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Pier Giuseppe Sessa

dblp:190/7102 · DBLP profile ↗
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15ranked-venue papers
10as first author
9since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 9 first-author · 9 since 2021Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Optimization for machine learning · 29% Reinforcement learning · 26% Language models and text generation · 16%
Theoretical computer science
6 papers
Algorithmic game theory and mechanism design · 94% Approximation and online algorithms · 6%
Interdisciplinary, comprehensive, and emerging computing
4 papers
Smart cities and intelligent transportation · 55% Bioinformatics and computational biology · 27% Energy systems and smart grids · 18%

Topics — the 30 heaviest of 34, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization
2.232025
Optimistic Games for Combinatorial Bayesian Optimization with Application to Protein Design · ICLR 2025
Adversarial Causal Bayesian Optimization · ICLR 2024
Movement Penalized Bayesian Optimization with Application to Wind Energy Systems · NeurIPS 2022
Algorithmic game theory and mechanism design › multi-agent systems
multi-agent learning
1.232020
Learning to Play Sequential Games versus Unknown Opponents · NeurIPS 2020
Contextual Games: Multi-Agent Learning with Side Information · NeurIPS 2020
No-Regret Learning in Unknown Games with Correlated Payoffs · NeurIPS 2019
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.122022
Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation · ICML 2022
Online Submodular Resource Allocation with Applications to Rebalancing Shared Mobility Systems · ICML 2021
Algorithmic game theory and mechanism design
equilibrium computation
1.022022
Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation · ICML 2022
Contextual Games: Multi-Agent Learning with Side Information · NeurIPS 2020
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
combinatorial bayesian optimization
0.912025
Optimistic Games for Combinatorial Bayesian Optimization with Application to Protein Design · ICLR 2025
Machine learning › Reinforcement learning › reinforcement learning from human feedback › learning from human feedback
RLHF
0.912025
BOND: Aligning LLMs with Best-of-N Distillation · ICLR 2025
Algorithmic game theory and mechanism design
cooperative game theory
0.912025
Optimistic Games for Combinatorial Bayesian Optimization with Application to Protein Design · ICLR 2025
Natural language and speech › Language models and text generation
alignment
0.812024
Group Robust Preference Optimization in Reward-free RLHF · NeurIPS 2024
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
causal bayesian optimization
0.812024
Adversarial Causal Bayesian Optimization · ICLR 2024
Machine learning › Trustworthy machine learning
fairness
0.812024
Group Robust Preference Optimization in Reward-free RLHF · NeurIPS 2024
Machine learning › Trustworthy machine learning › fairness
group robustness
0.812024
Group Robust Preference Optimization in Reward-free RLHF · NeurIPS 2024
Machine learning › Learning theory
online learning
0.812024
Adversarial Causal Bayesian Optimization · ICLR 2024
Natural language and speech › Language models and text generation
preference optimization
0.812024
Group Robust Preference Optimization in Reward-free RLHF · NeurIPS 2024
Machine learning › Reinforcement learning
regret minimization
0.812024
Adversarial Causal Bayesian Optimization · ICLR 2024
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.812024
Group Robust Preference Optimization in Reward-free RLHF · NeurIPS 2024
Machine learning › Efficient and distributed learning
active learning
0.712023
Multitask Learning with No Regret: from Improved Confidence Bounds to Active Learning · NeurIPS 2023
Machine learning › Learning theory › statistical estimation › confidence set construction
confidence intervals
0.712023
Multitask Learning with No Regret: from Improved Confidence Bounds to Active Learning · NeurIPS 2023
Machine learning › Learning paradigms
multi-task learning
0.712023
Multitask Learning with No Regret: from Improved Confidence Bounds to Active Learning · NeurIPS 2023
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
contextual bayesian optimization
0.612022
