EDBT 2026 Demo / reviewers in the wild / expert
Ruoxi Shi
dblp:190/7068
· DBLP profile ↗
16ranked-venue papers
4as first author
14since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 3 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PartUV: Part-Based UV Unwrapping of 3D MeshesabstractUV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing UV unwrapping methods frequently struggle with AI-generated meshes, which are typically noisy, bumpy, and poorly conditioned. These methods often produce highly fragmented charts and suboptimal boundaries, introducing artifacts and hindering downstream tasks. We introduce PartUV, a part-based UV unwrapping pipeline that generates significantly fewer, part-aligned charts while maintaining low distortion. Built on top of a recent learning-based part decomposition method PartField, PartUV combines high-level semantic part decomposition with novel geometric heuristics in a top-down recursive framework. It ensures each chart’s distortion remains below a user-specified threshold while minimizing the total number of charts. The pipeline integrates and extends parameterization and packing algorithms, incorporates dedicated handling of non-manifold and degenerate meshes, and is extensively parallelized for efficiency. Evaluated across four diverse datasets—including man-made, CAD, AI-generated, and Common Shapes—PartUV outperforms existing tools and recent neural methods in chart count and seam length, achieves comparable distortion, exhibits high success rates on challenging meshes, and enables new applications like part-specific multi-tiles packing. Code for this paper is at https://github.com/EricWang12/PartUV. Zhaoning Wang, Xinyue Wei, Ruoxi Shi, Xiaoshuai Zhang, Hao Su 0001, Minghua Liu |
SIGGRAPH Asia | 3 |
| 2025 | LARM: A Large Articulated Object Reconstruction ModelabstractModeling 3D articulated objects with realistic geometry, textures, and kinematics is essential for a wide range of applications. However, existing optimization-based reconstruction methods often require dense multi-view inputs and expensive per-instance optimization, limiting their scalability. Recent feedforward approaches offer faster alternatives but frequently produce coarse geometry, lack texture reconstruction, and rely on brittle, complex multi-stage pipelines. We introduce LARM, a unified feedforward framework that reconstructs 3D articulated objects from sparse-view images by jointly recovering detailed geometry, realistic textures, and accurate joint structures. LARM extends LVSM—a recent novel view synthesis (NVS) approach for static 3D objects—into the articulated setting by jointly reasoning over camera pose and articulation variation using a transformer-based architecture, enabling scalable and accurate novel view synthesis. In addition, LARM generates auxiliary outputs such as depth maps and part masks to facilitate explicit 3D mesh extraction and joint estimation. Our pipeline eliminates the need for dense supervision and supports high-fidelity reconstruction across diverse object categories. Extensive experiments demonstrate that LARM outperforms state-of-the-art methods in both novel view and state synthesis as well as 3D articulated object reconstruction, generating high-quality meshes that closely adhere to the input images. Code for this paper is at https://github.com/sylviayuan-sy/LARM. Sylvia Yuan, Ruoxi Shi, Xinyue Wei, Xiaoshuai Zhang, Hao Su 0001, Minghua Liu |
SIGGRAPH Asia | 2 |
| 2025 | PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPUabstractAbstract Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues. Firstly, they often lead to self‐intersections during decimation, a major issue for applications such as 3D printing and soft‐body simulation. Second, to perform simplification on a mesh in the wild, one would first need to perform re‐meshing, which often suffers from surface shifts and losses of sharp features. Finally, existing re‐meshing and simplification methods can take minutes when processing large‐scale meshes, limiting their applications in practice. To address the challenges, we introduce a novel GPU‐based mesh optimization approach containing three key components: (1) a parallel re‐meshing algorithm to turn meshes in the wild into watertight, manifold, and intersection‐free ones, and reduce the prevalence of poorly shaped triangles; (2) a robust parallel simplification algorithm with intersection‐free guarantees; (3) an optimization‐based safe projection algorithm to realign the simplified mesh with the input, eliminating the surface shift introduced by re‐meshing and recovering the original sharp features. The algorithm demonstrates remarkable efficiency, simplifying a 2‐million‐face mesh to 20k triangles in 3 seconds on RTX4090. We evaluated the approach on the Thingi10K dataset and showcased its exceptional performance in geometry preservation and speed. https://seonghunn.github.io/pamo/ Seonghun Oh, Xiaodi Yuan, Xinyue Wei, Ruoxi Shi, Fanbo Xiang, Minghua Liu, Hao Su 0001 |
