EDBT 2026 Demo / reviewers in the wild / expert
Shakiba Kheradmand
dblp:189/6645
· DBLP profile ↗
4ranked-venue papers
4as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 94% Image and video processing · 6% | |
| Artificial intelligence
2 papers |
3D vision · 61% Probabilistic and Bayesian machine learning · 39% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
gaussian splatting |
0.9 | 1 | 2025 | StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting · ICCV 2025 |
Rendering
volume rendering |
0.9 | 1 | 2025 | StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting · ICCV 2025 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling |
0.8 | 1 | 2024 | Accelerating Neural Field Training via Soft Mining · CVPR 2024 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.8 | 1 | 2024 | Accelerating Neural Field Training via Soft Mining · CVPR 2024 |
Computer vision › 3D vision
neural field training |
0.8 | 1 | 2024 | Accelerating Neural Field Training via Soft Mining · CVPR 2024 |
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | 3D Gaussian Splatting as Markov Chain Monte Carlo · NeurIPS 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | 3D Gaussian Splatting as Markov Chain Monte Carlo · NeurIPS 2024 |
Rendering
real-time rendering |
0.3 | 1 | 2025 | StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting · ICCV 2025 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo |
0.2 | 1 | 2024 | 3D Gaussian Splatting as Markov Chain Monte Carlo · NeurIPS 2024 |
Image and video processing
image reconstruction |
0.2 | 1 | 2024 | Accelerating Neural Field Training via Soft Mining · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
stochastic gradient langevin dynamics · 1.5markov chain monte carlo · 1.5langevin monte carlo · 1.5l1 regularization · 1.5importance sampling · 1.5stochastic rasterization · 0.9monte carlo estimation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingabstract3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures correct alpha compositing, but can cause rendering artifacts due to built-in approximations. Moreover, for a fixed representation, sorted rendering offers little control over render cost and visual fidelity. For example, and counter-intuitively, rendering a lower-resolution image is not necessarily faster. In this work, we address the above limitations by combining 3D Gaussian splatting with stochastic rasterization. Concretely, we leverage an unbiased Monte Carlo estimator of the volume rendering equation. This removes the need for sorting, and allows for accurate 3D blending of overlapping Gaussians. The number of Monte Carlo samples further imbues 3DGS with a way to trade off computation time and quality. We implement our method using OpenGL shaders, enabling efficient rendering on modern GPU hardware. At a reasonable visual quality, our method renders more than four times faster than sorted rasterization. Shakiba Kheradmand, Delio Vicini, Georgios Kopanas, Dmitry Lagun, Kwang Moo Yi, Mark J. Matthews, Andrea Tagliasacchi |
ICCV | 1 |
| 2024 | Accelerating Neural Field Training via Soft MiningabstractWe present an approach to accelerate Neural Field training by efficiently selecting sampling locations. While Neural Fields have recently become popular, it is often trained by uniformly sampling the training domain, or through handcrafted heuristics. We show that improved convergence and final training quality can be achieved by a soft mining technique based on importance sampling: rather than either considering or ignoring a pixel completely, we weigh the corresponding loss by a scalar. To implement our idea we use Langevin Monte-Carlo sampling. We show that by doing so, regions with higher error are being selected more frequently, leading to more than 2x improvement in convergence speed. The code and related resources for this study are publicly available at project page. Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, Kwang Moo Yi |
CVPR | 1 |
| 2024 | 3D Gaussian Splatting as Markov Chain Monte CarloabstractWhile 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which does not always generalize and may lead to poor-quality renderings. For many real-world scenes this leads to their heavy dependence on good initializations. In this work, we rethink the set of 3D Gaussians as a random sample drawn from an underlying probability distribution describing the physical representation of the scene—in other words, Markov Chain Monte Carlo (MCMC) samples. Under this view, we show that the 3D Gaussian updates can be converted as Stochastic Gradient Langevin Dynamics (SGLD) update by simply introducing noise. We then rewrite the densification and pruning strategies in 3D Gaussian Splatting as simply a deterministic state transition of MCMC samples, removing these heuristics from the framework. To do so, we revise the ‘cloning’ of Gaussians into a relocalization scheme that approximately preserves sample probability. To encourage efficient use of Gaussians, we introduce an L1-regularizer on the Gaussians. On various standard evaluation scenes, we show that our method provides improved rendering quality, easy control over the number of Gaussians, and robustness to initialization. The project website is available at https://3dgs-mcmc.github.io/. Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Yang-Che Tseng, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, Kwang Moo Yi |
NeurIPS | 1 |
| 2017 | Inner cell mass segmentation in human HMC embryo images using fully convolutional networkabstractThe success of In-Vitro Fertilization (IVF) greatly relies on the quality of the Inner Cell Mass (ICM) obtained at day 5 of embryo development. Unfortunately, ICM segmentation is difficult due to its shape variability and unconstrained profile. This paper proposes a two-stage pipeline that first uses a preprocessing step to remove artifacts from the input images which are then used by the Fully Convolutional Networks (FCN) to produce the ICM segmentation. The paper also proposes a novel data augmentation technique, specific to this application. The pre-processing step is shown to accelerate the learning of the FCN while data augmentation avoids overfitting and lead to better generalization. The performance of the proposed pipeline is evaluated on pixel classification accuracy and Jaccard index, on a dataset of 8460 images augmented from 235 images. The proposed method outperforms the state-of-art by about 28% on Jaccard index. Shakiba Kheradmand, Amarjot Singh, Parvaneh Saeedi, Jason Au, Jon Havelock |
ICIP | 1 |