Movement Penalized Bayesian Optimization with Application to Wind Energy Systems · NeurIPS 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
model-based multi-agent reinforcement learning
0.612022
Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation · ICML 2022
Algorithmic game theory and mechanism design
stochastic games
0.612022
Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation · ICML 2022
Algorithmic game theory and mechanism design › resource allocation
online resource allocation
0.512021
Online Submodular Resource Allocation with Applications to Rebalancing Shared Mobility Systems · ICML 2021
Algorithmic game theory and mechanism design › welfare maximization
submodular welfare maximization
0.512021
Online Submodular Resource Allocation with Applications to Rebalancing Shared Mobility Systems · ICML 2021
Algorithmic game theory and mechanism design › equilibrium computation
coarse correlated equilibrium
0.412020
Contextual Games: Multi-Agent Learning with Side Information · NeurIPS 2020
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
sequential game
0.412020
Learning to Play Sequential Games versus Unknown Opponents · NeurIPS 2020
Algorithmic game theory and mechanism design
stackelberg game
0.412020
Learning to Play Sequential Games versus Unknown Opponents · NeurIPS 2020
Approximation and online algorithms › online learning
bandit feedback
0.412019
No-Regret Learning in Unknown Games with Correlated Payoffs · NeurIPS 2019
Algorithmic game theory and mechanism design
regret minimization
0.412019
No-Regret Learning in Unknown Games with Correlated Payoffs · NeurIPS 2019
Smart cities and intelligent transportation
shared mobility
0.422024
Adversarial Causal Bayesian Optimization · ICLR 2024
Online Submodular Resource Allocation with Applications to Rebalancing Shared Mobility Systems · ICML 2021
Bioinformatics and computational biology
protein design
0.312025
Optimistic Games for Combinatorial Bayesian Optimization with Application to Protein Design · ICLR 2025

Methods — techniques the papers use, named apart from their topics

upper confidence bound · 4.1cooperative game theory · 2.6bayesian optimization · 2.6submodular optimization · 1.5multiplicative weights · 1.5counterfactual reasoning · 1.5distributed learning · 1.0reinforcement learning from human feedback · 0.9kernel-based regularity · 0.9jeffreys divergence · 0.9distribution matching · 0.9direct preference optimization · 0.8optimistic exploration · 0.6online learning · 0.6mirror descent · 0.6gaussian process · 0.6dynamic regret analysis · 0.6confidence intervals · 0.6
YearPublicationVenuePosition
2025 Optimistic Games for Combinatorial Bayesian Optimization with Application to Protein Design
abstract
Bayesian optimization (BO) is a powerful framework to optimize black-box expensive-to-evaluate functions via sequential interactions. In several important problems (e.g. drug discovery, circuit design, neural architecture search, etc.), though, such functions are defined over large $\textit{combinatorial and unstructured}$ spaces. This makes existing BO algorithms not feasible due to the intractable maximization of the acquisition function over these domains. To address this issue, we propose $\textbf{GameOpt}$, a novel game-theoretical approach to combinatorial BO. $\textbf{GameOpt}$ establishes a cooperative game between the different optimization variables, and selects points that are game $\textit{equilibria}$ of an upper confidence bound acquisition function. These are stable configurations from which no variable has an incentive to deviate$-$ analog to local optima in continuous domains. Crucially, this allows us to efficiently break down the complexity of the combinatorial domain into individual decision sets, making $\textbf{GameOpt}$ scalable to large combinatorial spaces. We demonstrate the application of $\textbf{GameOpt}$ to the challenging $\textit{protein design}$ problem and validate its performance on four real-world protein datasets. Each protein can take up to $20^{X}$ possible configurations, where $X$ is the length of a protein, making standard BO methods infeasible. Instead, our approach iteratively selects informative protein configurations and very quickly discovers highly active protein variants compared to other baselines.