Comput. Graph. Forum | 4 |
| 2024 | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D DiffusionabstractRecent advancements in open-world 3D object generation have been remarkable, with image-to-3D methods of-fering superior fine-grained control over their text-to-3D counterparts. However, most existing models fall short in simultaneously providing rapid generation speeds and high fidelity to input images - two features essential for practi-cal applications. In this paper, we present One-2-3-45++, an innovative method that transforms a single image into a detailed 3D textured mesh in approximately one minute. Our approach aims to fully harness the extensive knowledge embedded in 2D diffusion models and priors from valuable yet limited 3D data. This is achieved by initially finetuning a 2D diffusion model for consistent multi-view image generation, followed by elevating these images to 3D with the aid of multi-view-conditioned 3D native diffusion models. Extensive experimental evaluations demonstrate that our method can produce high-quality, diverse 3D assets that closely mirror the original input image. Minghua Liu, Ruoxi Shi, Zhuoyang Zhang, Chao Xu 0016, Xinyue Wei, Hansheng Chen 0001, Chong Zeng 0001, Jiayuan Gu, Hao Su 0001 |
CVPR | 2 |
| 2024 | ZeroRF: Fast Sparse View 360° Reconstruction with Zero PretrainingabstractWe present ZeroRF, a novel per-scene optimization method addressing the challenge of sparse view 360° reconstruction in neural field representations. Current breakthroughs like Neural Radiance Fields (NeRF) have demonstrated high-fidelity image synthesis but struggle with sparse input views. Existing methods, such as Gener-alizable NeRFs and per-scene optimization approaches, face limitations in data dependency, computational cost, and generalization across diverse scenarios. To overcome these challenges, we propose ZeroRF, whose key idea is to integrate a tailored Deep Image Prior into a factorized NeRF representation. Unlike traditional methods, ZeroRF parametrizes feature grids with a neural network generator, enabling efficient sparse view 360° reconstruction without any pretraining or additional regularization. Extensive ex-periments showcase ZeroRF's versatility and superiority in terms of both quality and speed, achieving state-of-the-art results on benchmark datasets. ZeroRF's significance ex-tends to applications in 3D content generation and editing. Project page: https://sarahweiii.github.io/zerorf/. Ruoxi Shi, Xinyue Wei |
CVPR | 1 |
| 2024 | SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views
Chao Xu 0016, Ang Li 0010, Ruoxi Shi, Hao Su 0001, Minghua Liu |
ECCV (64) | 5 |
| 2024 | PACE: A Large-Scale Dataset with Pose Annotations in Cluttered Environments
Yang You 0004, Kai Xiong 0003, Zhening Yang, Zhengxiang Huang, Ruoxi Shi, Adam W. Harley, Leonidas J. Guibas, Cewu Lu |
ECCV (51) | 6 |
| 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction ModelabstractOpen-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In this work, we introduce MeshFormer, a sparse-view reconstruction model that explicitly leverages 3D native structure, input guidance, and training supervision. Specifically, instead of using a triplane representation, we store features in 3D sparse voxels and combine transformers with 3D convolutions to leverage an explicit 3D structure and projective bias. In addition to sparse-view RGB input, we require the network to take input and generate corresponding normal maps. The input normal maps can be predicted by 2D diffusion models, significantly aiding in the guidance and refinement of the geometry's learning. Moreover, by combining Signed Distance Function (SDF) supervision with surface rendering, we directly learn to generate high-quality meshes without the need for complex multi-stage training processes. By incorporating these explicit 3D biases, MeshFormer can be trained efficiently and deliver high-quality textured meshes with fine-grained geometric details. It can also be integrated with 2D diffusion models to enable fast single-image-to-3D and text-to-3D tasks. **Videos are available at https://meshformer3d.github.io/** Minghua Liu, Chong Zeng 0001, Xinyue Wei, Ruoxi Shi, Chao Xu 0016, Zhaoning Wang, Xiaoshuai Zhang, Isabella Liu, Hongzhi Wu, Hao Su 0001 |
NeurIPS | 4 |
