Francois Robert Hogan

dblp:190/7406 · also François Robert Hogan · DBLP profile ↗
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19ranked-venue papers
5as first author
13since 2021 · last 2025
0000-0002-0749-7764ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 4 first-author · 9 since 2021Systems, architecture and hardware · 12 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Computer networks · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Generalizable Imitation Learning Through Pre-Trained Representations
abstract
In this paper, we leverage self-supervised vision transformer models and their emergent semantic abilities to improve the generalization abilities of imitation learning policies. We introduce DVK, an imitation learning algorithm that leverages rich pre-trained Visual Transformer patch-level embeddings to obtain better generalization when learning through demonstrations. Our learner sees the world by clustering appearance features into groups associated with semantic concepts, forming stable keypoints that generalize across a wide range of appearance variations and object types. We demonstrate how this representation enables generalized behaviour by evaluating imitation learning across a diverse dataset of object manipulation tasks. To facilitate further study of generalization in Imitation Learning, all of our code for the method and evaluation, as well as the dataset, is made available.
Wei-Di Chang, Francois Robert Hogan, Scott Fujimoto, David Meger, Gregory Dudek
ICRA2
2025 Learning Active Tactile Perception Through Belief-Space Control
abstract
Robots operating in an open world will encounter novel objects with unknown physical properties, such as mass, friction, or size. These robots will need to sense these properties through interaction prior to performing downstream tasks with the objects. We propose a method that autonomously learns tactile exploration policies by developing a generative world model that is leveraged to 1) estimate the object's physical parameters using a differentiable Bayesian filtering algorithm and 2) develop an exploration policy using an information-gathering model predictive controller. We evaluate our method on three simulated tasks where the goal is to estimate a desired object property (mass, height or toppling height) through physical interaction. We find that our method is able to discover policies that efficiently gather information about the desired property in an intuitive manner. Finally, we validate our method on a real robot system for the height estimation task, where our method is able to successfully learn and execute an information-gathering policy from scratch.
Jean-Francois Tremblay, David Meger, Francois Robert Hogan, Gregory Dudek
ICRA3
2025 AIoT Smart Home via Autonomous LLM Agents
abstract
The common-sense reasoning abilities and vast general knowledge of large language models (LLMs) make them a natural fit for interpreting user requests in a smart home assistant context. LLMs, however, lack specific knowledge about the user and their home, which limits their potential impact. Smart home agent with grounded execution (SAGE), overcomes these and other limitations by using a scheme in which a user request triggers an LLM-controlled sequence of discrete actions. These actions can be used to retrieve information, interact with the user, or manipulate device states. SAGE controls this process through a dynamically constructed tree of LLM prompts, which help it decide which action to take next, whether an action was successful, and when to terminate the process. The SAGE action set augments an LLM’s capabilities to support some of the most critical requirements for a smart home assistant. These include: flexible and scalable user preference management (“Is my team playing tonight?”), access to any smart device’s full functionality without device-specific code via API reading (“Turn down the screen brightness on my dryer”), persistent device state monitoring (“Remind me to throw out the milk when I open the fridge”), natural device references using only a photo of the room (“Turn on the lamp on the dresser”), and more. We introduce a benchmark of 50 new and challenging smart home tasks where SAGE achieves a 76% success rate, significantly outperforming existing LLM-enabled baselines (30% success rate).
Dmitriy Rivkin, Francois Robert Hogan, Amal Feriani, Abhisek Konar, Adam Sigal, Xue (Steve) Liu, Gregory Dudek
IEEE Internet Things J.2
2025 Multimodal and Force-Matched Imitation Learning With a See-Through Visuotactile Sensor
abstract
Contact-rich tasks continue to present many challenges for robotic manipulation. In this work, we leverage a multimodal visuotactile sensor within the framework of imitation learning (IL) to perform contact-rich tasks that involve relative motion (e.g., slipping and sliding) between the end-effector and the manipulated object. We introduce two algorithmic contributions,tactile force matchingandlearned mode switching, as complimentary methods for improving IL. Tactile force matching enhances kinesthetic teaching by reading approximate forces during the demonstration and generating an adapted robot trajectory that recreates the recorded forces. Learned mode switching uses IL to couple visual and tactile sensor modes with the learned motion policy, simplifying the transition from reaching to contacting. We perform robotic manipulation experiments on four door-opening tasks with a variety of observation and algorithm configurations to study the utility of multimodal visuotactile sensing and our proposed improvements. Our results show that the inclusion of force matching raises average policy success rates by 62.5%, visuotactile mode switching by 30.3%, and visuotactile data as a policy input by 42.5%, emphasizing the value of see-through tactile sensing for IL, both for data collection to allow force matching, and for policy execution to enable accurate task feedback.
