Roland Hafner

dblp:19/765 · DBLP profile ↗
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12ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0001-8061-8828ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 3 first-author · 6 since 2021Systems, architecture and hardware · 7 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2025 DemoStart: Demonstration-Led Auto-Curriculum Applied to Sim-to-Real with Multi-Fingered Robots
abstract
We present DemoStart, a novel auto-curriculum reinforcement learning method capable of learning complex manipulation behaviors on an arm equipped with a three- fingered robotic hand, from only a sparse reward and a handful of demonstrations in simulation. Learning from simulation drastically reduces the development cycle of behavior generation, and domain randomization techniques are leveraged to achieve successful zero-shot sim-to- real transfer. Transferred policies are learned directly from raw pixels from multiple cameras and robot proprioception. Our approach outperforms policies learned from demonstrations on the real robot and requires 100 times fewer demonstrations, collected in simulation. More details and videos in sites.google.com/view/demostart.
Maria Bauzá 0001, Jose Enriaue Chen, Valentin Dalibard, Nimrod Gileadi, Roland Hafner, Murilo Fernandes Martins, Joss Moore, Rugile Pevceviciute, Antoine Laurens, Dushyant Rao, Martina Zambelli, Martin A. Riedmiller, Jonathan Scholz, Konstantinos Bousmalis, Francesco Nori, Nicolas Heess
ICRA5
2024 Offline Actor-Critic Reinforcement Learning Scales to Large Models
abstract
We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset; containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.
Jost Tobias Springenberg, Abbas Abdolmaleki, Jingwei Zhang 0001, Oliver Groth, Michael Bloesch, Thomas Lampe, Philemon Brakel, Sarah Bechtle, Steven Kapturowski, Roland Hafner, Nicolas Heess, Martin A. Riedmiller
ICML10
2024 Mastering Stacking of Diverse Shapes with Large-Scale Iterative Reinforcement Learning on Real Robots
abstract
Reinforcement learning solely from an agent’s self-generated data is often believed to be infeasible for learning on real robots, due to the amount of data needed. However, if done right, agents learning from real data can be surprisingly efficient through re-using previously collected sub-optimal data. In this paper we demonstrate how the increased understanding of off-policy learning methods and their embedding in an iterative online/offline scheme ("collect and infer") can drastically improve data-efficiency by using all the collected experience, which empowers learning from real robot experience only. Moreover, the resulting policy improves significantly over the state of the art on a recently proposed real robot manipulation benchmark. Our approach learns end-to-end, directly from pixels, and does not rely on additional human domain knowledge such as a simulator or demonstrations.
Thomas Lampe, Abbas Abdolmaleki, Sarah Bechtle, Sandy H. Huang, Jost Tobias Springenberg, Michael Bloesch, Oliver Groth, Roland Hafner, Tim Hertweck, Michael Neunert, Markus Wulfmeier, Jingwei Zhang 0001, Francesco Nori, Nicolas Heess, Martin A. Riedmiller
ICRA8
2024 The Design of the Barkour Benchmark for Robot Agility
abstract
In this paper, we describe the design of the Barkour benchmark for measuring robot agility in navigating complex environments. Despite the growing interest in developing agile robot locomotion skills, the field lacks systematic benchmarks to measure the performance of robotic control systems and hardware in agility-focused tasks. This motivated us to propose the Barkour benchmark, an obstacle course designed to quantify agility across various robotic platforms. Inspired by dog agility competitions, the course features diverse obstacles and a time-based scoring mechanism, encouraging researchers to develop controllers that enable robots to move quickly, precisely, and with adaptability. This benchmark is challenging as it demands diverse motion skills and the time-based scoring requires control precision at high speed. Along with the design details presented in the paper, we release our simulated environment setups in MuJoCo-XLA and the CAD model of a custom-designed quadruped robot to facilitate future research to reproduce the Barkour setup (available at sites.google.com/view/barkour). We hope these together will accelerate the pace of robot agility research.
Wenhao Yu 0003, Ken Caluwaerts, Atil Iscen, J. Chase Kew, Tingnan Zhang, Daniel Freeman, Lisa Lee, Stefano Saliceti, Vincent Zhuang, Nathan Batchelor, Steven Bohez, Federico Casarini, José Enrique Chen, Erwin Coumans, Adil Dostmohamed, Gabriel Dulac-Arnold, Alejandro Escontrela, Erik Frey, Roland Hafner, Deepali Jain, Bauyrjan Jyenis, Yuheng Kuang, Tsang-Wei Edward Lee, Ofir Nachum, Kenneth Oslund, Francesco Romano, Fereshteh Sadeghi, Baruch Tabanpour, Daniel Zheng, Michael Neunert, Raia Hadsell, Nicolas Heess, Francesco Nori, Jeff Seto, Carolina Parada, Vikas Sindhwani, Vincent Vanhoucke, Jie Tan 0001, Kuang-Huei Lee
IROS19
2021 Data-efficient Hindsight Off-policy Option Learning
abstract
We introduce Hindsight Off-policy Options (HO2), a data-efficient option learning algorithm. Given any trajectory, HO2 infers likely option choices and backpropagates through the dynamic programming inference procedure to robustly train all policy components off-policy and end-to-end. The approach outperforms existing option learning methods on common benchmarks. To better understand the option framework and disentangle benefits from both temporal and action abstraction, we evaluate ablations with flat policies and mixture policies with comparable optimization. The results highlight the importance of both types of abstraction as well as off-policy training and trust-region constraints, particularly in challenging, simulated 3D robot manipulation tasks from raw pixel inputs. Finally, we intuitively adapt the inference step to investigate the effect of increased temporal abstraction on training with pre-trained options and from scratch.
