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Qiurui He 0001

dblp:189/3385-1 · DBLP profile ↗
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5ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0001-9175-5836ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Image and video processing · 52% Computational photography and imaging · 35% Visualization and visual analytics · 7%
Artificial intelligence
3 papers
Generative modeling · 55% 3D vision · 31% Deep learning architectures and training · 14%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image enhancement
1.022022
MyStyle: A Personalized Generative Prior · ACM Trans. Graph. 2022
Handheld mobile photography in very low light · ACM Trans. Graph. 2019
Machine learning › Generative modeling › image generation
GAN-based image generation
0.612022
MyStyle: A Personalized Generative Prior · ACM Trans. Graph. 2022
Image and video processing
image restoration
0.512021
How to Train Neural Networks for Flare Removal · ICCV 2021
Image and video processing › image restoration › artifact removal
lens flare removal
0.512021
How to Train Neural Networks for Flare Removal · ICCV 2021
Computational photography and imaging › image acquisition › imaging system design › camera design
autofocus
0.412020
Learning to Autofocus · CVPR 2020
Computational photography and imaging › image acquisition
burst photography
0.412019
Handheld mobile photography in very low light · ACM Trans. Graph. 2019
Image and video processing
image alignment and fusion
0.412019
Handheld mobile photography in very low light · ACM Trans. Graph. 2019
Computational photography and imaging › low-light imaging
low-light photography
0.412019
Handheld mobile photography in very low light · ACM Trans. Graph. 2019
Computational photography and imaging
tone mapping
0.412019
Handheld mobile photography in very low light · ACM Trans. Graph. 2019
Visualization and visual analytics › data visualization › animated visualization
motion visualization
0.312018
MoSculp: Interactive Visualization of Shape and Time · UIST 2018
Machine learning › Deep learning architectures and training › data-centric deep learning
training data generation
0.112021
How to Train Neural Networks for Flare Removal · ICCV 2021
Rendering
image-based rendering
0.112018
MoSculp: Interactive Visualization of Shape and Time · UIST 2018

