Demo Data from EDBT 2026 / reviewers in the wild / expert
Eston Schweickart
dblp:190/2274
· DBLP profile ↗
4ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0001-6697-9870ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Computer animation and physical simulation · 79% Visualization and visual analytics · 8% Computational fabrication · 7% |
Topics — the 7 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
deformable body simulation |
0.6 | 1 | 2022 | Loki: a unified multiphysics simulation framework for production · ACM Trans. Graph. 2022 |
Computer animation and physical simulation
finite element method |
0.6 | 1 | 2022 | Loki: a unified multiphysics simulation framework for production · ACM Trans. Graph. 2022 |
Computer animation and physical simulation › fluid simulation › eulerian-lagrangian simulation
FLIP method |
0.6 | 1 | 2022 | Loki: a unified multiphysics simulation framework for production · ACM Trans. Graph. 2022 |
Computer animation and physical simulation
fluid simulation |
0.6 | 1 | 2022 | Loki: a unified multiphysics simulation framework for production · ACM Trans. Graph. 2022 |
Computer animation and physical simulation
cloth simulation |
0.3 | 1 | 2018 | Interactive design of periodic yarn-level cloth patterns · ACM Trans. Graph. 2018 |
Computer animation and physical simulation › cloth simulation
yarn-level cloth |
0.3 | 1 | 2018 | Interactive design of periodic yarn-level cloth patterns · ACM Trans. Graph. 2018 |
Visualization and visual analytics › visual encoding
visual encoding design |
0.1 | 1 | 2017 | Data-Driven Guides: Supporting Expressive Design for Information Graphics · IEEE Trans. Vis. Comput. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
state machine · 0.6sparse techniques · 0.6linear equation solvers · 0.6MPI · 0.6periodic boundary conditions · 0.3GPU solver · 0.3modal synthesis · 0.3kirchhoff rod theory · 0.3guide-based encoding · 0.3dipole radiation model · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Loki: a unified multiphysics simulation framework for productionabstractWe introduce Loki, a new framework for robust simulation of fluid, rigid, and deformable objects with non-compromising fidelity on any single element, and capabilities for coupling and representation transitions across multiple elements. Loki adapts multiple best-in-class solvers into a unified framework driven by a declarative state machine where users declare 'what' is simulated but not 'when,' so an automatic scheduling system takes care of mixing any combination of objects. This leads to intuitive setups for coupled simulations such as hair in the wind or objects transitioning from one representation to another, for example bulk water FLIP particles to SPH spray particles to volumetric mist. We also provide a consistent treatment for components used in several domains, such as unified collision and attachment constraints across 1D, 2D, 3D deforming and rigid objects. Distribution over MPI, custom linear equation solvers, and aggressive application of sparse techniques keep performance within production requirements. We demonstrate a variety of solvers within the framework and their interactions, including FLIPstyle liquids, spatially adaptive volumetric fluids, SPH, MPM, and mesh-based solids, including but not limited to discrete elastic rods, elastons, and FEM with state-of-the-art constitutive models. Our framework has proven powerful and intuitive enough for voluntary artist adoption and has delivered creature and FX simulations for multiple major movie productions in the preceding four years. Steve Lesser, Alexey Stomakhin, Gilles Daviet, Joel Wretborn, John Edholm, Noh-Hoon Lee, Eston Schweickart, Xiao Zhai, Sean Flynn, Andrew Moffat |
ACM Trans. Graph. | 7 |
| 2018 | Interactive design of periodic yarn-level cloth patternsabstractWe describe an interactive design tool for authoring, simulating, and adjusting yarn-level patterns for knitted and woven cloth. To achieve interactive performance for notoriously slow yarn-level simulations, we propose two acceleration schemes: (a) yarn-level periodic boundary conditions that enable the restricted simulation of only small periodic patches, thereby exploiting the spatial repetition of many cloth patterns in cardinal directions, and (b) a highly parallel GPU solver for efficient yarn-level simulation of the small patch. Our system supports interactive pattern editing and simulation, and runtime modification of parameters. To adjust the amount of material used (yarn take-up) we support "on the fly" modification of (a) local yarn rest-length adjustments for pattern specific edits, e.g., to tighten slip stitches, and (b) global yarn length by way of a novel yarn-radius similarity transformation. We demonstrate the tool's ability to support interactive modeling, by novice users, of a wide variety of yarn-level knit and woven patterns. Finally, to validate our approach, we compare dozens of generated patterns against reference images of actual woven or knitted cloth samples, and we release this corpus of digital patterns and simulated models as a public dataset to support future comparisons. Jonathan Leaf, Rundong Wu, Eston Schweickart, Doug L. James, Steve Marschner |
ACM Trans. Graph. | 3 |
| 2017 | Animating elastic rods with soundabstractSound generation methods, such as linear modal synthesis, can sonify a wide range of physics-based animation of solid objects, resolving vibrations and sound radiation from various structures. However, elastic rods are an important computer animation primitive for which prior sound synthesis methods, such as modal synthesis, are ill-suited for several reasons: large displacements, nonlinear vibrations, dispersion effects, and the geometrically singular nature of rods. In this paper, we present physically based methods for simultaneous generation of animation and sound for deformable rods. We draw on Kirchhoff theory to simplify the representation of rod dynamics and introduce a generalized dipole model to calculate the spatially varying acoustic radiation. In doing so, we drastically decrease the amount of precomputation required (in some cases eliminating it completely), while being able to resolve sound radiation for arbitrary body deformations encountered in computer animation. We present several examples, including challenging scenes involving thousands of highly coupled frictional contacts. Eston Schweickart, Doug L. James, Steve Marschner |
ACM Trans. Graph. | 1 |
| 2017 | Data-Driven Guides: Supporting Expressive Design for Information GraphicsabstractIn recent years, there is a growing need for communicating complex data in an accessible graphical form. Existing visualization creation tools support automatic visual encoding, but lack flexibility for creating custom design; on the other hand, freeform illustration tools require manual visual encoding, making the design process time-consuming and error-prone. In this paper, we present Data-Driven Guides (DDG), a technique for designing expressive information graphics in a graphic design environment. Instead of being confined by predefined templates or marks, designers can generate guides from data and use the guides to draw, place and measure custom shapes. We provide guides to encode data using three fundamental visual encoding channels: length, area, and position. Users can combine more than one guide to construct complex visual structures and map these structures to data. When underlying data is changed, we use a deformation technique to transform custom shapes using the guides as the backbone of the shapes. Our evaluation shows that data-driven guides allow users to create expressive and more accurate custom data-driven graphics. Eston Schweickart, Zhicheng Liu 0001, Mira Dontcheva, Wilmot Li, Jovan Popovic, Hanspeter Pfister |
IEEE Trans. Vis. Comput. Graph. | 2 |