Markus Wulfmeier, Dushyant Rao, Roland Hafner, Thomas Lampe, Abbas Abdolmaleki, Tim Hertweck, Michael Neunert, Dhruva Tirumala, Noah Y. Siegel, Nicolas Heess, Martin A. Riedmiller
ICML3
2021 Representation Matters: Improving Perception and Exploration for Robotics
abstract
Projecting high-dimensional environment observations into lower-dimensional structured representations can considerably improve data-efficiency for reinforcement learning in domains with limited data such as robotics. Can a single generally useful representation be found? In order to answer this question, it is important to understand how the representation will be used by the agent and what properties such a good representation should have. In this paper we systematically evaluate a number of common learnt and hand-engineered representations in the context of three robotics tasks: lifting, stacking and pushing of 3D blocks. The representations are evaluated in two use-cases: as input to the agent, or as a source of auxiliary tasks. Furthermore, the value of each representation is evaluated in terms of three properties: dimensionality, observability and disentanglement. We can significantly improve performance in both use-cases and demonstrate that some representations can perform commensurate to simulator states as agent inputs. Finally, our results challenge common intuitions by demonstrating that: 1) dimensionality strongly matters for task generation, but is negligible for inputs, 2) observability of task-relevant aspects mostly affects the input representation use-case, and 3) disentanglement leads to better auxiliary tasks, but has only limited benefits for input representations. This work serves as a step towards a more systematic understanding of what makes a good representation for control in robotics, enabling practitioners to make more informed choices for developing new learned or hand-engineered representations.
Markus Wulfmeier, Arunkumar Byravan, Tim Hertweck, Irina Higgins, Tejas Kulkarni, Malcolm Reynolds, Denis Teplyashin, Roland Hafner, Thomas Lampe, Martin A. Riedmiller
ICRA9
2020 Keep Doing What Worked: Behavior Modelling Priors for Offline Reinforcement Learning
Noah Y. Siegel, Jost Tobias Springenberg, Felix Berkenkamp, Abbas Abdolmaleki, Michael Neunert, Thomas Lampe, Roland Hafner, Nicolas Heess, Martin A. Riedmiller
ICLR7
2018 Learning by Playing Solving Sparse Reward Tasks from Scratch
abstract
We propose Scheduled Auxiliary Control (SAC-X), a new learning paradigm in the context of Reinforcement Learning (RL). SAC-X enables learning of complex behaviors - from scratch - in the presence of multiple sparse reward signals. To this end, the agent is equipped with a set of general auxiliary tasks, that it attempts to learn simultaneously via off-policy RL. The key idea behind our method is that active (learned) scheduling and execution of auxiliary policies allows the agent to efficiently explore its environment - enabling it to excel at sparse reward RL. Our experiments in several challenging robotic manipulation settings demonstrate the power of our approach.
Martin A. Riedmiller, Roland Hafner, Thomas Lampe, Michael Neunert, Jonas Degrave, Tom Van de Wiele, Volodymyr Mnih, Nicolas Heess, Jost Tobias Springenberg
ICML2
2011 Reinforcement learning in feedback control - Challenges and benchmarks from technical process control
Roland Hafner, Martin A. Riedmiller
Mach. Learn.1
2008 Learning to dribble on a real robot by success and failure
abstract
Learning directly on real world systems such as autonomous robots is a challenging task, especially if the training signal is given only in terms of success or failure (Reinforcement Learning). However, if successful, the controller has the advantage of being tailored exactly to the system it eventually has to control. Here we describe, how a neural network based RL controller learns the challenging task of ball dribbling directly on our Middle-Size robot. The learned behaviour was actively used throughout the RoboCup world championship tournament 2007 in Atlanta, where we won the first place. This contistutes another important step within our Brainstormers project. The goal of this project is to develop an intelligent control architecture for a soccer playing robot, that is able to learn more and more complex behaviours from scratch.
Martin A. Riedmiller, Roland Hafner, Sascha Lange, Martin Lauer
ICRA2
2007 Neural Reinforcement Learning Controllers for a Real Robot Application
abstract
Accurate and fast control of wheel speeds in the presence of noise and nonlinearities is one of the crucial requirements for building fast mobile robots, as they are required in the MiddleSize League of RoboCup. We will describe, how highly effective speed controllers can be learned from scratch on the real robot directly. The use of our recently developed neural fitted Q iteration scheme allows reinforcement learning of neural controllers with only a limited amount of training data seen. In the described application, less than 5 minutes of interaction with the real robot were sufficient, to learn fast and accurate control to arbitrary target speeds.
Roland Hafner, Martin A. Riedmiller
ICRA1
2003 Reinforcement learning on an omnidirectional mobile robot
abstract
With this paper we describe a well suited, scalable problem for reinforcement learning approaches in the field of mobile robots. We show a suitable representation of the problem for a reinforcement approach and present our results with a model based standard algorithm. Two different approximators for the value function are used, a grid based approximator and a neural network based approximator.
Roland Hafner, Martin A. Riedmiller
IROS1