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Bowen Baker

dblp:190/7159 · DBLP profile ↗
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6ranked-venue papers
4as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 39% Language models and text generation · 35% Trustworthy machine learning · 13%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.922020
Emergent Reciprocity and Team Formation from Randomized Uncertain Social Preferences · NeurIPS 2020
Emergent Tool Use From Multi-Agent Autocurricula · ICLR 2020
Natural language and speech › Language models and text generation
alignment
0.812024
Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024
Machine learning › Trustworthy machine learning
interpretability
0.812024
Let's Verify Step by Step · ICLR 2024
Natural language and speech › Language models and text generation
large language model reasoning
0.812024
Let's Verify Step by Step · ICLR 2024
Machine learning › Reinforcement learning › reinforcement learning from human feedback
process reward model
0.812024
Let's Verify Step by Step · ICLR 2024
Natural language and speech › Language models and text generation › large language model reasoning
process supervision
0.812024
Let's Verify Step by Step · ICLR 2024
Natural language and speech › Language models and text generation
reasoning verification
0.812024
Let's Verify Step by Step · ICLR 2024
Machine learning › Reinforcement learning › reward learning
reward modeling
0.812024
Let's Verify Step by Step · ICLR 2024
Machine learning › Trustworthy machine learning
robustness
0.812024
Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024
Machine learning › Learning paradigms
weakly supervised learning
0.812024
Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024
Natural language and speech › Language models and text generation › alignment › scalable oversight
weak-to-strong generalization
0.812024
Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024
Machine learning › Reinforcement learning
behavioral prior
0.612022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022
Machine learning › Reinforcement learning
imitation learning
0.612022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022
Machine learning › Reinforcement learning › imitation learning › sample-efficient imitation learning
semi-supervised imitation learning
0.612022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022
Knowledge, reasoning and agents › Multi-agent systems › game theory
social dilemmas
0.412020
Emergent Reciprocity and Team Formation from Randomized Uncertain Social Preferences · NeurIPS 2020
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search
0.312017
Designing Neural Network Architectures using Reinforcement Learning · ICLR (Poster) 2017
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.212024
Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024
Natural language and speech › Language models and text generation › alignment
scalable oversight
0.212024
Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
hard exploration
0.212022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium selection
0.112020
Emergent Reciprocity and Team Formation from Randomized Uncertain Social Preferences · NeurIPS 2020
Algorithmic game theory and mechanism design
social welfare
0.112020
Emergent Reciprocity and Team Formation from Randomized Uncertain Social Preferences · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

environment augmentation · 0.9process supervision · 0.8outcome supervision · 0.8fine-tuning · 0.8auxiliary confidence loss · 0.8active learning · 0.8reinforcement learning · 0.7reinforcement learning fine-tuning · 0.6inverse dynamics model · 0.6behavioral cloning · 0.6randomized uncertain social preferences · 0.4multi-agent reinforcement learning · 0.4
YearPublicationVenuePosition
2024 Let's Verify Step by Step
abstract
In recent years, large language models have greatly improved in their ability to perform complex multi-step reasoning. However, even state-of-the-art models still regularly produce logical mistakes. To train more reliable models, we can turn either to outcome supervision, which provides feedback for a final result, or process supervision, which provides feedback for each intermediate reasoning step. Given the importance of training reliable models, and given the high cost of human feedback, it is important to carefully compare the both methods. Recent work has already begun this comparison, but many questions still remain. We conduct our own investigation, finding that process supervision significantly outperforms outcome supervision for training models to solve problems from the challenging MATH dataset. Our process-supervised model solves 78% of problems from a representative subset of the MATH test set. Additionally, we show that active learning significantly improves the efficacy of process supervision. To support related research, we also release PRM800K, the complete dataset of 800,000 step-level human feedback labels used to train our best reward model.
