EDBT 2026 Demo / reviewers in the wild / expert
Denys Rozumnyi
dblp:190/7346
· DBLP profile ↗
16ranked-venue papers
10as first author
13since 2021 · last 2025
0000-0001-9874-1349ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 9 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 7 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Explaining Human Preferences via Metrics for Structured 3D Reconstructionabstract"What cannot be measured cannot be improved" while likely never uttered by Lord Kelvin, summarizes effectively the driving force behind this work. This paper presents a detailed discussion of automated metrics for evaluating structured 3D reconstructions. Pitfalls of each metric are discussed, and an analysis through the lens of expert 3D modelers' preferences is presented. A set of systematic "unit tests" are proposed to empirically verify desirable properties, and context aware recommendations regarding which metric to use depending on application are provided. Finally, a learned metric distilled from human expert judgments is proposed and analyzed. The source code is available at https://github.com/s23dr/wireframe-metrics-iccv2025 Jack Langerman, Denys Rozumnyi, Yuzhong Huang, Dmytro Mishkin |
ICCV | 2 |
| 2025 | XR-MBT: Multi-Modal Full Body Tracking for XR Through Self-Supervision with Learned Depth Point Cloud RegistrationabstractTracking the full body motions of users in XR (AR/VR) devices is a fundamental challenge to bring a sense of authentic social presence. Due to the absence of dedicated leg sensors, currently available body tracking methods adopt a synthesis approach to generate plausible motions given a 3-point signal from the head and controller tracking. In order to enable mixed reality features, modern XR devices are capable of estimating depth information of the headset surroundings using available sensors combined with dedicated machine learning models. Such egocentric depth sensing cannot drive the body directly, as it is not registered and is incomplete due to limited field-of-view and body self-occlusions. For the first time, we propose to lever-age the available depth sensing signal combined with self-supervision to learn a multi-modal pose estimation model capable of tracking full body motions in real time on XR devices. We demonstrate how current 3-point motion syn-thesis models can be extended to point cloud modalities using a semantic point cloud encoder network combined with a residual network for multi-modal pose estimation. These modules are trained jointly in a self-supervised way, leveraging a combination of real unregistered point clouds and simulated data obtained from motion capture. We compare our approach against several state-of-the-art systems for XR body tracking and show that our method accurately tracks a diverse range of body motions. XR-MBT tracks legs in XR for the first time, whereas traditional synthesis approaches based on partial body tracking are blind. Denys Rozumnyi, Nadine Bertsch, Othman Sbai, Filippo Arcadu, Artsiom Sanakoyeu, Catherine Herold, Robin Kips |
WACV | 1 |
| 2024 | Retrieval Robust to Object Motion Blur
Marc Pollefeys, Denys Rozumnyi |
ECCV (84) | 3 |
| 2024 | Single-Image Deblurring, Trajectory and Shape Recovery of Fast Moving Objects with Denoising Diffusion Probabilistic ModelsabstractBlurry appearance of fast moving objects in video frames was successfully used to reconstruct the object appearance and motion in both 2D and 3D domains. The proposed method addresses the novel, severely ill-posed, task of single-image fast moving object deblurring, shape, and trajectory recovery – previous approaches require at least three consecutive video frames. Given a single image, the method outputs the object 2D appearance and position in a series of sub-frames as if captured by a high-speed camera (i.e. temporal super-resolution). The proposed SI-DDPM-FMO method is trained end-to-end on a synthetic dataset with various moving objects, yet it generalizes well to real-world data from several publicly available datasets. SI-DDPM-FMO performs similarly to or better than recent multi-frame methods and a carefully designed baseline method. Radim Spetlík, Denys Rozumnyi, Jiri Matas |
WACV | 2 |