| 2023 | Towards Learning Geometric Eigen-Lengths Crucial for Fitting TasksabstractSome extremely low-dimensional yet crucial geometric eigen-lengths often determine the success of some geometric tasks. For example, the *height* of an object is important to measure to check if it can fit between the shelves of a cabinet, while the *width* of a couch is crucial when trying to move it through a doorway. Humans have materialized such crucial geometric eigen-lengths in common sense since they are very useful in serving as succinct yet effective, highly interpretable, and universal object representations. However, it remains obscure and underexplored if learning systems can be equipped with similar capabilities of automatically discovering such key geometric quantities from doing tasks. In this work, we therefore for the first time formulate and propose a novel learning problem on this question and set up a benchmark suite including tasks, data, and evaluation metrics for studying the problem. We focus on a family of common fitting tasks as the testbed for the proposed learning problem. We explore potential solutions and demonstrate the feasibility of learning eigen-lengths from simply observing successful and failed fitting trials. We also attempt geometric grounding for more accurate eigen-length measurement and study the reusability of the learned geometric eigen-lengths across multiple tasks. Our work marks the first exploratory step toward learning crucial geometric eigen-lengths and we hope it can inspire future research in tackling this important yet underexplored problem. Yijia Weng, Kaichun Mo, Ruoxi Shi, Yanchao Yang 0001, Leonidas J. Guibas |
ICML | 3 |
| 2023 | OpenShape: Scaling Up 3D Shape Representation Towards Open-World UnderstandingabstractWe introduce OpenShape, a method for learning multi-modal joint representations of text, image, and point clouds. We adopt the commonly used multi-modal contrastive learning framework for representation alignment, but with a specific focus on scaling up 3D representations to enable open-world 3D shape understanding. To achieve this, we scale up training data by ensembling multiple 3D datasets and propose several strategies to automatically filter and enrich noisy text descriptions. We also explore and compare strategies for scaling 3D backbone networks and introduce a novel hard negative mining module for more efficient training. We evaluate OpenShape on zero-shot 3D classification benchmarks and demonstrate its superior capabilities for open-world recognition. Specifically, OpenShape achieves a zero-shot accuracy of 46.8% on the 1,156-category Objaverse-LVIS benchmark, compared to less than 10% for existing methods. OpenShape also achieves an accuracy of 85.3% on ModelNet40, outperforming previous zero-shot baseline methods by 20% and performing on par with some fully-supervised methods. Furthermore, we show that our learned embeddings encode a wide range of visual and semantic concepts (e.g., subcategories, color, shape, style) and facilitate fine-grained text-3D and image-3D interactions. Due to their alignment with CLIP embeddings, our learned shape representations can also be integrated with off-the-shelf CLIP-based models for various applications, such as point cloud captioning and point cloud-conditioned image generation. Minghua Liu, Ruoxi Shi, Kaiming Kuang, Yinhao Zhu, Shizhong Han, Fatih Porikli, Hao Su 0001 |
NeurIPS | 2 |
| 2022 | RendNet: Unified 2D/3D Recognizer with Latent Space RenderingabstractVector graphics (VG) have been ubiquitous in our daily life with vast applications in engineering, architecture, designs, etc. The VG recognition process of most existing methods is to first render the VG into raster graphics (RG) and then conduct recognition based on RG formats. However, this procedure discards the structure of geometries and loses the high resolution of VG. Recently, another category of algorithms is proposed to recognize directly from the original VG format. But it is affected by the topological errors that can be filtered out by RG rendering. Instead of looking at one format, it is a good solution to utilize the formats of VG and RG together to avoid these shortcomings. Besides, we argue that the VG-to-RG rendering process is essential to effectively combine VG and RG information. By specifying the rules on how to transfer VG primitives to RG pixels, the rendering process depicts the interaction and correlation between VG and RG. As a result, we propose RendNet, a unified architecture for recognition on both 2D and 3D scenarios, which considers both VG/RG representations and exploits their interaction by incorporating the VG-to-RG rasterization process. Experiments show that Rend-Net can achieve state-of-the-art performance on 2D and 3D object recognition tasks on various VG datasets. Ruoxi Shi, Xinyang Jiang, Yansen Wang, Dongsheng Li 0002 |
CVPR | 1 |