Melis Ilayda Bal, Pier Giuseppe Sessa, Mojmír Mutný, Andreas Krause 0001
ICLR2
2025 BOND: Aligning LLMs with Best-of-N Distillation
abstract
Reinforcement learning from human feedback (RLHF) is a key driver of quality and safety in state-of-the-art large language models. Yet, a surprisingly simple and strong inference-time strategy is Best-of-N sampling that selects the best generation among N candidates. In this paper, we propose Best-of-N Distillation (BOND), a novel RLHF algorithm that seeks to emulate Best-of-N but without its significant computational overhead at inference time. Specifically, BOND is a distribution matching algorithm that forces the distribution of generations from the policy to get closer to the Best-of-N distribution. We use the Jeffreys divergence (a linear combination of forward and backward KL) to balance between mode-covering and mode-seeking behavior, and derive an iterative formulation that utilizes a moving anchor for efficiency. We demonstrate the effectiveness of our approach and several design choices through experiments on abstractive summarization and Gemma models.
Pier Giuseppe Sessa, Robert Dadashi, Léonard Hussenot, Johan Ferret, Nino Vieillard, Alexandre Ramé, Bobak Shahriari, Sarah Perrin, Abram L. Friesen, Geoffrey Cideron, Sertan Girgin, Piotr Stanczyk, Andrea Michi, Danila Sinopalnikov, Sabela Ramos, Amélie Héliou, Aliaksei Severyn, Matt Hoffman 0001, Nikola Momchev, Olivier Bachem
ICLR1
2024 Distributionally Robust Model-based Reinforcement Learning with Large State Spaces
abstract
Three major challenges in reinforcement learning are the complex dynamical systems with large state spaces, the costly data acquisition processes, and the deviation of real-world dynamics from the training environment deployment. To overcome these issues, we study distributionally robust Markov decision processes with continuous state spaces under the widely used Kullback-Leibler, chi-square, and total variation uncertainty sets. We propose a model-based approach that utilizes Gaussian Processes and the maximum variance reduction algorithm to efficiently learn multi-output nominal transition dynamics, leveraging access to a generative model (i.e., simulator). We further demonstrate the statistical sample complexity of the proposed method for different uncertainty sets. These complexity bounds are independent of the number of states and extend beyond linear dynamics, ensuring the effectiveness of our approach in identifying near-optimal distributionally-robust policies. The proposed method can be further combined with other model-free distributionally robust reinforcement learning methods to obtain a near-optimal robust policy. Experimental results demonstrate the robustness of our algorithm to distributional shifts and its superior performance in terms of the number of samples needed.
Shyam Sundhar Ramesh, Pier Giuseppe Sessa, Andreas Krause 0001, Ilija Bogunovic
AISTATS2
2024 Adversarial Causal Bayesian Optimization
abstract
In Causal Bayesian Optimization (CBO), an agent intervenes on a structural causal model with known graph but unknown mechanisms to maximize a downstream reward variable. In this paper, we consider the generalization where other agents or external events also intervene on the system, which is key for enabling adaptiveness to non-stationarities such as weather changes, market forces, or adversaries. We formalize this generalization of CBO as Adversarial Causal Bayesian Optimization (ACBO) and introduce the first algorithm for ACBO with bounded regret: Causal Bayesian Optimization with Multiplicative Weights (CBO-MW). Our approach combines a classical online learning strategy with causal modeling of the rewards. To achieve this, it computes optimistic counterfactual reward estimates by propagating uncertainty through the causal graph. We derive regret bounds for CBO-MW that naturally depend on graph-related quantities. We further propose a scalable implementation for the case of combinatorial interventions and submodular rewards. Empirically, CBO-MW outperforms non-causal and non-adversarial Bayesian optimization methods on synthetic environments and environments based on real-word data. Our experiments include a realistic demonstration of how CBO-MW can be used to learn users' demand patterns in a shared mobility system and reposition vehicles in strategic areas.