| 2023 | Finding Geometric Models by Clustering in the Consensus SpaceabstractWe propose a new algorithm for finding an unknown number of geometric models, e.g., homographies. The problem is formalized as finding dominant model instances progressively without forming crisp point-to-model assignments. Dominant instances are found via a RANSAC-like sampling and a consolidation process driven by a model quality function considering previously proposed instances. New ones are found by clustering in the consensus space. This new formulation leads to a simple iterative algorithm with state-of-the-art accuracy while running in real-time on a number of vision problems - at least two orders of magnitude faster than the competitors on two-view motion estimation. Also, we propose a deterministic sampler reflecting the fact that real-world data tend to form spatially coherent structures. The sampler returns connected components in a progressively densified neighborhood-graph. We present a number of applications where the use of multiple geometric models improves accuracy. These include pose estimation from multiple generalized homographies; trajectory estimation of fast-moving objects; and we also propose a way of using multiple homographies in global SfM algorithms. Source code: https://github.com/danini/clustering-in-consensus-space. Daniel Barath, Denys Rozumnyi, Ivan Eichhardt, Levente Hajder, Jiri Matas |
CVPR | 2 |
| 2023 | Tracking by 3D Model Estimation of Unknown Objects in VideosabstractMost model-free visual object tracking methods formulate the tracking task as object location estimation given by a 2D segmentation or a bounding box in each video frame. We argue that this representation is limited and instead propose to guide and improve 2D tracking with an explicit object representation, namely the textured 3D shape and 6DoF pose in each video frame. Our representation tackles a complex long-term dense correspondence problem between all 3D points on the object for all video frames, including frames where some points are invisible. To achieve that, the estimation is driven by re-rendering the input video frames as well as possible through differentiable rendering, which has not been used for tracking before. The proposed optimization minimizes a novel loss function to estimate the best 3D shape, texture, and 6DoF pose. We improve the state-of-the-art in 2D segmentation tracking on three different datasets with mostly rigid objects. Denys Rozumnyi, Jiri Matas, Marc Pollefeys, Vittorio Ferrari, Martin R. Oswald |
ICCV | 1 |
| 2023 | Human from Blur: Human Pose Tracking from Blurry ImagesabstractWe propose a method to estimate 3D human poses from substantially blurred images. The key idea is to tackle the inverse problem of image deblurring by modeling the forward problem with a 3D human model, a texture map, and a sequence of poses to describe human motion. The blurring process is then modeled by a temporal image aggregation step. Using a differentiable renderer, we can solve the inverse problem by backpropagating the pixel-wise re-projection error to recover the best human motion representation that explains a single or multiple input images. Since the image reconstruction loss alone is insufficient, we present additional regularization terms. To the best of our knowledge, we present the first method to tackle this problem. Our method consistently outperforms other methods on significantly blurry inputs since they lack one or multiple key functionalities that our method unifies, i.e. image deblurring with sub-frame accuracy and explicit 3D modeling of non-rigid human motion. Denys Rozumnyi, Jie Song 0006, Otmar Hilliges, Marc Pollefeys, Martin R. Oswald |
ICCV | 2 |
| 2023 | Estimating Generic 3D Room Structures from 2D AnnotationsabstractIndoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in 3D, such as wall, floor, and ceiling. However, they are difficult to annotate, especially on pure RGB video. We propose a novel method to produce generic 3D room layouts just from 2D segmentation masks, which are easy to annotate for humans. Based on these 2D annotations, we automatically reconstruct 3D plane equations for the structural elements and their spatial extent in the scene, and connect adjacent elements at the appropriate contact edges. We annotate and publicly release 2246 3D room layouts on the RealEstate10k dataset, containing YouTube videos. We demonstrate the high quality of these 3D layouts annotations with extensive experiments. Denys Rozumnyi, Stefan Popov, Kevis-Kokitsi Maninis, Matthias Nießner, Vittorio Ferrari |
NeurIPS | 1 |
