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Olavo Belloc

dblp:19/2861 · also Olavo Da Rosa Belloc · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 91% Visualization and visual analytics · 9%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 65% Health and well-being technologies · 35%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive training
0.212016
VR THOR - Virtual reality training with hotstick on operations risks · VR 2016
Virtual and augmented reality
immersive display
0.212015
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015
Virtual and augmented reality › immersive display
spherical display
0.212015
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015
Interaction techniques and input › input sensing › tracking
full-body tracking
0.112016
VR THOR - Virtual reality training with hotstick on operations risks · VR 2016
Visualization and visual analytics
3d visualization
0.112015
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015
Interaction techniques and input
spatial interaction
0.112015
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015

Methods — techniques the papers use, named apart from their topics

motion tracking · 0.5rear projection · 0.4perspective correction · 0.4
YearPublicationVenuePosition
2016 VR THOR - Virtual reality training with hotstick on operations risks
abstract
In this work we present a simulator system for training operation and maintenance of power grids distribution lines with focus on workplace safety and risk control of fuse cutout activities. The student uses a VR goggles to visualize the virtual environment (Oculus Rift) and maneuver a real bat to interact with the 3D environment, both tracked by a high precision infrared camera system (OptiTrack). It all provides a high degree of immersion and realism to the user experience. The student arms, back and head are also tracked, and the movements are replicated in a virtual avatar, allowing the instructor to evaluate ergonomic aspects. The system consists of two modules: a) Instructor Interface, which helps her/him to create and to control different challenges in the scenario and, also, to follow the student reactions and behavior; and b) Simulation Interface, which is presented to the student through VR goggles. It is important to underline that the training session can also be viewed on a projected screen by other students, extending the learning process to the observation of mistakes and successes of their peers. The simulator features various risk scenarios such as: climate (sun, rain and wind), lighting (day and night), types of structures, transformer on fire and explosions, short-circuit and electric arc, defective equipment and many other obstacles (trees, cars, windows, swarm of bees, etc)
Marcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knörich Zuffo
VR2
2015 Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display
abstract
In this poster we present Portable-Spheree, an interactive spherical rear-projected 3D-content-display that provides perspective-corrected views according to the user's head position, to provide parallax, shading and occlusion depth cues. Portable-Spheree is an evolution of the Spheree and it is developed in a smaller form factor, using more projectors and a dark-translucent screen with increased contrast. We present some preliminary results of this new configuration as well as applications with spatial interaction that might benefit from this new form factor.
Marcio Cabral, Fernando Teubl Ferreira, Olavo Belloc, Gregor Miller, Celso Setsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto Silva, Sidney S. Fels, Marcelo Knörich Zuffo
VR3