EDBT 2026 Demo / reviewers in the wild / expert
Gapyuel Seo
dblp:189/1089
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Games and playful interaction · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › interactive storytelling
immersive storytelling |
0.4 | 1 | 2019 | A VR Interactive Story Using POV and Flashback for Empathy · VR 2019 |
Immersive interaction
virtual reality interaction |
0.4 | 1 | 2019 | A VR Interactive Story Using POV and Flashback for Empathy · VR 2019 |
Games and playful interaction
interactive narrative |
0.1 | 1 | 2019 | A VR Interactive Story Using POV and Flashback for Empathy · VR 2019 |
Methods — techniques the papers use, named apart from their topics
design research · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | A VR Interactive Story Using POV and Flashback for EmpathyabstractIn this paper we introduce our ongoing project to design and implement an interactive storytelling in VR. Our particular design intent is to invoke narrative empathy through two narrative devices - change of POV (Point of View) and flashback. Focusing on narrative empathy, we explore design considerations for our project, including story, characters and objects, events and space of possibility, focalization (or POV), flashback and VR implementation. Byung-Chull Bae, Su-ji Jang, Duck-Ki Ahn, Gapyuel Seo |
VR | 4 |
| 2016 | Towards Procedural Game Story Creation via Designing Story Cubes
Byung-Chull Bae, Gapyuel Seo, Yun-Gyung Cheong |
ICIDS | 2 |