Demo Data from EDBT 2026 / reviewers in the wild / expert
Bowei Zhang 0007
dblp:19/4017-7
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0007-9310-6347ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 26% Learning paradigms · 17% Multi-agent systems · 17% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.9 | 1 | 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language Models · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | GROOT-2: Weakly Supervised Multimodal Instruction Following Agents · ICLR 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-horizon planning |
0.9 | 1 | 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language Models · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal instruction following |
0.9 | 1 | 2025 | GROOT-2: Weakly Supervised Multimodal Instruction Following Agents · ICLR 2025 |
Knowledge, reasoning and agents › Multi-agent systems › intelligent agents
open-world agent |
0.9 | 1 | 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language Models · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Machine learning › Learning paradigms
semi-supervised learning |
0.9 | 1 | 2025 | GROOT-2: Weakly Supervised Multimodal Instruction Following Agents · ICLR 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning |
0.9 | 1 | 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language Models · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Machine learning › Learning paradigms
weakly supervised learning |
0.9 | 1 | 2025 | GROOT-2: Weakly Supervised Multimodal Instruction Following Agents · ICLR 2025 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.8 | 1 | 2024 | GROOT: Learning to Follow Instructions by Watching Gameplay Videos · ICLR 2024 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal space learning |
0.8 | 1 | 2024 | GROOT: Learning to Follow Instructions by Watching Gameplay Videos · ICLR 2024 |
Natural language and speech › Language models and text generation
instruction following |
0.8 | 1 | 2024 | GROOT: Learning to Follow Instructions by Watching Gameplay Videos · ICLR 2024 |
Machine learning › Reinforcement learning
goal-conditioned control |
0.3 | 1 | 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language Models · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Natural language and speech › Language models and text generation
multimodal language model |
0.3 | 1 | 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language Models · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Methods — techniques the papers use, named apart from their topics
multimodal memory · 0.9multimodal language model · 0.9lifelong learning · 0.9latent variable model · 0.9constrained self-imitation · 0.9imitation learning · 0.8encoder-decoder architecture · 0.8causal transformer · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GROOT-2: Weakly Supervised Multimodal Instruction Following AgentsabstractDeveloping agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets has enabled agents to learn diverse behaviors, these agents often struggle with following instructions. While augmenting the dataset with instruction labels can mitigate this issue, acquiring such high-quality annotations at scale is impractical.
To address this issue, we frame the problem as a semi-supervised learning task and introduce \agent, a multimodal instructable agent trained using a novel approach that combines weak supervision with latent variable models. Our method consists of two key components: constrained self-imitating, which utilizes large amounts of unlabeled demonstrations to enable the policy to learn diverse behaviors, and human intention alignment, which uses a smaller set of labeled demonstrations to ensure the latent space reflects human intentions. \agent’s effectiveness is validated across four diverse environments, ranging from video games to robotic manipulation, demonstrating its robust multimodal instruction-following capabilities. Shaofei Cai, Bowei Zhang 0007, Haowei Lin, Xiaojian Ma 0001, Anji Liu, Yitao Liang |
ICLR | 2 |
| 2025 | JARVIS-1: Open-World Multi-Task Agents With Memory-Augmented Multimodal Language ModelsabstractAchieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduceJARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we developJARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfitJARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences.JARVIS-1 is the existing most general agent in Minecraft, capable of completing over 200 different tasks using control and observation space similar to humans. These tasks range from short-horizon tasks, e.g., “chopping trees” to long-horizon ones, e.g., “obtaining a diamond pickaxe”.JARVIS-1 performs exceptionally well in short-horizon tasks, achieving nearly perfect performance. In the classic long-term task ofObtainDiamondPickaxe,JARVIS-1 surpasses the reliability of current state-of-the-art agents by 5 times and can successfully complete longer-horizon and more challenging tasks. Furthermore, we show thatJARVIS-1 is able toself-improvefollowing a life-long learning paradigm thanks to multimodal memory, sparking a more general intelligence and improved autonomy. Shaofei Cai, Anji Liu, Yonggang Jin, Jinbing Hou, Bowei Zhang 0007, Haowei Lin, Zhaofeng He 0001, Zilong Zheng, Yaodong Yang 0001, Xiaojian Ma 0001, Yitao Liang |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2024 | GROOT: Learning to Follow Instructions by Watching Gameplay VideosabstractWe study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis. Shaofei Cai, Bowei Zhang 0007, Xiaojian Ma 0001, Anji Liu, Yitao Liang |
ICLR | 2 |