Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gal Cohensius

dblp:190/7025 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-7884-8808ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Data integration and cleaning · 50% Data mining · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining
crowdsourcing
0.712023
Frustratingly Easy Truth Discovery · AAAI 2023
Data mining › crowdsourcing
label aggregation
0.712023
Frustratingly Easy Truth Discovery · AAAI 2023
Data integration and cleaning
truth discovery
0.712023
Frustratingly Easy Truth Discovery · AAAI 2023
Data integration and cleaning › crowdsourced data processing
worker skill estimation
0.712023
Frustratingly Easy Truth Discovery · AAAI 2023

Methods — techniques the papers use, named apart from their topics

proximity-based weighting · 0.7maximum likelihood estimation · 0.7
YearPublicationVenuePosition
2023 Frustratingly Easy Truth Discovery
abstract
Truth discovery is a general name for a broad range of statistical methods aimed to extract the correct answers to questions, based on multiple answers coming from noisy sources. For example, workers in a crowdsourcing platform. In this paper, we consider an extremely simple heuristic for estimating workers' competence using average proximity to other workers. We prove that this estimates well the actual competence level and enables separating high and low quality workers in a wide spectrum of domains and statistical models. Under Gaussian noise, this simple estimate is the unique solution to the MLE with a constant regularization factor. Finally, weighing workers according to their average proximity in a crowdsourcing setting, results in substantial improvement over unweighted aggregation and other truth discovery algorithms in practice.
Reshef Meir, Ofra Amir, Omer Ben-Porat, Tsviel Ben Shabat, Gal Cohensius, Lirong Xia
AAAI5
2020 Bidding in Spades
abstract
We present a Spades bidding algorithm that is superior to recreational human players and to publicly available bots. Like in Bridge, the game of Spades is composed of two independent phases, bidding and playing. This paper focuses on the bidding algorithm, since this phase holds a precise challenge: based on the input, choose the bid that maximizes the agent's winning probability. Our Bidding-in-Spades (BIS) algorithm heuristically determines the bidding strategy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. To this end, we propose a set of domain-specific heuristics, and then correct them via machine learning using data from real-world players. The BIS algorithm we present can be attached to any playing algorithm. It beats rule-based bidding bots when all use the same playing component. When combined with a rule-based playing algorithm, it is superior to the average recreational human.
Gal Cohensius, Reshef Meir, Nadav Oved, Roni Stern
ECAI1