Trevor Ablett, Oliver Limoyo, Adam Sigal, Affan Jilani, Jonathan Kelly, Kaleem Siddiqi, Francois Robert Hogan, Gregory Dudek
IEEE Trans. Robotics7
2024 PEOPLEx: PEdestrian Opportunistic Positioning LEveraging IMU, UWB, BLE and WiFi
abstract
This paper advances the field of pedestrian localization by introducing a unifying framework for opportunistic positioning based on nonlinear factor graph optimization. While many existing approaches assume constant availability of one or multiple sensing signals, our methodology employs IMU-based pedestrian inertial navigation as the backbone for sensor fusion, opportunistically integrating Ultra- Wideband (UWB), Bluetooth Low Energy (BLE), and WiFi signals when they are available in the environment. The proposed PEOPLEx framework is designed to incorporate sensing data as it becomes available, operating without any prior knowledge about the environment (e.g. anchor locations, radio frequency maps, etc.), Our contributions are twofold: 1) we introduce an opportunistic multi-sensor and real-time pedestrian positioning framework fusing the available sensor measurements; 2) we develop novel factors for adaptive scaling and coarse loop closures, significantly improving the precision of indoor positioning. Experimental validation confirms that our approach achieves accurate localization estimates in real indoor scenarios using commercial smartphones.
Pierre-Yves Lajoie, Bobak H. Baghi, Sachini Herath, Francois Robert Hogan, Xue Liu 0004, Gregory Dudek
ICC4
2024 CARTIER: Cartographic lAnguage Reasoning Targeted at Instruction Execution for Robots
abstract
This work explores the capacity of large language models (LLMs) to address problems at the intersection of spatial planning and natural language interfaces for navigation. We focus on following complex instructions that are more akin to natural conversation than traditional explicit procedural directives typically seen in robotics. Unlike most prior work where navigation directives are provided as simple imperative commands (e.g., "go to the fridge"), we examine implicit directives obtained through conversational interactions.We leverage the 3D simulator AI2Thor to create household query scenarios at scale, and augment it by adding complex language queries for 40 object types. We demonstrate that a robot using our method CARTIER (Cartographic lAnguage Reasoning Targeted at Instruction Execution for Robots) can parse descriptive language queries up to 42% more reliably than existing LLM-enabled methods by exploiting the ability of LLMs to interpret the user interaction in the context of the objects in the scenario.
Dmitriy Rivkin, Nikhil Kakodkar, Francois Robert Hogan, Bobak H. Baghi, Gregory Dudek
ICRA3
2024 Working Backwards: Learning to Place by Picking
abstract
We present placing via picking (PvP), a method to autonomously collect real-world demonstrations for a family of placing tasks in which objects must be manipulated to specific, contact-constrained locations. With PvP, we approach the collection of robotic object placement demonstrations by reversing the grasping process and exploiting the inherent symmetry of the pick and place problems. Specifically, we obtain placing demonstrations from a set of grasp sequences of objects initially located at their target placement locations. Our system can collect hundreds of demonstrations in contact-constrained environments without human intervention using two modules: compliant control for grasping and tactile regrasping. We train a policy directly from visual observations through behavioural cloning, using the autonomously-collected demonstrations. By doing so, the policy can generalize to object placement scenarios outside of the training environment without privileged information (e.g., placing a plate picked up from a table). We validate our approach in home robot scenarios that include dishwasher loading and table setting. Our approach yields robotic placing policies that outperform policies trained with kinesthetic teaching, both in terms of success rate and data efficiency, while requiring no human supervision.
