Christoph Schnell

dblp:189/1008 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Query processing and optimization · 61% Data integration and cleaning · 30% Indexing and storage engines · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Query processing and optimization › query optimization
cost-based optimization
0.912025
BLEND: A Unified Data Discovery System · ICDE 2025
Data integration and cleaning
data discovery
0.912025
BLEND: A Unified Data Discovery System · ICDE 2025
Query processing and optimization
query rewriting
0.912025
BLEND: A Unified Data Discovery System · ICDE 2025

Methods — techniques the papers use, named apart from their topics

rule-based optimization · 0.9cost-based optimization · 0.9
YearPublicationVenuePosition
2026 Investigating Scale-Independent UCT Exploration Factor Strategies
abstract
The Upper Confidence Bounds For Trees (UCT) algorithm is not agnostic to the reward scale of the game it is applied to. For zero-sum games with the sparse rewards of$\lbrace -1,0,1\rbrace$at the end of the game, this is not a problem, but many games often feature dense rewards with hand-picked reward scales, causing a node's Q-value to span different magnitudes across different games. In this paper, we evaluate various strategies for adaptively choosing the UCT exploration constant$\lambda$, called$\lambda$-strategies, that are agnostic to the game's reward scale. These$\lambda$-strategies include those proposed in the literature as well as five new strategies. Given our experimental results, we recommend using one of our newly suggested$\lambda$-strategies, which is to choose$\lambda$as$2 \cdot \sigma$where$\sigma$is the empirical standard deviation of all state-action pairs' Q-values of the search tree. This method outperforms existing$\lambda$-strategies across a wide range of tasks both in terms of a single parameter value and the peak performances obtained by optimizing all available parameters.
Robin Schmöcker, Christoph Schnell, Alexander Dockhorn
IEEE Trans. Games2
2025 BLEND: A Unified Data Discovery System
abstract
Most research on data discovery has so far focused on improving individual discovery operators such as join, correlation, or union discovery. However, in practice, a combination of these techniques and their corresponding indexes may be necessary to support arbitrary discovery tasks. We propose BLEND, a comprehensive data discovery system that supports existing operators and enables their flexible pipelining. BLEND is based on a set of lower-level operators that serve as fundamental building blocks for more complex and sophisticated user tasks. To reduce the execution runtime of discovery pipelines, we propose a unified index structure and a rule- and cost-based optimizer that rewrites SQL statements into low-level operators when possible. We show the superior flexibility and efficiency of our system compared to ad-hoc discovery pipelines and stand-alone solutions.
Mahdi Esmailoghli, Christoph Schnell, Renée J. Miller, Ziawasch Abedjan
ICDE2