| 2022 | CPPF: Towards Robust Category-Level 9D Pose Estimation in the WildabstractIn this paper, we tackle the problem of category-level 9D pose estimation in the wild, given a single RGB-D frame. Using supervised data of real-world 9D poses is tedious and erroneous, and also fails to generalize to unseen scenarios. Besides, category-level pose estimation requires a method to be able to generalize to unseen objects at test time, which is also challenging. Drawing inspirations from traditional point pair features (PPFs), in this paper, we design a novel Category-level PPF (CPPF) voting method to achieve accurate, robust and generalizable 9D pose estimation in the wild. To obtain robust pose estimation, we sample numerous point pairs on an object, and for each pair our model predicts necessary SE(3)-invariant voting statistics on object centers, orientations and scales. A novel coarse-to-fine voting algorithm is proposed to eliminate noisy point pair samples and generate final predictions from the population. To get rid of false positives in the orientation voting process, an auxiliary binary disambiguating classification task is introduced for each sampled point pair. In order to detect objects in the wild, we carefully design our sim-to-real pipeline by training on synthetic point clouds only, unless objects have ambiguous poses in geometry. Under this cir-cumstance, color information is leveraged to disambiguate these poses. Results on standard benchmarks show that our method is on par with current state of the arts with real-world training data. Extensive experiments further show that our method is robust to noise and gives promising results under extremely challenging scenarios. Our code is available on https://github.com/qq456cvb/CPPF. Yang You 0004, Ruoxi Shi, Cewu Lu |
CVPR | 2 |
| 2022 | PRIN/SPRIN: On Extracting Point-Wise Rotation Invariant FeaturesabstractPoint cloud analysis without pose priors is very challenging in real applications, as the orientations of point clouds are often unknown. In this paper, we propose a brand new point-set learning framework PRIN, namely, Point-wise Rotation Invariant Network, focusing on rotation invariant feature extraction in point clouds analysis. We construct spherical signals by Density Aware Adaptive Sampling to deal with distorted point distributions in spherical space. Spherical Voxel Convolution and Point Re-sampling are proposed to extract rotation invariant features for each point. In addition, we extend PRIN to a sparse version called SPRIN, which directly operates on sparse point clouds. Both PRIN and SPRIN can be applied to tasks ranging from object classification, part segmentation, to 3D feature matching and label alignment. Results show that, on the dataset with randomly rotated point clouds, SPRIN demonstrates better performance than state-of-the-art methods without any data augmentation. We also provide thorough theoretical proof and analysis for point-wise rotation invariance achieved by our methods. The code to reproduce our results will be made publicly available. Yang You 0004, Yujing Lou, Ruoxi Shi, Yu-Wing Tai, Lizhuang Ma, Cewu Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2021 | Skeleton Merger: An Unsupervised Aligned Keypoint DetectorabstractDetecting aligned 3D keypoints is essential under many scenarios such as object tracking, shape retrieval and robotics. However, it is generally hard to prepare a high-quality dataset for all types of objects due to the ambiguity of keypoint itself. Meanwhile, current unsupervised detectors are unable to generate aligned keypoints with good coverage. In this paper, we propose an unsupervised aligned keypoint detector, Skeleton Merger, which utilizes skeletons to reconstruct objects. It is based on an Autoencoder architecture. The encoder proposes keypoints and predicts activation strengths of edges between keypoints. The decoder performs uniform sampling on the skeleton and refines it into small point clouds with pointwise offsets. Then the activation strengths are applied and the sub-clouds are merged. Composite Chamfer Distance (CCD) is proposed as a distance between the input point cloud and the reconstruction composed of sub-clouds masked by activation strengths. We demonstrate that Skeleton Merger is capable of detecting semantically-rich salient keypoints with good alignment, and shows comparable performance to supervised methods on the KeypointNet dataset. It is also shown that the detector is robust to noise and subsampling. Our code is available at https://github.com/eliphatfs/SkeletonMerger. Ruoxi Shi, Zhengrong Xue, Yang You 0004, Cewu Lu |
CVPR | 1 |
| 2017 | Similarity Search Combining Query Relaxation and Diversification
Ruoxi Shi, Hongzhi Wang 0001, Tao Wang 0014, Yutai Hou, Jianzhong Li 0001, Hong Gao 0001 |
DASFAA (2) | 1 |
| 2017 | COSSET+: Crowdsourced Missing Value Imputation Optimized by Knowledge Base
Hongzhi Wang 0001, Zhixin Qi, Ruoxi Shi, Jianzhong Li 0001, Hong Gao 0001 |
J. Comput. Sci. Technol. | 3 |