Scott Sussex, Pier Giuseppe Sessa, Anastasia Makarova, Andreas Krause 0001
ICLR2
2024 Group Robust Preference Optimization in Reward-free RLHF
abstract
Adapting large language models (LLMs) for specific tasks usually involves fine-tuning through reinforcement learning with human feedback (RLHF) on preference data. While these data often come from diverse labelers' groups (e.g., different demographics, ethnicities, company teams, etc.), traditional RLHF approaches adopt a "one-size-fits-all" approach, i.e., they indiscriminately assume and optimize a single preference model, thus not being robust to unique characteristics and needs of the various groups. To address this limitation, we propose a novel Group Robust Preference Optimization (GRPO) method to align LLMs to individual groups' preferences robustly. Our approach builds upon reward-free direct preference optimization methods, but unlike previous approaches, it seeks a robust policy which maximizes the worst-case group performance. To achieve this, GRPO adaptively and sequentially weights the importance of different groups, prioritizing groups with worse cumulative loss. We theoretically study the feasibility of GRPO and analyze its convergence for the log-linear policy class. By fine-tuning LLMs with GRPO using diverse group-based global opinion data, we significantly improved performance for the worst-performing groups, reduced loss imbalances across groups, and improved probability accuracies compared to non-robust baselines.
Shyam Sundhar Ramesh, Iason Chaimalas, Viraj Mehta, Pier Giuseppe Sessa, Haitham Bou-Ammar, Ilija Bogunovic
NeurIPS5
2023 Multitask Learning with No Regret: from Improved Confidence Bounds to Active Learning
abstract
Multitask learning is a powerful framework that enables one to simultaneously learn multiple related tasks by sharing information between them. Quantifying uncertainty in the estimated tasks is of pivotal importance for many downstream applications, such as online or active learning. In this work, we provide novel confidence intervals for multitask regression in the challenging agnostic setting, i.e., when neither the similarity between tasks nor the tasks' features are available to the learner. The obtained intervals do not require i.i.d. data and can be directly applied to bound the regret in online learning. Through a refined analysis of the multitask information gain, we obtain new regret guarantees that, depending on a task similarity parameter, can significantly improve over treating tasks independently. We further propose a novel online learning algorithm that achieves such improved regret without knowing this parameter in advance, i.e., automatically adapting to task similarity. As a second key application of our results, we introduce a novel multitask active learning setup where several tasks must be simultaneously optimized, but only one of them can be queried for feedback by the learner at each round. For this problem, we design a no-regret algorithm that uses our confidence intervals to decide which task should be queried. Finally, we empirically validate our bounds and algorithms on synthetic and real-world (drug discovery) data.
Pier Giuseppe Sessa, Pierre Laforgue, Nicolò Cesa-Bianchi, Andreas Krause 0001
NeurIPS1
2022 Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation
abstract
We consider model-based multi-agent reinforcement learning, where the environment transition model is unknown and can only be learned via expensive interactions with the environment. We propose H-MARL (Hallucinated Multi-Agent Reinforcement Learning), a novel sample-efficient algorithm that can efficiently balance exploration, i.e., learning about the environment, and exploitation, i.e., achieve good equilibrium performance in the underlying general-sum Markov game. H-MARL builds high-probability confidence intervals around the unknown transition model and sequentially updates them based on newly observed data. Using these, it constructs an optimistic hallucinated game for the agents for which equilibrium policies are computed at each round. We consider general statistical models (e.g., Gaussian processes, deep ensembles, etc.) and policy classes (e.g., deep neural networks), and theoretically analyze our approach by bounding the agents’ dynamic regret. Moreover, we provide a convergence rate to the equilibria of the underlying Markov game. We demonstrate our approach experimentally on an autonomous driving simulation benchmark. H-MARL learns successful equilibrium policies after a few interactions with the environment and can significantly improve the performance compared to non-optimistic exploration methods.
