EDBT 2026 Demo / reviewers in the wild / expert
Michael Fischer 0011
dblp:188/9669-11
· DBLP profile ↗
9ranked-venue papers
5as first author
9since 2021 · last 2026
0000-0002-2610-4831ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author · 9 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SAMa: Material-Aware 3D Selection and SegmentationabstractDecomposing 3D assets into material parts is a common task for artists, yet remains a highly manual process. In this work, we introduce Select Any Material (SAMa), a material selection approach for in-the-wild objects in arbitrary 3D representations. Building on SAM2's video prior, we construct a material-centric video dataset that extends it to the material domain. We propose an efficient way to lift the model's 2D predictions to 3D by projecting each view into an intermediary 3D point cloud using depth. Nearestneighbor lookups between any 3D representation and this similarity point cloud allow us to efficiently reconstruct accurate selection masks over objects' surfaces that can be inspected from any view. Our method is multiview-consistent by design, alleviating the need for costly per-asset optimization, and performs optimization-free selection in seconds. SAMa outperforms several strong baselines in selection accuracy and multiview consistency and enables various compelling applications, such as replacing the diffuse-textured materials on a text-to-3D output with PBR materials or selecting and editing materials on NeRFs and 3DGS captures. Project page: https://mfischer-ucl.github.io/sama/. Michael Fischer 0011, Iliyan Georgiev, Thibault Groueix, Vladimir G. Kim, Tobias Ritschel 0001, Valentin Deschaintre |
3DV | 1 |
| 2026 | ResEdit: Residual embeddings for precise generative image editingabstractAbstract Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large‐scale paired fine‐tuning data. However, producing high‐quality, targeted edits while maintaining image identity and global consistency remains challenging, as weakly conditioned inversion often embeds conflicting image features into the noise. We demonstrate that incorporating a residual image encoding as additional conditioning enables both improved identity preservation and better editability. We optimize this residual encoding to provide a strong conditioning signal for reconstruction, thereby reducing the reliance on inversion and susceptibility to its aforementioned pitfalls. To ensure this residual does not interfere with desired edits, we incorporate a gradient reversal‐based optimization strategy that disentangles the residual from the edited condition. We illustrate our method's ability to produce high‐fidelity results across precise intrinsic‐based editing and relighting, and show proof‐of‐concept text‐guided manipulation. Project page: johnberg1.github.io/resedit Canberk Baykal, Valentin Deschaintre, Yannick Hold-Geoffroy, Michael Fischer 0011, Anna Frühstück, A. Cengiz Öztireli, Iliyan Georgiev |
Comput. Graph. Forum | 4 |
| 2025 | Stochastic Gradient Estimation for Higher-Order Differentiable Rendering
Zican Wang, Michael Fischer 0011, Tobias Ritschel 0001 |
ICCV | 2 |
| 2025 | Fine-Grained Spatially Varying Material Selection in ImagesabstractSelection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels. Julia Guerrero-Viu, Michael Fischer 0011, Iliyan Georgiev, Elena Garces 0001, Diego Gutierrez, Belén Masiá, Valentin Deschaintre |
ACM Trans. Graph. | 2 |
| 2024 | NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFsabstractA Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful way, such that the resulting new NeRF retains the target geometry but has an appearance that is an analogy to the source NeRF. To this end, we generalize classic image analogies from 2D images to NeRFs. We leverage correspondence transfer along semantic affinity that is driven by semantic features from large, pre-trained 2D image models to achieve multi-view consistent appearance transfer. Our method allows exploring the mix-and-match product space of 3D geometry and appearance. We show that our method outperforms traditional stylization-based methods and that a large majority of users prefer our method over several typical baselines. Project page: mfischer-ucl.github.io/nerf_analogies. Michael Fischer 0011, Zhengqin Li, Thu Nguyen-Phuoc, Aljaz Bozic, Zhao Dong 0001, Carl S. Marshall, Tobias Ritschel 0001 |
CVPR | 1 |
