Lars M. Mescheder

dblp:190/7702 · DBLP profile ↗
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12ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
10 papers
3D vision · 49% Generative modeling · 38% Autonomous driving · 4%
Computer graphics and multimedia
5 papers
Rendering · 49% Image and video processing · 33% Computer animation and physical simulation · 10%

Topics — the 19 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative adversarial network
0.932018
Which Training Methods for GANs do actually Converge? · ICML 2018
The Numerics of GANs · NIPS 2017
Adversarial Variational Bayes: Unifying Variational Autoencoders and Generative Adversarial Networks · ICML 2017
Computer vision › 3D vision
3d reconstruction
0.822020
Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision · CVPR 2020
Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019
Computer vision › 3D vision › implicit neural representation
occupancy network
0.822020
Convolutional Occupancy Networks · ECCV (3) 2020
Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019
Computer vision › 3D vision
implicit neural representation
0.822019
Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics · ICCV 2019
Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis
0.412020
Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis · CVPR 2020
Computer vision › 3D vision
3d scene reconstruction
0.412020
Convolutional Occupancy Networks · ECCV (3) 2020
Rendering
differentiable rendering
0.412020
Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision · CVPR 2020
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.412019
Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics · ICCV 2019
Computer vision › 3D vision › 3d reconstruction
learning-based 3d reconstruction
0.412019
Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019
Computer vision › 3D vision › 3d scene modeling › scene representation
occupancy field
0.412019
Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics · ICCV 2019
Image and video processing › texture analysis
texture representation
0.412019
Texture Fields: Learning Texture Representations in Function Space · ICCV 2019
Machine learning › Generative modeling › generative adversarial network › GAN training
GAN training convergence
0.312018
Which Training Methods for GANs do actually Converge? · ICML 2018
Machine learning › Generative modeling › generative adversarial network › GAN training
GAN training regularization
0.312018
Which Training Methods for GANs do actually Converge? · ICML 2018
Machine learning › Deep learning architectures and training › training dynamics
training convergence
0.312017
The Numerics of GANs · NIPS 2017
Machine learning › Reinforcement learning
two-player game
0.312017
The Numerics of GANs · NIPS 2017
Machine learning › Generative modeling
variational autoencoder
0.312017
Adversarial Variational Bayes: Unifying Variational Autoencoders and Generative Adversarial Networks · ICML 2017
Rendering
neural rendering
0.112020
Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis · CVPR 2020
Machine learning › Learning theory › classification
neural network classifier
0.112019
Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019
Virtual and augmented reality
augmented reality
0.112018
Augmented Reality Meets Computer Vision: Efficient Data Generation for Urban Driving Scenes · Int. J. Comput. Vis. 2018

