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Otniel Portillo-Rodríguez

dblp:19/4001 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0002-2198-477XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 3 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 80% Interaction techniques and input · 17% Learning and educational technologies · 4%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
force feedback
0.112007
Assisting to Sketch Unskilled People with Fixed and Interactive Virtual Templates · ICRA 2007
Haptics and multimodal interaction › haptic feedback
haptic guidance
0.112007
Assisting to Sketch Unskilled People with Fixed and Interactive Virtual Templates · ICRA 2007
Learning and educational technologies › multimedia learning
sketch-based learning
0.012007
Assisting to Sketch Unskilled People with Fixed and Interactive Virtual Templates · ICRA 2007

Methods — techniques the papers use, named apart from their topics

virtual templates · 0.1haptic interface · 0.1
YearPublicationVenuePosition
2018 Learning force patterns with a multimodal system using contextual cues
Teresa Gutiérrez, Otniel Portillo-Rodríguez, Emilio J. Sánchez
Int. J. Hum. Comput. Stud.3
2008 Development of a 3D real time gesture recognition methodology for virtual environment control
abstract
In this paper, we propose a real time 3D gesture recognition system that relies on the state based approach. The novelty of this work is the introduction of probabilistic neural networks (PNNs) to characterize the uncertain boundaries of each state. The 3D gestures are modeled as a sequence of states in a configuration space; the number of states and their spatial parameters are calculated by dynamic k-means clustering on the training data of the gesture without temporal information. Gesture recognition is performed using a simple Finite State Machine (FSM), where, each state transition depends only on the output of its corresponding PNN and optionally on its time restrictions (minimum and maximum time permitted in the state). If a recognizer reaches its final state, then it could be said that a gesture is recognized. The approach is illustrated with the implementation of a real time system that recognizes the semantic meaning of seven basic gestures of the Indian Dance, the description of the system and the technologies used, it will be described in detail in the paper.
Otniel Portillo-Rodríguez, Oscar Osvaldo Sandoval-Gonzalez, Carlo Alberto Avizzano, Emanuele Ruffaldi, Davide Vercelli, Massimo Bergamasco
RO-MAN1
2007 Assisting to Sketch Unskilled People with Fixed and Interactive Virtual Templates
abstract
This work presents a study of performance improvement of unskilled people to drawn simple sketches. We have assisted the unskilled people when drawn using a haptic interface which acts as a virtual guide taking advantage of its force feedback capabilities. In the first part of the study, an application has been developed to extract fixed templates from image files; the application extract the principal edges in the images to build output trajectories (templates) that are used by haptic interface controller, after that, the user can "fill" the virtual templates with the assistance of the force feedback capabilities of the interface. Based on the obtained results for fixed templates, a second application was developed; the user can generate interactive templates indicating where he/she desires to put a geometrical template (circle, line or arc) inside the haptic interface's workplace; once that the position of the template is defined, the interface shows its position graphically and then user can fill it assisted by the haptic interface force feedback.
Carlo Alberto Avizzano, Otniel Portillo-Rodríguez, Massimo Bergamasco
ICRA2
2007 A wireless Bluetooth Dataglove based on a novel goniometric sensors
abstract
In this paper the design and construction of a novel wireless Dataglove based on new flexible goniometric sensor technology is described. The device is characterized by a low cost and rugged construction and no requires calibration before its use. Indeed, the sensors used are purely goniometric, so they are not sensible to dimensions of the user's hand. The Dataglove can measure the angular displacement of the fingers hand using 11 sensors, each sensor has a resolution of 0.2 degrees, with 3 degree of accuracy in the worst case. The communication between the Dataglove and its computer Host is carried out using a 2,4 gigahertz wireless Bluetooth radio protocol, in a guaranteed range up to 10 meters with a refresh rate of 100 Hz.
Otniel Portillo-Rodríguez, Carlo Alberto Avizzano, Edoardo Sotgiu, Silvia Pabon, Antonio Frisoli, J. Ortiz, Massimo Bergamasco
RO-MAN1
2006 Haptic rendering of sharp objects using lateral forces
abstract
Achieving realistic rendering of thin and spatially sharp objects (needles, for example) is an important open problem in computer haptics. Intrinsic mechanical properties of users, such as limb inertia, as well as mechanical and bandwidth limitations in haptic interfaces make this a very challenging problem. A successful rendering algorithm should also provide stable contact with a haptic virtual object. Here, perceptual illusions have been used to overcome some of these limitations to render objects with perceived sharp features. The feasibility of the approach was tested using a haptics-to-vision matching task. Results suggest that lateral-force-based illusory shapes can be used to render sharp objects, while also providing stable contact during virtual object exploration
Otniel Portillo-Rodríguez, Carlo Alberto Avizzano, Massimo Bergamasco, Gabriel Robles-De-La-Torre
RO-MAN1