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Sadhana Kumaravel

dblp:188/9067 · DBLP profile ↗
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12ranked-venue papers
0as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Language models and text generation · 37% Information extraction and text analysis · 23% Optimization for machine learning · 15%
Human-computer interaction and pervasive computing
3 papers
Human-AI interaction · 61% Games and playful interaction · 33% Usability and user experience research · 6%

Topics — the 18 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model evaluation
0.912025
NESTFUL: A Benchmark for Evaluating LLMs on Nested Sequences of API Calls · EMNLP 2025
Natural language and speech › Information extraction and text analysis
event extraction
0.812024
CHRONOS: A Schema-Based Event Understanding and Prediction System · AAAI 2024
Natural language and speech › Information extraction and text analysis › event analysis
event prediction
0.812024
CHRONOS: A Schema-Based Event Understanding and Prediction System · AAAI 2024
Games and playful interaction › multiplayer games
cooperative games
0.722021
Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction · CHI 2021
Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract) · IJCAI 2021
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
commonsense knowledge
0.512021
Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines · AAAI 2021
Natural language and speech › Language models and text generation › text representation
contextualized word embeddings
0.512021
Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning · AAAI 2021
Machine learning › Representation and self-supervised learning › representation analysis
embedding evaluation
0.512021
Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning · AAAI 2021
Natural language and speech › Language models and text generation › LLM agents
text-based game agent
0.512021
Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines · AAAI 2021
Machine learning › Representation and self-supervised learning › word representation
word embedding
0.512021
Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning · AAAI 2021
Human-AI interaction
human-AI collaboration
0.512021
Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction · CHI 2021
Machine learning › Optimization for machine learning
alternating minimization
0.412019
Beyond Backprop: Online Alternating Minimization with Auxiliary Variables · ICML 2019
Machine learning › Optimization for machine learning
convergence analysis
0.412019
Beyond Backprop: Online Alternating Minimization with Auxiliary Variables · ICML 2019
Machine learning › Optimization for machine learning
stochastic optimization
0.412019
Beyond Backprop: Online Alternating Minimization with Auxiliary Variables · ICML 2019
Natural language and speech › Information extraction and text analysis
semantic role labeling
0.212016
Cross Sentence Inference for Process Knowledge · EMNLP 2016
Natural language and speech › Language models and text generation › code generation
API call generation
0.212024
API-BLEND: A Comprehensive Corpora for Training and Benchmarking API LLMs · ACL (1) 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning
0.112021
Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines · AAAI 2021
Usability and user experience research › user study
user perception study
0.112021
Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction · CHI 2021
Knowledge, reasoning and agents › Knowledge representation and reasoning
process knowledge
0.112016
Cross Sentence Inference for Process Knowledge · EMNLP 2016

Methods — techniques the papers use, named apart from their topics

benchmark construction · 1.7thematic analysis · 0.9survey · 0.9symbolic knowledge representation · 0.8language model · 0.8instruction tuning · 0.8user study · 0.5evocation dataset analysis · 0.5conditional probability probing · 0.5conceptnet · 0.5think-aloud study · 0.4backpropagation · 0.4auxiliary variable method · 0.4integer linear programming · 0.2
YearPublicationVenuePosition
2025 NESTFUL: A Benchmark for Evaluating LLMs on Nested Sequences of API Calls
abstract
Kinjal Basu, Ibrahim Abdelaziz, Kiran Kate, Mayank Agarwal, Maxwell Crouse, Yara Rizk, Kelsey Bradford, Asim Munawar, Sadhana Kumaravel, Saurabh Goyal, Xin Wang, Luis A. Lastras, Pavan Kapanipathi. Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing. 2025.
Kinjal Basu 0002, Ibrahim Abdelaziz, Kiran Kate, Mayank Agarwal, Maxwell Crouse, Yara Rizk, Kelsey Bradford, Asim Munawar, Sadhana Kumaravel, Saurabh Goyal, Luis A. Lastras, Pavan Kapanipathi
EMNLP9
2024 CHRONOS: A Schema-Based Event Understanding and Prediction System
abstract
Chronological and Hierarchical Reasoning Over Naturally Occurring Schemas (CHRONOS) is a system that combines language model-based natural language processing with symbolic knowledge representations to analyze and make predictions about newsworthy events. CHRONOS consists of an event-centric information extraction pipeline and a complex event schema instantiation and prediction system. Resulting predictions are detailed with arguments, event types from Wikidata, schema-based justifications, and source document provenance. We evaluate our system by its ability to capture the structure of unseen events described in news articles and make plausible predictions as judged by human annotators.