Hunter Lightman, Vineet Kosaraju, Yuri Burda, Bowen Baker, Teddy Lee, Jan Leike, John Schulman, Ilya Sutskever, Karl Cobbe
ICLR5
2024 Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision
abstract
Widely used alignment techniques, such as reinforcement learning from human feedback (RLHF), rely on the ability of humans to supervise model behavior—for example, to evaluate whether a model faithfully followed instructions or generated safe outputs. However, future superhuman models will behave in complex ways too difficult for humans to reliably evaluate; humans will only be able to weakly supervise superhuman models. We study an analogy to this problem: can weak model supervision elicit the full capabilities of a much stronger model? We test this using a range of pretrained language models in the GPT-4 family on natural language processing (NLP), chess, and reward modeling tasks. We find that when we naively finetune strong pretrained models on labels generated by a weak model, they consistently perform better than their weak supervisors, a phenomenon we call weak-to-strong generalization. However, we are still far from recovering the full capabilities of strong models with naive finetuning alone, suggesting that techniques like RLHF may scale poorly to superhuman models without further work. We find that simple methods can often significantly improve weak-to-strong generalization: for example, when finetuning GPT-4 with a GPT-2-level supervisor and an auxiliary confidence loss, we can recover close to GPT-3.5-level performance on NLP tasks. Our results suggest that it is feasible to make empirical progress today on a fundamental challenge of aligning superhuman models.
Collin Burns, Pavel Izmailov, Jan Hendrik Kirchner, Bowen Baker, Leo Gao, Leopold Aschenbrenner, Adrien Ecoffet, Manas Joglekar, Jan Leike, Ilya Sutskever, Jeff Wu 0003
ICML4
2022 Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
abstract
Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as robotics, video games, and computer use, publicly available data does not contain the labels required to train behavioral priors in the same way. We extend the internet-scale pretraining paradigm to sequential decision domains through semi-supervised imitation learning wherein agents learn to act by watching online unlabeled videos. Specifically, we show that with a small amount of labeled data we can train an inverse dynamics model accurate enough to label a huge unlabeled source of online data -- here, online videos of people playing Minecraft -- from which we can then train a general behavioral prior. Despite using the native human interface (mouse and keyboard at 20Hz), we show that this behavioral prior has nontrivial zero-shot capabilities and that it can be fine-tuned, with both imitation learning and reinforcement learning, to hard-exploration tasks that are impossible to learn from scratch via reinforcement learning. For many tasks our models exhibit human-level performance, and we are the first to report computer agents that can craft diamond tools, which can take proficient humans upwards of 20 minutes (24,000 environment actions) of gameplay to accomplish.
Bowen Baker, Ilge Akkaya, Peter Zhokhov, Joost Huizinga, Adrien Ecoffet, Brandon Houghton, Raul Sampedro, Jeff Clune
NeurIPS1
2020 Emergent Tool Use From Multi-Agent Autocurricula
Bowen Baker, Ingmar Kanitscheider, Todor M. Markov, Yi Wu 0013, Glenn Powell, Bob McGrew, Igor Mordatch
ICLR1
2020 Emergent Reciprocity and Team Formation from Randomized Uncertain Social Preferences
abstract
Multi-agent reinforcement learning (MARL) has shown recent success in increasingly complex fixed-team zero-sum environments. However, the real world is not zero-sum nor does it have fixed teams; humans face numerous social dilemmas and must learn when to cooperate and when to compete. To successfully deploy agents into the human world, it may be important that they be able to understand and help in our conflicts. Unfortunately, selfish MARL agents typically fail when faced with social dilemmas. In this work, we show evidence of emergent direct reciprocity, indirect reciprocity and reputation, and team formation when training agents with randomized uncertain social preferences (RUSP), a novel environment augmentation that expands the distribution of environments agents play in. RUSP is generic and scalable; it can be applied to any multi-agent environment without changing the original underlying game dynamics or objectives. In particular, we show that with RUSP these behaviors can emerge and lead to higher social welfare equilibria in both classic abstract social dilemmas like Iterated Prisoner's Dilemma as well in more complex intertemporal environments.
Bowen Baker
NeurIPS1
2017 Designing Neural Network Architectures using Reinforcement Learning
Bowen Baker, Otkrist Gupta, Nikhil Naik 0003, Ramesh Raskar
ICLR (Poster)1