Methods — techniques the papers use, named apart from their topics

latent space manifold learning · 1.1StyleGAN fine-tuning · 1.1wave optics modeling · 1.0semi-synthetic data generation · 1.0user study · 0.73d-aware image-based rendering · 0.7deep learning · 0.4robust alignment · 0.4motion metering · 0.4learning-based auto white balancing · 0.4
YearPublicationVenuePosition
2022 MyStyle: A Personalized Generative Prior
abstract
We introduce MyStyle, a personalized deep generative prior trained with a few shots of an individual. MyStyle allows to reconstruct, enhance and edit images of a specific person, such that the output is faithful to the person's key facial characteristics. Given a small reference set of portrait images of a person (~ 100), we tune the weights of a pretrained StyleGAN face generator to form a local, low-dimensional, personalized manifold in the latent space. We show that this manifold constitutes a personalized region that spans latent codes associated with diverse portrait images of the individual. Moreover, we demonstrate that we obtain a personalized generative prior, and propose a unified approach to apply it to various ill-posed image enhancement problems, such as inpainting and super-resolution, as well as semantic editing. Using the personalized generative prior we obtain outputs that exhibit high-fidelity to the input images and are also faithful to the key facial characteristics of the individual in the reference set. We demonstrate our method with fair-use images of numerous widely recognizable individuals for whom we have the prior knowledge for a qualitative evaluation of the expected outcome. We evaluate our approach against few-shots baselines and show that our personalized prior, quantitatively and qualitatively, outperforms state-of-the-art alternatives.
Yotam Nitzan, Kfir Aberman, Qiurui He 0001, Orly Liba, Michal Yarom, Yossi Gandelsman, Inbar Mosseri, Yael Pritch, Daniel Cohen-Or
ACM Trans. Graph.3
2021 How to Train Neural Networks for Flare Removal
abstract
When a camera is pointed at a strong light source, the resulting photograph may contain lens flare artifacts. Flares appear in a wide variety of patterns (halos, streaks, color bleeding, haze, etc.) and this diversity in appearance makes flare removal challenging. Existing analytical solutions make strong assumptions about the artifact’s geometry or brightness, and therefore only work well on a small subset of flares. Machine learning techniques have shown success in removing other types of artifacts, like reflections, but have not been widely applied to flare removal due to the lack of training data. To solve this problem, we explicitly model the optical causes of flare either empirically or using wave optics, and generate semi-synthetic pairs of flare-corrupted and clean images. This enables us to train neural networks to remove lens flare for the first time. Experiments show our data synthesis approach is critical for accurate flare removal, and that models trained with our technique generalize well to real lens flares across different scenes, lighting conditions, and cameras.
Qiurui He 0001, Tianfan Xue, Rahul Garg 0002, Jiawen Chen 0001, Ashok Veeraraghavan, Jonathan T. Barron
ICCV2
2020 Learning to Autofocus
Charles Herrmann, Richard Strong Bowen, Neal Wadhwa, Rahul Garg 0002, Qiurui He 0001, Jonathan T. Barron, Ramin Zabih
CVPR5
2019 Handheld mobile photography in very low light
abstract
Taking photographs in low light using a mobile phone is challenging and rarely produces pleasing results. Aside from the physical limits imposed by read noise and photon shot noise, these cameras are typically handheld, have small apertures and sensors, use mass-produced analog electronics that cannot easily be cooled, and are commonly used to photograph subjects that move, like children and pets. In this paper we describe a system for capturing clean, sharp, colorful photographs in light as low as 0.3 lux, where human vision becomes monochromatic and indistinct. To permit handheld photography without flash illumination, we capture, align, and combine multiple frames. Our system employs "motion metering", which uses an estimate of motion magnitudes (whether due to handshake or moving objects) to identify the number of frames and the per-frame exposure times that together minimize both noise and motion blur in a captured burst. We combine these frames using robust alignment and merging techniques that are specialized for high-noise imagery. To ensure accurate colors in such low light, we employ a learning-based auto white balancing algorithm. To prevent the photographs from looking like they were shot in daylight, we use tone mapping techniques inspired by illusionistic painting: increasing contrast, crushing shadows to black, and surrounding the scene with darkness. All of these processes are performed using the limited computational resources of a mobile device. Our system can be used by novice photographers to produce shareable pictures in a few seconds based on a single shutter press, even in environments so dim that humans cannot see clearly.
Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He 0001, Jonathan T. Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, Marc Levoy
ACM Trans. Graph.7
2018 MoSculp: Interactive Visualization of Shape and Time
abstract
We present a system that visualizes complex human motion via 3D motion sculptures-a representation that conveys the 3D structure swept by a human body as it moves through space. Our system computes a motion sculpture from an input video, and then embeds it back into the scene in a 3D-aware fashion. The user may also explore the sculpture directly in 3D or physically print it. Our interactive interface allows users to customize the sculpture design, for example, by selecting materials and lighting conditions. To provide this end-to-end workflow, we introduce an algorithm that estimates a human's 3D geometry over time from a set of 2D images, and develop a 3D-aware image-based rendering approach that inserts the sculpture back into the original video. By automating the process, our system takes motion sculpture creation out of the realm of professional artists, and makes it applicable to a wide range of existing video material. By conveying 3D information to users, motion sculptures reveal space-time motion information that is difficult to perceive with the naked eye, and allow viewers to interpret how different parts of the object interact over time. We validate the effectiveness of motion sculptures with user studies, finding that our visualizations are more informative about motion than existing stroboscopic and space-time visualization methods.
Xiuming Zhang, Tali Dekel, Tianfan Xue, Andrew Owens, Qiurui He 0001, Jiajun Wu 0001, Stefanie Mueller 0001, William T. Freeman
UIST5