Maria Chang 0001, Achille Fokoue, Rosario Uceda-Sosa, Parul Awasthy, Ken Barker 0002, Sadhana Kumaravel, Oktie Hassanzadeh, Elton F. S. Soares, Debarun Bhattacharjya, Radu Florian, Salim Roukos
AAAI6
2024 API-BLEND: A Comprehensive Corpora for Training and Benchmarking API LLMs
abstract
Kinjal Basu, Ibrahim Abdelaziz, Subhajit Chaudhury, Soham Dan, Maxwell Crouse, Asim Munawar, Vernon Austel, Sadhana Kumaravel, Vinod Muthusamy, Pavan Kapanipathi, Luis Lastras. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
Kinjal Basu 0002, Ibrahim Abdelaziz, Subhajit Chaudhury, Soham Dan, Maxwell Crouse, Asim Munawar, Vernon Austel, Sadhana Kumaravel, Vinod Muthusamy, Pavan Kapanipathi, Luis A. Lastras
ACL (1)8
2022 DocAMR: Multi-Sentence AMR Representation and Evaluation
abstract
Tahira Naseem, Austin Blodgett, Sadhana Kumaravel, Tim O’Gorman, Young-Suk Lee, Jeffrey Flanigan, Ramón Astudillo, Radu Florian, Salim Roukos, Nathan Schneider. Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2022.
Tahira Naseem, Austin Blodgett, Sadhana Kumaravel, Tim O'Gorman, Young-Suk Lee 0001, Jeffrey Flanigan, Ramón Fernandez Astudillo, Radu Florian, Salim Roukos, Nathan Schneider 0001
NAACL-HLT3
2021 Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines
abstract
Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of infusing RL agents with commonsense knowledge. Such knowledge would allow agents to efficiently act in the world by pruning out implausible actions, and to perform look-ahead planning to determine how current actions might affect future world states. We design a new text-based gaming environment called TextWorld Commonsense (TWC) for training and evaluating RL agents with a specific kind of commonsense knowledge about objects, their attributes, and affordances. We also introduce several baseline RL agents which track the sequential context and dynamically retrieve the relevant commonsense knowledge from ConceptNet. We show that agents which incorporate commonsense knowledge in TWC perform better, while acting more efficiently. We conduct user-studies to estimate human performance on TWC and show that there is ample room for future improvement.
Keerthiram Murugesan, Mattia Atzeni, Pavan Kapanipathi, Pushkar Shukla, Sadhana Kumaravel, Gerald Tesauro, Kartik Talamadupula, Mrinmaya Sachan, Murray Campbell
AAAI5
2021 Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning
abstract
Human judgments of word similarity have been a popular method of evaluating the quality of word embedding. But it fails to measure the geometry properties such as asymmetry. For example, it is more natural to say ``Ellipses are like Circles'' than ``Circles are like Ellipses''. Such asymmetry has been observed from the word evocation experiment, where one word is used to recall another. This association data have been understudied for measuring embedding quality. In this paper, we use three well-known evocation datasets for the purpose and study both static embedding as well as contextual embedding, such as BERT. To fight for the dynamic nature of BERT embedding, we probe BERT's conditional probabilities as a language model, using a large number of Wikipedia contexts to derive a theoretically justifiable Bayesian asymmetry score. The result shows that the asymmetry judgment and similarity judgments disagree, and asymmetry judgment aligns with its strong performance on ``extrinsic evaluations''. This is the first time we can show contextual embeddings's strength on intrinsic evaluation, and the asymmetry judgment provides a new perspective to evaluate contextual embedding and new insights for representation learning.
Wei Zhang 0057, Murray Campbell, Yang Yu 0029, Sadhana Kumaravel
AAAI4
2021 Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
abstract
In Human-AI collaborative settings that are inherently interactive, direction of communication plays a role in how users perceive their AI partners. In an AI-driven cooperative game with partially observable information, players (be it the AI or the human player) require their actions to be interpreted accurately by the other player to yield a successful outcome. In this paper, we investigate social perceptions of AI agents with various directions of communication in a cooperative game setting. We measure subjective social perceptions (rapport, intelligence, and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human and the nature of the communication (responsiveness and leading roles). We ran a large scale study on Mechanical Turk (n=199) of this collaborative game and find significant differences in gameplay outcome and social perception across different AI agents, different directions of communication and when the agent is perceived to be an AI/Human. We find that the bias against the AI that has been demonstrated in prior studies varies with the direction of the communication and with the AI agent.
