Demo Data from EDBT 2026 / reviewers in the wild / expert
Andreas J. Lind
dblp:190/2299
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visual analytics |
0.3 | 1 | 2017 | Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground Truths · IEEE Trans. Vis. Comput. Graph. 2017 |
Visualization and visual analytics
visualization evaluation |
0.3 | 1 | 2017 | Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground Truths · IEEE Trans. Vis. Comput. Graph. 2017 |
Usability and user experience research
perceptual studies |
0.1 | 1 | 2017 | Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground Truths · IEEE Trans. Vis. Comput. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
user study · 0.6empirical evaluation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground TruthsabstractWithin the visualization community there are some well-known techniques for visualizing 3D spatial data and some general assumptions about how perception affects the performance of these techniques in practice. However, there is a lack of empirical research backing up the possible performance differences among the basic techniques for general tasks. One such assumption is that 3D renderings are better for obtaining an overview, whereas cross sectional visualizations such as the commonly used Multi-Planar Reformation (MPR) are better for supporting detailed analysis tasks. In the present study we investigated this common assumption by examining the difference in performance between MPR and 3D rendering for correctly identifying a known surface. We also examined whether prior experience working with image data affects the participant's performance, and whether there was any difference between interactive or static versions of the visualizations. Answering this question is important because it can be used as part of a scientific and empirical basis for determining when to use which of the two techniques. An advantage of the present study compared to other studies is that several factors were taken into account to compare the two techniques. The problem was examined through an experiment with 45 participants, where physical objects were used as the known surface (ground truth). Our findings showed that: 1. The 3D renderings largely outperformed the cross sections; 2. Interactive visualizations were partially more effective than static visualizations; and 3. The high experience group did not generally outperform the low experience group. Andreas J. Lind, Stefan Bruckner |
IEEE Trans. Vis. Comput. Graph. | 1 |