Oliver Limoyo, Abhisek Konar, Trevor Ablett, Jonathan Kelly, Francois Robert Hogan, Gregory Dudek
IROS5
2023 Hypernetworks for Zero-Shot Transfer in Reinforcement Learning
abstract
In this paper, hypernetworks are trained to generate behaviors across a range of unseen task conditions, via a novel TD-based training objective and data from a set of near-optimal RL solutions for training tasks. This work relates to meta RL, contextual RL, and transfer learning, with a particular focus on zero-shot performance at test time, enabled by knowledge of the task parameters (also known as context). Our technical approach is based upon viewing each RL algorithm as a mapping from the MDP specifics to the near-optimal value function and policy and seek to approximate it with a hypernetwork that can generate near-optimal value functions and policies, given the parameters of the MDP. We show that, under certain conditions, this mapping can be considered as a supervised learning problem. We empirically evaluate the effectiveness of our method for zero-shot transfer to new reward and transition dynamics on a series of continuous control tasks from DeepMind Control Suite. Our method demonstrates significant improvements over baselines from multitask and meta RL approaches.
Sahand Rezaei-Shoshtari, Charlotte Morissette, Francois Robert Hogan, Gregory Dudek, David Meger
AAAI3
2023 ANSEL Photobot: A Robot Event Photographer with Semantic Intelligence
abstract
Our work examines the way in which large language models can be used for robotic planning and sampling in the context of automated photographic documentation. Specifically, we illustrate how to produce a photo-taking robot with an exceptional level of semantic awareness by leveraging recent advances in general purpose language (LM) and vision-language (VLM) models. Given a high-level description of an event we use an LM to generate a natural-language list of photo descriptions that one would expect a photographer to capture at the event. We then use a VLM to identify the best matches to these descriptions in the robot's video stream. The photo portfolios generated by our method are consistently rated as more appropriate to the event by human evaluators than those generated by existing methods.
Dmitriy Rivkin, Gregory Dudek, Nikhil Kakodkar, David Meger, Oliver Limoyo, Michael R. M. Jenkin, Xue Liu 0004, Francois Robert Hogan
ICRA8
2022 Visuotactile-RL: Learning Multimodal Manipulation Policies with Deep Reinforcement Learning
abstract
Manipulating objects with dexterity requires timely feedback that simultaneously leverages the senses of vision and touch. In this paper, we focus on the problem setting where both visual and tactile sensors provide pixel-level feedback for Visuotactile reinforcement learning agents. We investigate the challenges associated with multimodal learning and propose several improvements to existing RL methods; including tactile gating, tactile data augmentation, and visual degradation. When compared with visual-only and tactile-only baselines, our Visuotactile-RL agents showcase (1) significant improvements in contact-rich tasks; (2) improved robustness to visual changes (lighting/camera view) in the workspace; and (3) resilience to physical changes in the task environment (weight/friction of objects).
Johanna Hansen, Francois Robert Hogan, Dmitriy Rivkin, David Meger, Michael R. M. Jenkin, Gregory Dudek
ICRA2
2022 SESNO: Sample Efficient Social Navigation from Observation
abstract
In this paper, we present the Sample Efficient Social Navigation from Observation (SESNO) algorithm that efficiently learns socially-compliant navigation policies from observations of human trajectories. SESNO is an inverse reinforcement learning (IRL)-based algorithm that learns from human trajectory observations without knowledge of their actions. We improve the sample-efficiency over previous IRL-based methods by introducing a shared experience replay buffer that allows reuse of past trajectory experiences to estimate the policy and the reward. We evaluate SESNO using publicly available pedestrian motion data sets and compare its performance to related baseline methods in the literature. We show that SESNO yields performance superior to existing baselines while dramatically improving the sample complexity by using as few as a hundredth of the samples required by existing baselines.
