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Chris Gaskett

dblp:19/6845 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorSystems, architecture and hardware · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 49% Robot navigation and mapping · 38% Reinforcement learning · 13%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
active vision
0.112006
Foveated Vision Systems with two Cameras per Eye · ICRA 2006
Robotics › Robot navigation and mapping › active vision
foveated vision
0.112006
Foveated Vision Systems with two Cameras per Eye · ICRA 2006
Robotics › Motion planning and robot control
robot control
0.122006
Learning implicit models during target pursuit · ICRA 2003
Foveated Vision Systems with two Cameras per Eye · ICRA 2006
Robotics › Motion planning and robot control › robot control › sensor-based control
visual servoing
0.122006
Learning implicit models during target pursuit · ICRA 2003
Foveated Vision Systems with two Cameras per Eye · ICRA 2006
Machine learning › Reinforcement learning
reinforcement learning for control
0.012003
Learning implicit models during target pursuit · ICRA 2003
Robotics › Motion planning and robot control
robot learning
0.012003
Learning implicit models during target pursuit · ICRA 2003

Methods — techniques the papers use, named apart from their topics

foveation control · 0.1camera calibration · 0.1reinforcement learning · 0.0active vision · 0.0
YearPublicationVenuePosition
2006 Foveated Vision Systems with two Cameras per Eye
abstract
In this paper we discuss active humanoid vision systems that realize foveation using two rigidly connected cameras in each eye. We present an exhaustive analysis of the relationship between the positions of the observed point in the foveal and peripheral view with respect to the intrinsic and extrinsic parameters of both cameras and 3-D point position. Based on these results we propose a control scheme that can be used to maintain the view of the observed object in the foveal image using information from the peripheral view. Experimental results showing the effectiveness of the proposed foveation control are also provided
Ales Ude, Chris Gaskett, Gordon Cheng
ICRA2
2004 Support vector machines and Gabor kernels for object recognition on a humanoid with active foveated vision
abstract
Object recognition requires a robot to perform a number of nontrivial tasks such as finding objects of interest, directing its eyes towards the objects, pursuing them, and identifying the objects once they appear in the robot's central vision. We have recently developed a recognition system on a humanoid robot, which makes use of foveated vision to accomplish these tasks (A Ude, et al., 2003). In this paper we present several substantial improvements to this system. We present a biologically motivated object representation scheme based on Gabor kernel functions and show how to employ support vector machines to identify known objects in foveal images based on this representation. A mechanism for visual search is integrated into the system to find objects of interest in peripheral images. The framework also includes a control scheme for eye movements, which are directed using the results of attentive processing in peripheral images.
Ales Ude, Chris Gaskett, Gordon Cheng
IROS2
2003 Learning implicit models during target pursuit
abstract
Smooth control using an active vision head's verge-axis joint is performed through continuous state and action reinforcement learning. The system learns to perform visual servoing based on rewards given relative to tracking performance. The learned controller compensates for the velocity of the target and performs lag-free pursuit of a swinging target. By comparing controllers exposed to different environments we show that the controller is predicting the motion of the target by forming an implicit model of the target's motion. Experimental results are presented that demonstrate the advantages and disadvantages of implicit modelling.
Chris Gaskett, Gordon Cheng, Alexander Zelinsky
ICRA1
2000 Reinforcement learning for a vision based mobile robot
abstract
Reinforcement learning systems improve behaviour based on scalar rewards from a critic. In this work vision based behaviours, servoing and wandering, are learned through a Q-learning method which handles continuous states and actions. There is no requirement for camera calibration, an actuator model, or a knowledgeable teacher. Learning through observing the actions of other behaviours improves learning speed. Experiments were performed on a mobile robot using a real-time vision system.
Chris Gaskett, Luke Fletcher, Alexander Zelinsky
IROS1