Pier Giuseppe Sessa, Maryam Kamgarpour, Andreas Krause 0001
ICML1
2022 Movement Penalized Bayesian Optimization with Application to Wind Energy Systems
abstract
Contextual Bayesian optimization (CBO) is a powerful framework for sequential decision-making given side information, with important applications, e.g., in wind energy systems. In this setting, the learner receives context (e.g., weather conditions) at each round, and has to choose an action (e.g., turbine parameters). Standard algorithms assume no cost for switching their decisions at every round. However, in many practical applications, there is a cost associated with such changes, which should be minimized. We introduce the episodic CBO with movement costs problem and, based on the online learning approach for metrical task systems of Coester and Lee (2019), propose a novel randomized mirror descent algorithm that makes use of Gaussian Process confidence bounds. We compare its performance with the offline optimal sequence for each episode and provide rigorous regret guarantees. We further demonstrate our approach on the important real-world application of altitude optimization for Airborne Wind Energy Systems. In the presence of substantial movement costs, our algorithm consistently outperforms standard CBO algorithms.
Shyam Sundhar Ramesh, Pier Giuseppe Sessa, Andreas Krause 0001, Ilija Bogunovic
NeurIPS2
2021 Online Submodular Resource Allocation with Applications to Rebalancing Shared Mobility Systems
abstract
Motivated by applications in shared mobility, we address the problem of allocating a group of agents to a set of resources to maximize a cumulative welfare objective. We model the welfare obtainable from each resource as a monotone DR-submodular function which is a-priori unknown and can only be learned by observing the welfare of selected allocations. Moreover, these functions can depend on time-varying contextual information. We propose a distributed scheme to maximize the cumulative welfare by designing a repeated game among the agents, who learn to act via regret minimization. We propose two design choices for the game rewards based on upper confidence bounds built around the unknown welfare functions. We analyze them theoretically, bounding the gap between the cumulative welfare of the game and the highest cumulative welfare obtainable in hindsight. Finally, we evaluate our approach in a realistic case study of rebalancing a shared mobility system (i.e., positioning vehicles in strategic areas). From observed trip data, our algorithm gradually learns the users’ demand pattern and improves the overall system operation.
Pier Giuseppe Sessa, Ilija Bogunovic, Andreas Krause 0001, Maryam Kamgarpour
ICML1
2020 Mixed Strategies for Robust Optimization of Unknown Objectives
abstract
We consider robust optimization problems, where the goal is to optimize an unknown objective function against the worst-case realization of an uncertain parameter. For this setting, we design a novel sample-efficient algorithm GP-MRO, which sequentially learns about the unknown objective from noisy point evaluations. GP-MRO seeks to discover a robust and randomized mixed strategy, that maximizes the worst-case expected objective value. To achieve this, it combines techniques from online learning with nonparametric confidence bounds from Gaussian processes. Our theoretical results characterize the number of samples required by GP-MRO to discover a robust near-optimal mixed strategy for different GP kernels of interest. We experimentally demonstrate the performance of our algorithm on synthetic datasets and on human-assisted trajectory planning tasks for autonomous vehicles. In our simulations, we show that robust deterministic strategies can be overly conservative, while the mixed strategies found by GP-MRO significantly improve the overall performance.
Pier Giuseppe Sessa, Ilija Bogunovic, Maryam Kamgarpour, Andreas Krause 0001
AISTATS1
2020 Contextual Games: Multi-Agent Learning with Side Information
abstract
We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game outcomes and propose a novel online (meta) algorithm that exploits such correlations to minimize the contextual regret of individual players. We define game-theoretic notions of contextual Coarse Correlated Equilibria (c-CCE) and optimal contextual welfare for this new class of games and show that c-CCEs and optimal welfare can be approached whenever players' contextual regrets vanish. Finally, we empirically validate our results in a traffic routing experiment, where our algorithm leads to better performance and higher welfare compared to baselines that do not exploit the available contextual information or the correlations present in the game.