Methods — techniques the papers use, named apart from their topics

unsupervised learning · 0.9implicit differentiation · 0.9generative adversarial network · 0.93d representations · 0.9neural ordinary differential equation · 0.8neural network · 0.8implicit function · 0.8deep learning · 0.8convolutional occupancy network · 0.4implicit surface representation · 0.4synthetic data generation · 0.3
YearPublicationVenuePosition
2020 Learning Implicit Surface Light Fields
abstract
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis requires reasoning about the complex interplay of light, geometry and surface properties. In this work, we propose a novel implicit representation for capturing the visual appearance of an object in terms of its surface light field. In contrast to existing representations, our implicit model represents surface light fields in a continuous fashion and independent of the geometry. Moreover, we condition the surface light field with respect to the location and color of a small light source. Compared to traditional surface light field models, this allows us to manipulate the light source and relight the object using environment maps. We further demonstrate the capabilities of our model to predict the visual appearance of an unseen object from a single real RGB image and corresponding 3D shape information. As evidenced by our experiments, our model is able to infer rich visual appearance including shadows and specular reflections. Finally, we show that the proposed representation can be embedded into a variational auto-encoder for generating novel appearances that conform to the specified illumination conditions.
Michael Oechsle, Michael Niemeyer, Christian Reiser, Lars M. Mescheder, Thilo Strauss, Andreas Geiger 0001
3DV4
2020 Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis
abstract
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are learned directly from images. However, current image synthesis models operate in the 2D domain where disentangling 3D properties such as camera viewpoint or object pose is challenging. Furthermore, they lack an interpretable and controllable representation. Our key hypothesis is that the image generation process should be modeled in 3D space as the physical world surrounding us is intrinsically three-dimensional. We define the new task of 3D controllable image synthesis and propose an approach for solving it by reasoning both in 3D space and in the 2D image domain. We demonstrate that our model is able to disentangle latent 3D factors of simple multi-object scenes in an unsupervised fashion from raw images. Compared to pure 2D baselines, it allows for synthesizing scenes that are consistent wrt. changes in viewpoint or object pose. We further evaluate various 3D representations in terms of their usefulness for this challenging task.
Yiyi Liao, Katja Schwarz, Lars M. Mescheder, Andreas Geiger 0001
CVPR3
2020 Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision
abstract
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.
Michael Niemeyer, Lars M. Mescheder, Michael Oechsle, Andreas Geiger 0001
CVPR2
2020 Convolutional Occupancy Networks
Songyou Peng, Michael Niemeyer, Lars M. Mescheder, Marc Pollefeys, Andreas Geiger 0001
ECCV (3)3
2019 Occupancy Networks: Learning 3D Reconstruction in Function Space
abstract
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose Occupancy Networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.
Lars M. Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, Andreas Geiger 0001
CVPR1
2019 Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics
abstract
Deep learning based 3D reconstruction techniques have recently achieved impressive results. However, while state-of-the-art methods are able to output complex 3D geometry, it is not clear how to extend these results to time-varying topologies. Approaches treating each time step individually lack continuity and exhibit slow inference, while traditional 4D reconstruction methods often utilize a template model or discretize the 4D space at fixed resolution. In this work, we present Occupancy Flow, a novel spatio-temporal representation of time-varying 3D geometry with implicit correspondences. Towards this goal, we learn a temporally and spatially continuous vector field which assigns a motion vector to every point in space and time. In order to perform dense 4D reconstruction from images or sparse point clouds, we combine our method with a continuous 3D representation. Implicitly, our model yields correspondences over time, thus enabling fast inference while providing a sound physical description of the temporal dynamics. We show that our method can be used for interpolation and reconstruction tasks, and demonstrate the accuracy of the learned correspondences. We believe that Occupancy Flow is a promising new 4D representation which will be useful for a variety of spatio-temporal reconstruction tasks.
Michael Niemeyer, Lars M. Mescheder, Michael Oechsle, Andreas Geiger 0001
ICCV2
2019 Texture Fields: Learning Texture Representations in Function Space
abstract
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has received little attention from the research community and state-of-the-art methods are either limited to comparably low resolution or constrained experimental setups. A major reason for these limitations is that common representations of texture are inefficient or hard to interface for modern deep learning techniques. In this paper, we propose Texture Fields, a novel texture representation which is based on regressing a continuous 3D function parameterized with a neural network. Our approach circumvents limiting factors like shape discretization and parameterization, as the proposed texture representation is independent of the shape representation of the 3D object. We show that Texture Fields are able to represent high frequency texture and naturally blend with modern deep learning techniques. Experimentally, we find that Texture Fields compare favorably to state-of-the-art methods for conditional texture reconstruction of 3D objects and enable learning of probabilistic generative models for texturing unseen 3D models. We believe that Texture Fields will become an important building block for the next generation of generative 3D models.
Michael Oechsle, Lars M. Mescheder, Michael Niemeyer, Thilo Strauss, Andreas Geiger 0001
ICCV2
2018 Which Training Methods for GANs do actually Converge?
abstract
Recent work has shown local convergence of GAN training for absolutely continuous data and generator distributions. In this paper, we show that the requirement of absolute continuity is necessary: we describe a simple yet prototypical counterexample showing that in the more realistic case of distributions that are not absolutely continuous, unregularized GAN training is not always convergent. Furthermore, we discuss regularization strategies that were recently proposed to stabilize GAN training. Our analysis shows that GAN training with instance noise or zero-centered gradient penalties converges. On the other hand, we show that Wasserstein-GANs and WGAN-GP with a finite number of discriminator updates per generator update do not always converge to the equilibrium point. We discuss these results, leading us to a new explanation for the stability problems of GAN training. Based on our analysis, we extend our convergence results to more general GANs and prove local convergence for simplified gradient penalties even if the generator and data distributions lie on lower dimensional manifolds. We find these penalties to work well in practice and use them to learn high-resolution generative image models for a variety of datasets with little hyperparameter tuning.
Lars M. Mescheder, Andreas Geiger 0001, Sebastian Nowozin
ICML1
2018 Augmented Reality Meets Computer Vision: Efficient Data Generation for Urban Driving Scenes
Hassan Abu Alhaija, Siva Karthik Mustikovela, Lars M. Mescheder, Andreas Geiger 0001, Carsten Rother
Int. J. Comput. Vis.3
2017 Augmented Reality meets Deep Learning
Hassan Abu Alhaija, Siva Karthik Mustikovela, Lars M. Mescheder, Andreas Geiger 0001, Carsten Rother
BMVC3
2017 Adversarial Variational Bayes: Unifying Variational Autoencoders and Generative Adversarial Networks
abstract
Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the inference model. We introduce Adversarial Variational Bayes (AVB), a technique for training Variational Autoencoders with arbitrarily expressive inference models. We achieve this by introducing an auxiliary discriminative network that allows to rephrase the maximum-likelihood-problem as a two-player game, hence establishing a principled connection between VAEs and Generative Adversarial Networks (GANs). We show that in the nonparametric limit our method yields an exact maximum-likelihood assignment for the parameters of the generative model, as well as the exact posterior distribution over the latent variables given an observation. Contrary to competing approaches which combine VAEs with GANs, our approach has a clear theoretical justification, retains most advantages of standard Variational Autoencoders and is easy to implement.
Lars M. Mescheder, Sebastian Nowozin, Andreas Geiger 0001
ICML1
2017 The Numerics of GANs
abstract
In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our findings suggest that the convergence of current algorithms suffers due to two factors: i) presence of eigenvalues of the Jacobian of the gradient vector field with zero real-part, and ii) eigenvalues with big imaginary part. Using these findings, we design a new algorithm that overcomes some of these limitations and has better convergence properties. Experimentally, we demonstrate its superiority on training common GAN architectures and show convergence on GAN architectures that are known to be notoriously hard to train.
Lars M. Mescheder, Sebastian Nowozin, Andreas Geiger 0001
NIPS1