show that our method utilizes the system resources more efficiently, achieves lower latency of connection establishment for Poisson arrivals and allows a 87% signalling overhead reduction. An important conclusion is that the mMTC traffic benefits profoundly from integration of security features into the connection establishment/access protocols, instead of addressing them post-hoc, which has been a common practice.
Nuno Pratas, Sarath Pattathil, Cedomir Stefanovic, Petar Popovski
ICC2
2017 Optimal distributed scheduling for single-hop wireless networks
abstract
We consider the problem of optimal distributed scheduling for delay minimization in single-hop wireless networks. We focus on static scheduling policies, where the CSMA channel access rates are determined by the long-run traffic statistics, but not the instantaneous queue states. Such static scheduling is preferable over dynamic scheduling policies like max-weight when the traffic flows are heterogeneous. In this paper, we formulate the problem of optimizing the channel access rates of different links subject to an upper bound on the access rate of each link. This is a hard non-convex optimization. We propose an approximate solution that is asymptotically optimal in the limit as the maximum permissible channel access rate grows to infinity. We also study the role of the intra-queue scheduling policy. Specifically, we consider two policies: first come first served (FCFS) and pre-emptive last come first served (PLCFS). Analogous to the case of an M/G/1 queue, we show that PLCFS is preferable to FCFS for highly variable flows.
Sarath Pattathil, Jayakrishnan Nair 0001
WiOpt1