Demo Data from EDBT 2026 / reviewers in the wild / expert
Gal Cohensius
dblp:190/7025
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-7884-8808ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Data integration and cleaning · 50% Data mining · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Data mining
crowdsourcing |
0.7 | 1 | 2023 | Frustratingly Easy Truth Discovery · AAAI 2023 |
Data mining › crowdsourcing
label aggregation |
0.7 | 1 | 2023 | Frustratingly Easy Truth Discovery · AAAI 2023 |
Data integration and cleaning
truth discovery |
0.7 | 1 | 2023 | Frustratingly Easy Truth Discovery · AAAI 2023 |
Data integration and cleaning › crowdsourced data processing
worker skill estimation |
0.7 | 1 | 2023 | Frustratingly Easy Truth Discovery · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
proximity-based weighting · 0.7maximum likelihood estimation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Frustratingly Easy Truth DiscoveryabstractTruth discovery is a general name for a broad range of statistical methods aimed to extract the correct answers to questions, based on multiple answers coming from noisy sources. For example, workers in a crowdsourcing platform. In this paper, we consider an extremely simple heuristic for estimating workers' competence using average proximity to other workers. We prove that this estimates well the actual competence level and enables separating high and low quality workers in a wide spectrum of domains and statistical models. Under Gaussian noise, this simple estimate is the unique solution to the MLE with a constant regularization factor. Finally, weighing workers according to their average proximity in a crowdsourcing setting, results in substantial improvement over unweighted aggregation and other truth discovery algorithms in practice. Reshef Meir, Ofra Amir, Omer Ben-Porat, Tsviel Ben Shabat, Gal Cohensius, Lirong Xia |
AAAI | 5 |
| 2020 | Bidding in SpadesabstractWe present a Spades bidding algorithm that is superior to recreational human players and to publicly available bots. Like in Bridge, the game of Spades is composed of two independent phases, bidding and playing. This paper focuses on the bidding algorithm, since this phase holds a precise challenge: based on the input, choose the bid that maximizes the agent's winning probability. Our Bidding-in-Spades (BIS) algorithm heuristically determines the bidding strategy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. To this end, we propose a set of domain-specific heuristics, and then correct them via machine learning using data from real-world players. The BIS algorithm we present can be attached to any playing algorithm. It beats rule-based bidding bots when all use the same playing component. When combined with a rule-based playing algorithm, it is superior to the average recreational human. Gal Cohensius, Reshef Meir, Nadav Oved, Roni Stern |
ECAI | 1 |