Demo Data from EDBT 2026 / reviewers in the wild / expert
Jens Vorsatz
dblp:19/911
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh processing › mesh simplification
mesh decimation |
0.0 | 1 | 1998 | Interactive Multi-Resolution Modeling on Arbitrary Meshes · SIGGRAPH 1998 |
Geometric modeling and processing › shape representation
multiresolution modeling |
0.0 | 1 | 1998 | Interactive Multi-Resolution Modeling on Arbitrary Meshes · SIGGRAPH 1998 |
Geometric modeling and processing › mesh processing
mesh smoothing |
0.0 | 1 | 1998 | Interactive Multi-Resolution Modeling on Arbitrary Meshes · SIGGRAPH 1998 |
Methods — techniques the papers use, named apart from their topics
local frame coding · 0.0discrete fairing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Efficient Processing of Large 3D MeshesabstractDue to their simplicity triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smooth surface. This problem has been addressed by a large number of mesh simplification algorithms which reduce the number of triangles and approximate the initial mesh. Hierarchical triangle mesh representations provide access to a triangle mesh at a desired resolution, without omitting any information. In this paper we present an infrastructure for mesh decimation, geometric mesh smoothing, and interactive multiresolution editing of arbitrary unstructured triangle meshes. In particular, we demonstrate how mesh reduction and geometric mesh smoothing can be combined to provide a powerful and numerically efficient multiresolution smoothing and editing paradigm. Kolja Kähler, Christian Rössl, Robert Schneider, Jens Vorsatz, Hans-Peter Seidel |
Shape Modeling International | 4 |
| 2001 | Feature Sensitive RemeshingabstractRemeshing artifacts are a fundamental problem when converting a given geometry into a triangle mesh. We propose a new remeshing technique that is sensitive to features. First, the resolution of the mesh is iteratively adapted by a global restructuring process which additionally optimizes the connectivity. Then a particle system approach evenly distributes the vertices across the original geometry. To exactly find the features we extend this relaxation procedure by an effective mechanism to attract the vertices to feature edges. The attracting force is imposed by means of a hierarchical curvature field and does not require any thresholding parameters to classify the features. Jens Vorsatz, Christian Rössl, Leif Kobbelt, Hans-Peter Seidel |
Comput. Graph. Forum | 1 |
| 1999 | A Shrink Wrapping Approach to Remeshing Polygonal SurfacesabstractDue to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms in the context of multiresolution representation and modeling can be performed much more efficiently and robustly if the underlying surface tesselations have the special subdivision connectivity. In this paper, we propose a new algorithm for converting a given unstructured triangle mesh into one having subdivision connectivity. The basic idea is to simulate the shrink wrapping process by adapting the deformable surface technique known from image processing. The resulting algorithm generates subdivision connectivity meshes whose base meshes only have a very small number of triangles. The iterative optimization process that distributes the mesh vertices over the given surface geometry guarantees low local distortion of the triangular faces. We show several examples and applications including the progressive transmission of subdivision surfaces. Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter Seidel |
Comput. Graph. Forum | 2 |
| 1999 | Multiresolution hierarchies on unstructured triangle meshes
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel |
Comput. Geom. | 2 |
| 1998 | Interactive Multi-Resolution Modeling on Arbitrary MeshesabstractDuring the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generalize powerful multiresolution techniques to arbitrary triangle meshes without requiring subdivision connectivity. Our major observation is that the hierarchy of nested spaces which is the structural core element of most multi-resolution algorithms can be replaced by the sequence of intermediate meshes emerging from the application of incremental mesh decimation. Performing such schemes with local frame coding of the detail coefficients already provides effective and efficient algorithms to extract multi-resolution information from unstructured meshes. In combination with discrete fairing techniques, i.e., the constrained minimization of discrete energy functionals, we obtain very fast mesh smoothing algorithms which are able to reduce noise from a geometrically specified frequency band in a multiresolution decomposition. Putting mesh hierarchies, local frame coding and multi-level smoothing together allows us to propose a flexible and intuitive paradigm for interactive detail-preserving mesh modification. We show examples generated by our mesh modeling tool implementation to demonstrate its functionality. Leif Kobbelt, Swen Campagna, Jens Vorsatz, Hans-Peter Seidel |
SIGGRAPH | 3 |