EDBT 2026 Demo / reviewers in the wild / expert
Kai Qiu 0001
dblp:189/1907-1
· DBLP profile ↗
6ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0003-2071-4425ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5Artificial intelligence and machine learning · 3 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Face, body and person analysis · 59% Image recognition and object detection · 22% Graph learning · 12% | |
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
human pose estimation |
0.8 | 2 | 2019 | AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 |
Computer vision › Face, body and person analysis › human pose estimation
pose correction |
0.8 | 2 | 2019 | AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 |
Computer vision › Face, body and person analysis › human pose estimation
multi-person pose estimation |
0.4 | 1 | 2020 | DGCN: Dynamic Graph Convolutional Network for Efficient Multi-Person Pose Estimation · AAAI 2020 |
Computer vision › Image recognition and object detection › object counting
crowd counting |
0.4 | 1 | 2019 | Learn to Scale: Generating Multipolar Normalized Density Maps for Crowd Counting · ICCV 2019 |
Computer vision › Image recognition and object detection › object counting › crowd counting
density map estimation |
0.4 | 1 | 2019 | Learn to Scale: Generating Multipolar Normalized Density Maps for Crowd Counting · ICCV 2019 |
Computer vision › Video understanding and tracking
object tracking |
0.2 | 2 | 2019 | AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 |
Health and well-being technologies › fitness technology
sports training assistance |
0.2 | 2 | 2019 | AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training Assistance · ACM Multimedia 2019 |
Computer vision › Face, body and person analysis › human pose estimation
keypoint grouping |
0.1 | 1 | 2020 | DGCN: Dynamic Graph Convolutional Network for Efficient Multi-Person Pose Estimation · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
spatial-temporal joint relation model · 1.5deep visual tracking · 1.5anomaly detection · 1.5pyramid architecture · 0.4graph convolutional network · 0.4online center learning · 0.4multipolar center loss · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Weakly-supervised pre-training for 3D human pose estimation via perspective knowledgeabstractModern deep learning-based 3D pose estimation approaches require plenty of 3D pose annotations. However, existing 3D datasets lack diversity, which limits the performance of current methods and their generalization ability. Although existing methods utilize 2D pose annotations to help 3D pose estimation, they mainly focus on extracting 2D structural constraints from 2D poses, ignoring the 3D information hidden in the images. In this paper, we propose a novel method to extract weak 3D information directly from 2D images without 3D pose supervision. Firstly, we utilize 2D pose annotations and perspective prior knowledge to generate the relative depth of human joints . Then, we collect a 2D pose dataset (MCPC) and generate relative depth labels. Based on MCPC, we propose a weakly-supervised pre-training (WSP) strategy to distinguish the depth relationship between two points in an image. WSP enables the learning of the relative depth of two keypoints on lots of in-the-wild images, which is more capable of predicting depth and generalization ability for 3D human pose estimation. After fine-tuning the pose model on 3D pose datasets, WSP achieves state-of-the-art results on two widely-used benchmarks. Zhongwei Qiu, Kai Qiu 0001, Jianlong Fu, Dongmei Fu |
Pattern Recognit. | 2 |
| 2020 | DGCN: Dynamic Graph Convolutional Network for Efficient Multi-Person Pose EstimationabstractMulti-person pose estimation aims to detect human keypoints from images with multiple persons. Bottom-up methods for multi-person pose estimation have attracted extensive attention, owing to the good balance between efficiency and accuracy. Recent bottom-up methods usually follow the principle of keypoints localization and grouping, where relations between keypoints are the keys to group keypoints. These relations spontaneously construct a graph of keypoints, where the edges represent the relations between two nodes (i.e., keypoints). Existing bottom-up methods mainly define relations by empirically picking out edges from this graph, while omitting edges that may contain useful semantic relations. In this paper, we propose a novel Dynamic Graph Convolutional Module (DGCM) to model rich relations in the keypoints graph. Specifically, we take into account all relations (all edges of the graph) and construct dynamic graphs to tolerate large variations of human pose. The DGCM is quite lightweight, which allows it to be stacked like a pyramid architecture and learn structural relations from multi-level features. Our network with single DGCM based on ResNet-50 achieves relative gains of 3.2% and 4.8% over state-of-the-art bottom-up methods on COCO keypoints and MPII dataset, respectively. Zhongwei Qiu, Kai Qiu 0001, Jianlong Fu, Dongmei Fu |
AAAI | 2 |