Bobak H. Baghi, Abhisek Konar, Francois Robert Hogan, Michael R. M. Jenkin, Gregory Dudek
IROS3
2021 Learning Intuitive Physics with Multimodal Generative Models
abstract
Predicting the future interaction of objects when they come into contact with their environment is key for autonomous agents to take intelligent and anticipatory actions. This paper presents a perception framework that fuses visual and tactile feedback to make predictions about the expected motion of objects in dynamic scenes. Visual information captures object properties such as 3D shape and location, while tactile information provides critical cues about interaction forces and resulting object motion when it makes contact with the environment. Utilizing a novel See-Through-your-Skin (STS) sensor that provides high resolution multimodal sensing of contact surfaces, our system captures both the visual appearance and the tactile properties of objects. We interpret the dual stream signals from the sensor using a Multimodal Variational Autoencoder (MVAE), allowing us to capture both modalities of contacting objects and to develop a mapping from visual to tactile interaction and vice-versa. Additionally, the perceptual system can be used to infer the outcome of future physical interactions, which we validate through simulated and real-world experiments in which the resting state of an object is predicted from given initial conditions.
Sahand Rezaei-Shoshtari, Francois Robert Hogan, Michael R. M. Jenkin, David Meger, Gregory Dudek
AAAI2
2021 Seeing Through your Skin: Recognizing Objects with a Novel Visuotactile Sensor
abstract
We introduce a new class of vision-based sensor and associated algorithmic processes that combine visual imaging with high-resolution tactile sending, all in a uniform hardware and computational architecture. We demonstrate the sensor's efficacy for both multi-modal object recognition and metrology. Object recognition is typically formulated as an unimodal task, but by combining two sensor modalities we show that we can achieve several significant performance improvements. This sensor, named the See-Through-your-Skin sensor (STS), is designed to provide rich multi-modal sensing of contact surfaces. Inspired by recent developments in optical tactile sensing technology, we address a key missing feature of these sensors: the ability to capture a visual perspective of the region beyond the contact surface. Whereas optical tactile sensors are typically opaque, we present a sensor with a semitransparent skin that has the dual capabilities of acting as a tactile sensor and/or as a visual camera depending on its internal lighting conditions. This paper details the design of the sensor, showcases its dual sensing capabilities, and presents a deep learning architecture that fuses vision and touch. We validate the ability of the sensor to classify household objects, recognize fine textures, and infer their physical properties both through numerical simulations and experiments with a smart countertop prototype.
Francois Robert Hogan, Michael R. M. Jenkin, Sahand Rezaei-Shoshtari, Yogesh A. Girdhar, David Meger, Gregory Dudek
WACV1
2020 Hybrid Differential Dynamic Programming for Planar Manipulation Primitives
abstract
We present a hybrid differential dynamic programming (DDP) algorithm for closed-loop execution of manipulation primitives with frictional contact switches. Planning and control of these primitives is challenging as they are hybrid, under-actuated, and stochastic. We address this by developing hybrid DDP both to plan finite horizon trajectories with a few contact switches and to create linear stabilizing controllers. We evaluate the performance and computational cost of our framework in ablations studies for two primitives: planar pushing and planar pivoting. We find that generating pose-to-pose closed-loop trajectories from most configurations requires only a couple (one to two) hybrid switches and can be done in reasonable time (one to five seconds). We further demonstrate that our controller stabilizes these hybrid trajectories on a real pushing system. A video describing our work can be found at https://youtu.be/YGSe4cUfq6Q.
Neel Doshi, Francois Robert Hogan, Alberto Rodriguez 0003
ICRA2
2020 Tactile Dexterity: Manipulation Primitives with Tactile Feedback
abstract
This paper develops closed-loop tactile controllers for dexterous robotic manipulation with a dual-palm robotic system. Tactile dexterity is an approach to dexterous manipulation that plans for robot/object interactions that render interpretable tactile information for control. We divide the role of tactile control into two goals: 1) control the contact state between the end-effector and the object (contact/no-contact, stick/slip) by regulating the stability of planned contact configurations and monitoring undesired slip events; and 2) control the object state by tactile-based tracking and iterative replanning of the object and robot trajectories. Key to this formulation is the decomposition of manipulation plans into sequences of manipulation primitives with simple mechanics and efficient planners. We consider the scenario of manipulating an object from an initial pose to a target pose on a flat surface while correcting for external perturbations and uncertainty in the initial pose of the object. We experimentally validate the approach with an ABB YuMi dual-arm robot and demonstrate the ability of the tactile controller to react to external perturbations.