| 2022 | Motion-from-Blur: 3D Shape and Motion Estimation of Motion-blurred Objects in VideosabstractWe propose a method for jointly estimating the 3D motion, 3D shape, and appearance of highly motion-blurred objects from a video. To this end, we model the blurred appearance of a fast moving object in a generative fashion by parametrizing its 3D position, rotation, velocity, acceleration, bounces, shape, and texture over the duration of a predefined time window spanning multiple frames. Using differentiable rendering, we are able to estimate all parameters by minimizing the pixel-wise reprojection error to the input video via backpropagating through a rendering pipeline that accounts for motion blur by averaging the graphics output over short time intervals. For that purpose, we also estimate the camera exposure gap time within the same optimization. To account for abrupt motion changes like bounces, we model the motion trajectory as a piece-wise polynomial, and we are able to estimate the specific time of the bounce at sub-frame accuracy. Experiments on established benchmark datasets demonstrate that our method outperforms previous methods for fast moving object deblurring and 3D reconstruction. Denys Rozumnyi, Martin R. Oswald, Vittorio Ferrari, Marc Pollefeys |
CVPR | 1 |
| 2021 | DeFMO: Deblurring and Shape Recovery of Fast Moving ObjectsabstractObjects moving at high speed appear significantly blurred when captured with cameras. The blurry appearance is especially ambiguous when the object has complex shape or texture. In such cases, classical methods, or even humans, are unable to recover the object’s appearance and motion. We propose a method that, given a single image with its estimated background, outputs the object’s appearance and position in a series of sub-frames as if captured by a high-speed camera (i.e. temporal super-resolution). The proposed generative model embeds an image of the blurred object into a latent space representation, disentangles the background, and renders the sharp appearance. Inspired by the image formation model, we design novel self-supervised loss function terms that boost performance and show good generalization capabilities. The proposed DeFMO method is trained on a complex synthetic dataset, yet it performs well on real-world data from several datasets. DeFMO outperforms the state of the art and generates high-quality temporal super-resolution frames. Denys Rozumnyi, Martin R. Oswald, Vittorio Ferrari, Jiri Matas, Marc Pollefeys |
CVPR | 1 |
| 2021 | FMODetect: Robust Detection of Fast Moving ObjectsabstractWe propose the first learning-based approach for fast moving objects detection. Such objects are highly blurred and move over large distances within one video frame. Fast moving objects are associated with a deblurring and matting problem, also called deblatting. We show that the separation of deblatting into consecutive matting and deblurring allows achieving real-time performance, i.e. an order of magnitude speed-up, and thus enabling new classes of application. The proposed method detects fast moving objects as a truncated distance function to the trajectory by learning from synthetic data. For the sharp appearance estimation and accurate trajectory estimation, we propose a matting and fitting network that estimates the blurred appearance without background, followed by an energy minimization based deblurring. The state-of-the-art methods are outperformed in terms of recall, precision, trajectory estimation, and sharp appearance reconstruction. Compared to other methods, such as deblatting, the inference is of several orders of magnitude faster and allows applications such as real-time fast moving object detection and retrieval in large video collections. Denys Rozumnyi, Jiri Matas, Filip Sroubek, Marc Pollefeys, Martin R. Oswald |
ICCV | 1 |
| 2021 | Shape from Blur: Recovering Textured 3D Shape and Motion of Fast Moving ObjectsabstractWe address the novel task of jointly reconstructing the 3D shape, texture, and motion of an object from a single motion-blurred image. While previous approaches address the deblurring problem only in the 2D image domain, our proposed rigorous modeling of all object properties in the 3D domain enables the correct description of arbitrary object motion. This leads to significantly better image decomposition and sharper deblurring results. We model the observed appearance of a motion-blurred object as a combination of the background and a 3D object with constant translation and rotation. Our method minimizes a loss on reconstructing the input image via differentiable rendering with suitable regularizers. This enables estimating the textured 3D mesh of the blurred object with high fidelity. Our method substantially outperforms competing approaches on several benchmarks for fast moving objects deblurring. Qualitative results show that the reconstructed 3D mesh generates high-quality temporal super-resolution and novel views of the deblurred object. Denys Rozumnyi, Martin R. Oswald, Vittorio Ferrari, Marc Pollefeys |