| 2024 | ZeroGrads: Learning Local Surrogates for Non-Differentiable GraphicsabstractGradient-based optimization is now ubiquitous across graphics, but unfortunately can not be applied to problems with undefined or zero gradients. To circumvent this issue, the loss function can be manually replaced by a "surrogate" that has similar minima but is differentiable. Our proposed framework, ZeroGrads , automates this process by learning a neural approximation of the objective function, which in turn can be used to differentiate through arbitrary black-box graphics pipelines. We train the surrogate on an actively smoothed version of the objective and encourage locality, focusing the surrogate's capacity on what matters at the current training episode. The fitting is performed online, alongside the parameter optimization, and self-supervised, without pre-computed data or pre-trained models. As sampling the objective is expensive (it requires a full rendering or simulator run), we devise an efficient sampling scheme that allows for tractable run-times and competitive performance at little overhead. We demonstrate optimizing diverse non-convex, non-differentiable black-box problems in graphics, such as visibility in rendering, discrete parameter spaces in procedural modelling or optimal control in physics-driven animation. In contrast to other derivative-free algorithms, our approach scales well to higher dimensions, which we demonstrate on problems with up to 35k interlinked variables. Michael Fischer 0011, Tobias Ritschel 0001 |
ACM Trans. Graph. | 1 |
| 2023 | Plateau-Reduced Differentiable Path TracingabstractCurrent differentiable renderers provide light transport gradients with respect to arbitrary scene parameters. However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function, that maps scene parameters to images, with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-reduced gradients efficiently, i.e., with low variance, and show that these translate into net-gains in optimization error and runtime performance. Our approach is a straightforward extension to both black-box and differentiable renderers and enables optimization of problems with intricate light transport, such as caustics or global illumination, that existing differentiable renderers do not converge on. Our code is at github.com/mfischerucl/prdpt. Michael Fischer 0011, Tobias Ritschel 0001 |
CVPR | 1 |
| 2023 | Learning to Learn and Sample BRDFsabstractAbstract We propose a method to accelerate the joint process of physically acquiring and learning neural Bi‐directional Reflectance Distribution Function (BRDF) models. While BRDF learning alone can be accelerated by meta‐learning, acquisition remains slow as it relies on a mechanical process. We show that meta‐learning can be extended to optimize the physical sampling pattern, too. After our method has been meta‐trained for a set of fully‐sampled BRDFs, it is able to quickly train on new BRDFs with up to five orders of magnitude fewer physical acquisition samples at similar quality. Our approach also extends to other linear and non‐linear BRDF models, which we show in an extensive evaluation. Chen Liu 0029, Michael Fischer 0011, Tobias Ritschel 0001 |
Comput. Graph. Forum | 2 |
| 2022 | Metappearance: Meta-Learning for Visual Appearance ReproductionabstractThere currently exist two main approaches to reproducing visual appearance using Machine Learning (ML): The first is training models that generalize over different instances of a problem, e.g., different images of a dataset. As one-shot approaches, these offer fast inference, but often fall short in quality. The second approach does not train models that generalize across tasks, but rather over-fit a single instance of a problem, e.g., a flash image of a material. These methods offer high quality, but take long to train. We suggest to combine both techniques end-to-end using meta-learning: We over-fit onto a single problem instance in an inner loop, while also learning how to do so efficiently in an outer-loop across many exemplars. To this end, we derive the required formalism that allows applying meta-learning to a wide range of visual appearance reproduction problems: textures, Bidirectional Reflectance Distribution Functions (BRDFs), spatially-varying BRDFs (svBRDFs), illumination or the entire light transport of a scene. The effects of meta-learning parameters on several different aspects of visual appearance are analyzed in our framework, and specific guidance for different tasks is provided. Metappearance enables visual quality that is similar to over-fit approaches in only a fraction of their runtime while keeping the adaptivity of general models. Michael Fischer 0011, Tobias Ritschel 0001 |
ACM Trans. Graph. | 1 |