Pier Giuseppe Sessa, Ilija Bogunovic, Andreas Krause 0001, Maryam Kamgarpour
NeurIPS1
2020 Learning to Play Sequential Games versus Unknown Opponents
abstract
We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous approaches consider known opponent models, we focus on the setting in which the opponent's model is unknown. To this end, we use kernel-based regularity assumptions to capture and exploit the structure in the opponent's response. We propose a novel algorithm for the learner when playing against an adversarial sequence of opponents. The algorithm combines ideas from bilevel optimization and online learning to effectively balance between exploration (learning about the opponent's model) and exploitation (selecting highly rewarding actions for the learner). Our results include algorithm's regret guarantees that depend on the regularity of the opponent's response and scale sublinearly with the number of game rounds. Moreover, we specialize our approach to repeated Stackelberg games, and empirically demonstrate its effectiveness in a traffic routing and wildlife conservation task.
Pier Giuseppe Sessa, Ilija Bogunovic, Maryam Kamgarpour, Andreas Krause 0001
NeurIPS1
2019 Bounding Inefficiency of Equilibria in Continuous Actions Games using Submodularity and Curvature
abstract
Games with continuous strategy sets arise in several machine learning problems (e.g. adversarial learning). For such games, simple no-regret learning algorithms exist in several cases and ensure convergence to coarse correlated equilibria (CCE). The efficiency of such equilibria with respect to a social function, however, is not well understood. In this paper, we define the class of valid utility games with continuous strategies and provide efficiency bounds for their CCEs. Our bounds rely on the social function being a monotone DR-submodular function. We further refine our bounds based on the curvature of the social function. Furthermore, we extend our efficiency bounds to a class of non-submodular functions that satisfy approximate submodularity properties. Finally, we show that valid utility games with continuous strategies can be designed to maximize monotone DR-submodular functions subject to disjoint constraints with approximation guarantees. The approximation guarantees we derive are based on the efficiency of the equilibria of such games and can improve the existing ones in the literature. We illustrate and validate our results on a budget allocation game and a sensor coverage problem.
Pier Giuseppe Sessa, Maryam Kamgarpour, Andreas Krause 0001
AISTATS1
2019 No-Regret Learning in Unknown Games with Correlated Payoffs
abstract
We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observing outcomes only for the selected action, yields substantially worse performance. In this paper, we consider a natural model where, besides a noisy measurement of the obtained reward, the player can also observe the opponents' actions. This feedback model, together with a regularity assumption on the reward function, allows us to exploit the correlations among different game outcomes by means of Gaussian processes (GPs). We propose a novel confidence-bound based bandit algorithm GP-MW, which utilizes the GP model for the reward function and runs a multiplicative weight (MW) method. We obtain novel kernel-dependent regret bounds that are comparable to the known bounds in the full information setting, while substantially improving upon the existing bandit results. We experimentally demonstrate the effectiveness of GP-MW in random matrix games, as well as real-world problems of traffic routing and movie recommendation. In our experiments, GP-MW consistently outperforms several baselines, while its performance is often comparable to methods that have access to full information feedback.
Pier Giuseppe Sessa, Ilija Bogunovic, Maryam Kamgarpour, Andreas Krause 0001
NeurIPS1
2018 From Uncertainty Data to Robust Policies for Temporal Logic Planning
abstract
We consider the problem of synthesizing robust disturbance feedback policies for systems performing complex tasks. We formulate the tasks as linear temporal logic specifications and encode them into an optimization framework via mixed-integer constraints. Both the system dynamics and the specifications are known but affected by uncertainty. The distribution of the uncertainty is unknown, however realizations can be obtained. We introduce a data-driven approach where the constraints are fulfilled for a set of realizations and provide probabilistic generalization guarantees as a function of the number of considered realizations. We use separate chance constraints for the satisfaction of the specification and operational constraints. This allows us to quantify their violation probabilities independently. We compute disturbance feedback policies as solutions of mixed-integer linear or quadratic optimization problems. By using feedback we can exploit information of past realizations and provide feasibility for a wider range of situations compared to static input sequences. We demonstrate the proposed method on two robust motion-planning case studies for autonomous driving.
Pier Giuseppe Sessa, Damian Frick, Tony A. Wood, Maryam Kamgarpour
HSCC1