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Kirk A. Woolford

dblp:19/6422 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2007
0000-0001-5111-1200ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 81% Audio and music processing · 19%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 81% Wearable and physiological sensing · 19%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › particle-based simulation
particle systems
0.122007
Particulate matters: generating particle flows from human movement · ACM Multimedia 2007
Will.0.W1sp · ACM Multimedia 2007
Immersive interaction › artistic expression
interactive installation
0.122007
Will.0.W1sp · ACM Multimedia 2007
Particulate matters: generating particle flows from human movement · ACM Multimedia 2007
Audio and music processing
sonification
0.012007
Particulate matters: generating particle flows from human movement · ACM Multimedia 2007
Wearable and physiological sensing › motion sensing
motion tracking
0.012007
Will.0.W1sp · ACM Multimedia 2007

Methods — techniques the papers use, named apart from their topics

video tracking · 0.1rotoscoping · 0.1motion tracking · 0.1motion sensors · 0.1motion capture · 0.1meta-motion processing · 0.1
YearPublicationVenuePosition
2007 Will.0.W1sp
abstract
Will.0.W1sp is an interactive installation exploring our ability to recognise human motion without human form. It uses particle systems to create characters or "whisps" with their own drifting, flowing movement, but which also follow digitised human movements. The central point of the environment is a 2x6m curved screen allowing the whisps to be projected at human scale while giving them enough to space to move and avoid visitors through the use of a combination of video tracking and motion sensors. The installation systems perform realtime motion analysis both on the prerecorded motion capture sequences and the movement of the audience to determine how to route the particles across the scene. The motion vectors are simultaneously fed to an audio system to create sound flowing in synch with the imagery. Will.0.w1sp invites visitors to chase after virtual, intangible characters which continually scatter and reform just beyond their reach.
Kirk A. Woolford
ACM Multimedia1
2007 Particulate matters: generating particle flows from human movement
abstract
This paper describes methods used to construct an interactive installation using human motion to animate both a visual and aural particle system. It outlines the rotoscoping, meta-motion processing, aural and visual rendering systems. It goes into detailed explanation of the "particle flow" systems which lend form to the virtual characters. The paper finishes with a description of the tracking system and "inverse interaction", used by the installation.
Kirk A. Woolford, Carlos Guedes
ACM Multimedia1