| 2019 | Learn to Scale: Generating Multipolar Normalized Density Maps for Crowd CountingabstractDense crowd counting aims to predict thousands of human instances from an image, by calculating integrals of a density map over image pixels. Existing approaches mainly suffer from the extreme density variations. Such density pattern shift poses challenges even for multi-scale model ensembling. In this paper, we propose a simple yet effective approach to tackle this problem. First, a patch-level density map is extracted by a density estimation model and further grouped into several density levels which are determined over full datasets. Second, each patch density map is automatically normalized by an online center learning strategy with a multipolar center loss. Such a design can significantly condense the density distribution into several clusters, and enable that the density variance can be learned by a single model. Extensive experiments demonstrate the superiority of the proposed method. Our work outperforms the state-of-the-art by 4.2%, 14.3%, 27.1% and 20.1% in MAE, on the ShanghaiTech Part A, ShanghaiTech Part B, UCF_CC_50 and UCF-QNRF datasets, respectively. Chenfeng Xu, Kai Qiu 0001, Jianlong Fu, Song Bai 0001, Yongchao Xu, Xiang Bai |
ICCV | 2 |
| 2019 | Learning Recurrent Structure-Guided Attention Network for Multi-person Pose EstimationabstractMulti-person pose estimation aims to localize tens of human joints (e.g., elbow, wrist, etc.) from multiple human bodies in an image. Existing approaches mainly adopt a two stage pipeline, which usually consists of a human detector (i.e., generating a bounding box for each person) and a single person pose estimator (i.e., generating human joints from each bounding box). However, these approaches neglect the challenges of large pose variations and heavy occlusions in each bounding box, which often results in imprecise human joint localization. In this paper, we propose a structure-guided attention network (SGAN) for multi-person pose estimation. Specifically, a structured pose representation is encoded by learning a joint confidence map and a joint association map, which can be further refined by a structure-guided attention network (SGAN) in a recurrent way. Note that SGAN enables a deep neural network to take initial pose estimation as references, and to discover multi-scale pose features as completion, and thus the learning of pose structures can be reinforced. Extensive experiments show the best single-model results against the state-of-the-art approaches, with a relative 3.5% mAP gain in the challenging COCO Keypoint dataset. Zhongwei Qiu, Kai Qiu 0001, Jianlong Fu, Dongmei Fu |
ICME | 2 |
| 2019 | AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training AssistanceabstractRecent years have witnessed an unprecedented growing of sport videos, as different types of sports activities can be widely-observed (i.e., from professional athletics to personal fitness). Existing approaches by computer vision have predominantly focused on creating experiences of content browsing and searching by video tagging and summarization. These techniques have already enabled a wide-range of applications for sports enthusiasts, such as text-based video search, highlight generation, and so on. In this paper, we take one step further to create an AI coach system to provide personalized athletic training experiences. Especially for sports activities which the training quality largely depends on the correctness of human poses in a video sequence. As sports videos often involve grand challenges of fast movement (e.g., skiing, skating) and complex actions (e.g., gymnastics), we propose to design the system with several distinct features: (1) trajectory extraction for a single human instance by leveraging deep visual tracking, (2) human pose estimation by proposing a novel human joints relation model in spatial and temporal domains, (3) pose correction by abnormal detection and exemplar-based visual suggestions. We have collected sports training videos from 30 sports enthusiasts, namely Freestyle Skiing Aerials dataset (63 clips). We show that the proposed system can lead to a remarkably better user training experience by extensive user studies. Kai Qiu 0001, Houwen Peng, Jianlong Fu, Jianke Zhu |
ACM Multimedia | 2 |
| 2019 | AI Coach: Deep Human Pose Estimation and Analysis for Personalized Athletic Training AssistanceabstractAccurate pose analysis in sport videos is beneficial to users to improve skills. In this paper, we propose an AI coach system to provide personalized athletic training experiences for posture-wise sports activities, in which the training quality largely depends on the correctness of human poses in a video sequence. we propose to design the system with several distinct features: (1) trajectory extraction for a single human instance by leveraging deep visual tracking, (2) human pose estimation by proposing a novel human joints relation model in spatial and temporal domains,(3) pose correction by abnormal detection, performance rating and exemplar-based visual suggestions. We build an online service of this AI coach system for sports enthusiasts and collect extensive feedbacks. Comparisons with some latest popular sport apps demonstrate the effectiveness of this AI coach system to improve skills for users. Kai Qiu 0001, Houwen Peng, Jianlong Fu, Jianke Zhu |
ACM Multimedia | 2 |