Francois Robert Hogan, José Ballester, Siyuan Dong, Alberto Rodriguez 0003
ICRA1
2018 Reactive Planar Manipulation with Convex Hybrid MPC
abstract
This paper presents a reactive controller for planar manipulation tasks that leverages machine learning to achieve real-time performance. The approach is based on a Model Predictive Control (MPC) formulation, where the goal is to find an optimal sequence of robot motions to achieve a desired object motion. Due to the multiple contact modes associated with frictional interactions, the resulting optimization program suffers from combinatorial complexity when tasked with determining the optimal sequence of modes. To overcome this difficulty, we formulate the search for the optimal mode sequences offline, separately from the search for optimal control inputs online. Using tools from machine learning, this leads to a convex hybrid MPC program that can be solved in real-time. We validate our algorithm on a planar manipulation experimental setup where results show that the convex hybrid MPC formulation with learned modes achieves good closed-loop performance on a trajectory tracking problem.
Francois Robert Hogan, Eudald Romo Grau, Alberto Rodriguez 0003
ICRA1
2018 Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching
abstract
This paper presents a robotic pick-and-place system that is capable of grasping and recognizing both known and novel objects in cluttered environments. The key new feature of the system is that it handles a wide range of object categories without needing any task-specific training data for novel objects. To achieve this, it first uses a category-agnostic affordance prediction algorithm to select and execute among four different grasping primitive behaviors. It then recognizes picked objects with a cross-domain image classification framework that matches observed images to product images. Since product images are readily available for a wide range of objects (e.g., from the web), the system works out-of-the-box for novel objects without requiring any additional training data. Exhaustive experimental results demonstrate that our multi-affordance grasping achieves high success rates for a wide variety of objects in clutter, and our recognition algorithm achieves high accuracy for both known and novel grasped objects. The approach was part of the MIT-Princeton Team system that took 1st place in the stowing task at the 2017 Amazon Robotics Challenge. All code, datasets, and pre-trained models are available online at http://arc.cs.princeton.edu.
Andy Zeng 0001, Shuran Song, Kuan-Ting Yu, Elliott Donlon, Francois Robert Hogan, Maria Bauzá 0001, Daolin Ma, Orion Taylor, Melody Liu, Eudald Romo Grau, Nima Fazeli, Ferran Alet, Nikhil Chavan Dafle, Rachel M. Holladay, Isabella Morona, Prem Qu Nair, Druck Green, Ian H. Taylor, Weber Liu, Thomas A. Funkhouser, Alberto Rodriguez 0003
ICRA5
2018 Tactile Regrasp: Grasp Adjustments via Simulated Tactile Transformations
abstract
This paper presents a novel regrasp control policy that makes use of tactile sensing to plan local grasp adjustments. Our approach determines regrasp actions by virtually searching for local transformations of tactile measurements that improve the quality of the grasp. First, we construct a tactile-based grasp quality metric using a deep convolutional neural network trained on over 2800 grasps. The quality of each grasp, a continuous value between 0 and 1, is determined experimentally by measuring its resistance to external perturbations. Second, we simulate the tactile imprints associated with robot motions relative to the initial grasp by performing rigid-body transformations of the given tactile measurements. The newly generated tactile imprints are evaluated with the learned grasp quality network and the regrasp action is chosen to maximize the grasp quality. Results show that the grasp quality network can predict the outcome of grasps with an average accuracy of 85% on known objects and 75% on novel objects. The regrasp control policy improves the success rate of grasp actions by an average relative increase of 70% on a test set of 8 objects. We provide a video summarizing our approach at https://youtu.be/gjn7DmfpwDk.
Francois Robert Hogan, Maria Bauzá 0001, Oleguer Canal, Elliott Donlon, Alberto Rodriguez 0003
IROS1
2016 Feedback Control of the Pusher-Slider System: A Story of Hybrid and Underactuated Contact Dynamics
Francois Robert Hogan, Alberto Rodriguez 0003
WAFR1