EDBT 2026 Demo / reviewers in the wild / expert
Eiichi Matsumoto
dblp:190/7693
· DBLP profile ↗
6ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 48% Generative modeling · 24% Representation and self-supervised learning · 16% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
1.1 | 2 | 2022 | Decomposing NeRF for Editing via Feature Field Distillation · NeurIPS 2022 Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis · CVPR 2022 |
Computer vision › 3D vision
scene editing |
0.6 | 1 | 2022 | Decomposing NeRF for Editing via Feature Field Distillation · NeurIPS 2022 |
Visual content generation and editing › 3d content generation
3d human generation |
0.6 | 1 | 2022 | Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis · CVPR 2022 |
Machine learning › Probabilistic and Bayesian machine learning
clustering |
0.3 | 1 | 2017 | Learning Discrete Representations via Information Maximizing Self-Augmented Training · ICML 2017 |
Machine learning › Representation and self-supervised learning › representation learning
discrete representation learning |
0.3 | 1 | 2017 | Learning Discrete Representations via Information Maximizing Self-Augmented Training · ICML 2017 |
Machine learning › Generative modeling
generative adversarial network |
0.3 | 1 | 2017 | Temporal Generative Adversarial Nets with Singular Value Clipping · ICCV 2017 |
Machine learning › Representation and self-supervised learning › representation learning › embedding learning
hash code learning |
0.3 | 1 | 2017 | Learning Discrete Representations via Information Maximizing Self-Augmented Training · ICML 2017 |
Machine learning › Generative modeling
video generation |
0.3 | 1 | 2017 | Temporal Generative Adversarial Nets with Singular Value Clipping · ICCV 2017 |
Machine learning › Generative modeling › generative adversarial network
Wasserstein GAN |
0.3 | 1 | 2017 | Temporal Generative Adversarial Nets with Singular Value Clipping · ICCV 2017 |
Computer vision › Vision and language
vision-language model |
0.2 | 1 | 2022 | Decomposing NeRF for Editing via Feature Field Distillation · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
modified vertex normals · 1.1mesh surface representation · 1.1barycentric interpolation · 1.1knowledge distillation · 0.6feature field distillation · 0.6DINO · 0.6CLIP · 0.6temporal generator · 0.3singular value clipping · 0.3image generator · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Multi-View Neural Surface Reconstruction with Structured Light
Taisuke Hashimoto, Eiichi Matsumoto, Hiroharu Kato |
BMVC | 3 |
| 2022 | Surface-Aligned Neural Radiance Fields for Controllable 3D Human SynthesisabstractWe propose a new method for reconstructing control-lable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene repre-sentation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modi-fied vertex normals. Experiments with the ZJU-MoCap and Human3.6M datasets show that our approach achieves a higher quality in a novel-view and novel-pose synthesis than existing methods. We also demonstrate that our method eas-ily supports the control of body shape and clothes. Project page: https://pfnet-research.github.io/surface-aligned-nerf/ Tianhan Xu, Yasuhiro Fujita 0001, Eiichi Matsumoto |
CVPR | 3 |
| 2022 | Decomposing NeRF for Editing via Feature Field DistillationabstractEmerging neural radiance fields (NeRF) are a promising scene representation for computer graphics, enabling high-quality 3D reconstruction and novel view synthesis from image observations.However, editing a scene represented by a NeRF is challenging, as the underlying connectionist representations such as MLPs or voxel grids are not object-centric or compositional.In particular, it has been difficult to selectively edit specific regions or objects.In this work, we tackle the problem of semantic scene decomposition of NeRFs to enable query-based local editing of the represented 3D scenes.We propose to distill the knowledge of off-the-shelf, self-supervised 2D image feature extractors such as CLIP-LSeg or DINO into a 3D feature field optimized in parallel to the radiance field.Given a user-specified query of various modalities such as text, an image patch, or a point-and-click selection, 3D feature fields semantically decompose 3D space without the need for re-training, and enables us to semantically select and edit regions in the radiance field.Our experiments validate that the distilled feature fields can transfer recent progress in 2D vision and language foundation models to 3D scene representations, enabling convincing 3D segmentation and selective editing of emerging neural graphics representations. Sosuke Kobayashi, Eiichi Matsumoto, Vincent Sitzmann |
NeurIPS | 2 |
| 2020 | Addressing Class Imbalance in Scene Graph Parsing by Learning to Contrast and Score
He Huang 0008, Shunta Saito, Yuta Kikuchi, Eiichi Matsumoto, Wei Tang 0016, Philip S. Yu |
ACCV (6) | 4 |
| 2017 | Temporal Generative Adversarial Nets with Singular Value ClippingabstractIn this paper, we propose a generative model, Temporal Generative Adversarial Nets (TGAN), which can learn a semantic representation of unlabeled videos, and is capable of generating videos. Unlike existing Generative Adversarial Nets (GAN)-based methods that generate videos with a single generator consisting of 3D deconvolutional layers, our model exploits two different types of generators: a temporal generator and an image generator. The temporal generator takes a single latent variable as input and outputs a set of latent variables, each of which corresponds to an image frame in a video. The image generator transforms a set of such latent variables into a video. To deal with instability in training of GAN with such advanced networks, we adopt a recently proposed model, Wasserstein GAN, and propose a novel method to train it stably in an end-to-end manner. The experimental results demonstrate the effectiveness of our methods. Masaki Saito, Eiichi Matsumoto, Shunta Saito |
ICCV | 2 |
| 2017 | Learning Discrete Representations via Information Maximizing Self-Augmented TrainingabstractLearning discrete representations of data is a central machine learning task because of the compactness of the representations and ease of interpretation. The task includes clustering and hash learning as special cases. Deep neural networks are promising to be used because they can model the non-linearity of data and scale to large datasets. However, their model complexity is huge, and therefore, we need to carefully regularize the networks in order to learn useful representations that exhibit intended invariance for applications of interest. To this end, we propose a method called Information Maximizing Self-Augmented Training (IMSAT). In IMSAT, we use data augmentation to impose the invariance on discrete representations. More specifically, we encourage the predicted representations of augmented data points to be close to those of the original data points in an end-to-end fashion. At the same time, we maximize the information-theoretic dependency between data and their predicted discrete representations. Extensive experiments on benchmark datasets show that IMSAT produces state-of-the-art results for both clustering and unsupervised hash learning. Weihua Hu, Takeru Miyato, Seiya Tokui, Eiichi Matsumoto, Masashi Sugiyama |
ICML | 4 |