Zahra Ashktorab, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell
CHI6
2021 Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract)
abstract
As more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of an AI agent in a cooperative word guessing game. We run a study in which people play the game with an AI agent while ``thinking out loud''; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components---global knowledge, local knowledge, and knowledge distribution---for modeling AI systems and propose that understanding the underlying technology is insufficient for developing appropriate conceptual models---analysis of behavior is also necessary.
Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057
IJCAI11
2020 Mental Models of AI Agents in a Cooperative Game Setting
abstract
As more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of AI in a cooperative word guessing game. We run think-aloud studies in which people play the game with an AI agent; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components for modeling AI systems, propose that understanding the underlying technology is insufficient for developing appropriate conceptual models (analysis of behavior is also necessary), and suggest future work for studying the revision of mental models over time.
Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057
CHI11
2020 Human-AI Collaboration in a Cooperative Game Setting: Measuring Social Perception and Outcomes
abstract
Human-AI interaction is pervasive across many areas of our day to day lives. In this paper, we investigate human-AI collaboration in the context of a collaborative AI-driven word association game with partially observable information. In our experiments, we test various dimensions of subjective social perceptions (rapport, intelligence, creativity and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human. We also test subjective social perceptions of participants towards their partners when participants are presented with a variety of confidence levels. We ran a large scale study on Mechanical Turk (n=164) of this collaborative game. Our results show that when participants believe their partners were human, they found their partners to be more likeable, intelligent, creative and having more rapport and use more positive words to describe their partner's attributes than when they believed they were interacting with an AI partner. We also found no differences in game outcome including win rate and turns to completion. Drawing on both quantitative and qualitative findings, we discuss AI agent transparency, include design implications for tools incorporating or supporting human-AI collaboration, and lay out directions for future research. Our findings lead to implications for other forms of human-AI interaction and communication.
Zahra Ashktorab, Qingzi Vera Liao, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell
Proc. ACM Hum. Comput. Interact.7
2019 Beyond Backprop: Online Alternating Minimization with Auxiliary Variables
abstract
Despite significant recent advances in deep neural networks, training them remains a challenge due to the highly non-convex nature of the objective function. State-of-the-art methods rely on error backpropagation, which suffers from several well-known issues, such as vanishing and exploding gradients, inability to handle non-differentiable nonlinearities and to parallelize weight-updates across layers, and biological implausibility. These limitations continue to motivate exploration of alternative training algorithms, including several recently proposed auxiliary-variable methods which break the complex nested objective function into local subproblems. However, those techniques are mainly offline (batch), which limits their applicability to extremely large datasets, as well as to online, continual or reinforcement learning. The main contribution of our work is a novel online (stochastic/mini-batch) alternating minimization (AM) approach for training deep neural networks, together with the first theoretical convergence guarantees for AM in stochastic settings and promising empirical results on a variety of architectures and datasets.
Anna Choromanska, Benjamin Cowen, Sadhana Kumaravel, Ronny Luss, Mattia Rigotti, Irina Rish, Paolo Diachille, Viatcheslav Gurev, Brian Kingsbury, Ravi Tejwani, Djallel Bouneffouf 0001
ICML3
2016 Cross Sentence Inference for Process Knowledge
abstract
For AI systems to reason about real world situations, they need to recognize which processes are at play and which entities play key roles in them.Our goal is to extract this kind of rolebased knowledge about processes, from multiple sentence-level descriptions.This knowledge is hard to acquire; while semantic role labeling (SRL) systems can extract sentence level role information about individual mentions of a process, their results are often noisy and they do not attempt create a globally consistent characterization of a process.To overcome this, we extend standard within sentence joint inference to inference across multiple sentences.This cross sentence inference promotes role assignments that are compatible across different descriptions of the same process.When formulated as an Integer Linear Program, this leads to improvements over within-sentence inference by nearly 3% in F1.The resulting role-based knowledge is of high quality (with a F1 of nearly 82).
Samuel Louvan, Chetan Naik, Sadhana Kumaravel, Heeyoung Kwon, Niranjan Balasubramanian, Peter Clark
EMNLP3