NeurIPS | 1 |
| 2021 | Tracking by DeblattingabstractAbstract Objects moving at high speed along complex trajectories often appear in videos, especially videos of sports. Such objects travel a considerable distance during exposure time of a single frame, and therefore, their position in the frame is not well defined. They appear as semi-transparent streaks due to the motion blur and cannot be reliably tracked by general trackers. We propose a novel approach called Tracking by Deblatting based on the observation that motion blur is directly related to the intra-frame trajectory of an object. Blur is estimated by solving two intertwined inverse problems, blind deblurring and image matting, which we call deblatting. By postprocessing, non-causal Tracking by Deblatting estimates continuous, complete, and accurate object trajectories for the whole sequence. Tracked objects are precisely localized with higher temporal resolution than by conventional trackers. Energy minimization by dynamic programming is used to detect abrupt changes of motion, called bounces. High-order polynomials are then fitted to smooth trajectory segments between bounces. The output is a continuous trajectory function that assigns location for every real-valued time stamp from zero to the number of frames. The proposed algorithm was evaluated on a newly created dataset of videos from a high-speed camera using a novel Trajectory-IoU metric that generalizes the traditional Intersection over Union and measures the accuracy of the intra-frame trajectory. The proposed method outperforms the baselines both in recall and trajectory accuracy. Additionally, we show that from the trajectory function precise physical calculations are possible, such as radius, gravity, and sub-frame object velocity. Velocity estimation is compared to the high-speed camera measurements and radars. Results show high performance of the proposed method in terms of Trajectory-IoU, recall, and velocity estimation. Denys Rozumnyi, Jan Kotera, Filip Sroubek, Jiri Matas |
Int. J. Comput. Vis. | 1 |
| 2020 | Sub-Frame Appearance and 6D Pose Estimation of Fast Moving ObjectsabstractWe propose a novel method that tracks fast moving objects, mainly non-uniform spherical, in full 6 degrees of freedom, estimating simultaneously their 3D motion trajectory, 3D pose and object appearance changes with a time step that is a fraction of the video frame exposure time. The sub-frame object localization and appearance estimation allows realistic temporal super-resolution and precise shape estimation. The method, called TbD-3D (Tracking by Deblatting in 3D) relies on a novel reconstruction algorithm which solves a piece-wise deblurring and matting problem. The 3D rotation is estimated by minimizing the reprojection error. As a second contribution, we present a new challenging dataset with fast moving objects that change their appearance and distance to the camera. High-speed camera recordings with zero lag between frame exposures were used to generate videos with different frame rates annotated with ground-truth trajectory and pose. Denys Rozumnyi, Jan Kotera, Filip Sroubek, Jiri Matas |
CVPR | 1 |
| 2017 | The World of Fast Moving ObjectsabstractThe notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports videos, but are not rare elsewhere. In a single frame, such objects are often barely visible and appear as semitransparent streaks. A method for the detection and tracking of FMOs is proposed. The method consists of three distinct algorithms, which form an efficient localization pipeline that operates successfully in a broad range of conditions. We show that it is possible to recover the appearance of the object and its axis of rotation, despite its blurred appearance. The proposed method is evaluated on a new annotated dataset. The results show that existing trackers are inadequate for the problem of FMO localization and a new approach is required. Two applications of localization, temporal superresolution and highlighting, are presented. Denys Rozumnyi, Jan Kotera, Filip Sroubek, Lukás Novotný, Jiri Matas |
CVPR | 1 |
| 2016 | Coplanar Repeats by Energy Minimization
James Pritts, Denys Rozumnyi, M. Pawan Kumar, Ondrej Chum |
BMVC | 2 |