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Ahmed Ghali

dblp:19/838 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 40% Interaction techniques and input · 34% Collaborative and social computing · 26%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
sensor-based interaction
0.112005
Expected, sensed, and desired: A framework for designing sensing-based interaction · ACM Trans. Comput. Hum. Interact. 2005
Collaborative and social computing › collaborative learning
classroom collaboration
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001
Personal fabrication and tangible interfaces
tangible interaction
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001
Personal fabrication and tangible interfaces › tangible interaction
tangible interaction design
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001
Collaborative and social computing › collaborative design
collaborative drawing
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001

Methods — techniques the papers use, named apart from their topics

framework analysis · 0.1case study · 0.1iterative design · 0.0classroom study · 0.0
YearPublicationVenuePosition
2005 Expected, sensed, and desired: A framework for designing sensing-based interaction
abstract
Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that are required by a given application. We show how a systematic comparison of expected, sensed, and desired movements, especially with regard to how they do not precisely overlap, can reveal potential problems with an interface and also inspire new features. We describe how this approach has been applied to the design of three interfaces: pointing flashlights at walls and posters in order to play sounds; the Augurscope II, a mobile augmented reality interface for outdoors; and the Drift Table, an item of furniture that uses load sensing to control the display of aerial photographs. We propose that this approach can help to build a bridge between the analytic and inspirational approaches to design and can help designers meet the challenges raised by a diversification of sensing technologies and interface forms, increased mobility, and an emerging focus on technologies for everyday life.
Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Christopher Greenhalgh, Tom Rodden, Jonathan Green, Ahmed Ghali, Tony P. Pridmore, William W. Gaver, Andy Boucher 0002, Brendan Walker, Sarah Pennington, Albrecht Schmidt 0001, Hans-Werner Gellersen, Anthony Steed
ACM Trans. Comput. Hum. Interact.8
2003 Visually-tracked Flashlights as Interaction Devices
Ahmed Ghali, Steve Benford, Sahar Bayoumi, Jonathan Green, Tony P. Pridmore
INTERACT1
2003 Object and event recognition for stroke rehabilitation
Ahmed Ghali, Andrew S. Cunningham, Tony P. Pridmore
VCIP1
2001 Classroom collaboration in the design of tangible interfaces for storytelling
abstract
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the “magic carpet”, an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and shysical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.
Danaë Emma Beckford Stanton Fraser, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley
CHI4
1998 Image structural information assessment
Ahmed Ghali, Mohammad F. Daemi
Pattern Recognit. Lett.1
1996 Information-based shape description with scale, translation and rotation invariance
abstract
This paper proposes a technique based on information theory principles for shape description of 2-D images. By its essence the technique is invariant to rotation and translation. We first describe how the translational information content of an image may be defined, identified, assessed and analysed. The effect of the size is then assessed and quantified which permits us to propose a modified definition of translational information content invariant to scale. In order to demonstrate the feasibility of the developed techniques, a series of tests were carried out on rectangular and triangular shapes. The results illustrate the power of the translational information assessment techniques in analysing and describing 2-D images. The use of these techniques in shape description is also introduced.
Ahmed Ghali, Mohammad F. Daemi
ICIP (3)1
1996 Recognition information
abstract
This paper proposes a technique based on information theory principles for the assessment of the degree of dissimilarities between binary images. We first describe how the information content of an image may be defined, identified, assessed and analysed. This concept is then extended to the measurement of information content of more than one image. This information content measure is then shown to be related to the recognition information which is a measure of the degree of dissimilarities between images. In order to demonstrate the feasibility of the developed techniques, a series of tests were carried out on typed characters. The results illustrate the power of the information assessment techniques in analysing the recognition capabilities of a pattern recognition system.
Ahmed Ghali, Mohammad F. Daemi
ICPR1